Anyone know if the XM25 is more than a 2 (I suppose) round launcher? If i can run around spamming grenades as a main weapoin i think i may have found the perfect FPS.
It’s a secondary launcher. I don’t know.
November will be a great month for games!!! I can’t wait to get my hands on this and UMvC :tup:
It’s not about being salty but loyal? well…ok I admit unlike others green arrows out there, It’s a small degree of personal since I was once in Activision and EA shunned me before Activision gave me the job EA later choose to hand to me too late. Even before that I was and still am anti EA…I like many games they publish but never buy new. Course If i listened to Sep I’d be at Konami now…but I digress. I played CS back when Snipers had crosshairs. It’s (CoD4) MP was a fluke…yeah in testing it was already fun but broken yet didn’t expect it to be played to the insane amount it ended up being. This is why I stand by what I said, they do have an idea for how they want the game, it’s just not what everyone wants…or rather it is since we while better than average, aren’t the majority.
If i can get a used copy of BF3, I’ll play…but not solo. Also I still say 2142 was awesome. I know you’re not jumping to BF just to hope that CoD is destroyed, but that is what I find is stupid about many people buying it…just as a way to spite a game they could have stopped playing months/years ago) I loved twitch shooting since I Played Quake (even went so far as to play it on N64 since I didn’t have a good PC back then) so maybe that is why I love CoD in it’s form now…it’s so over the top that I have again dropped true realism.
I do agree SnD worked in CS because it’s format was built for it unlike CoD but then again that game also was just gun on gun action…though quickscoping was born in CS…and that’s the only twitch element I have hated for years.
Inferno, I think the Recorn drone works like the one in Homefront or Bad Company two. You just fly around marking targets
will be updating after I get off work late tonight. for now I’m going to post up a treyarch panel held at CoD XP…some fun things to note:
“Treyrach Reveal the Multiplayer you never saw”
The multiplayer team leads from Treyarch offered fans a funny and insightful panel about the making of Call of Duty: Black Ops’ multiplayer mode at Call of Duty XP 2011 – including rare looks at levels and game elements that never made it into the final game. The panel – officially titled The (Mostly True) Inside Story of the Behind The Scenes Making of Call of Duty: Black Ops Multiplayer That Does Not Fit in 140 Characters, featured David Vonderhaar, Design Director; Phil Tasker, Senior Level Designer; Alex Conserva, Lead Programmer; and Dan Bunting, Online Director. Geoff Keighley presided as the moderator for the panel.
Vahn stole the show by wearing a helmet with his gamertag attached over his head…and then wearing a trollface mask while he mocked both the audience and his fellow panelists with taunts of “Cool story bro” and interrupting other people’s responses with “Too long didn’t read.” After the often rude messages he gets from emotional players on Twitter, perhaps this was his ultimate jokey revenge. The audience, of course, ate it up.
It’s probably best to just go over the coolest things I learned from this panel:
http://community.callofduty.com/servlet/JiveServlet/showImage/38-1083-1265/KAT_3842.jpg
Nuketown wasn’t built in a day.
Actually, it was built in two. Nuketown was a happy accident and was never officially planned. According to Dan Bunting, Vahn saw Indiana Jones and the Crystal Skull one night and came in the next day saying “We need to do a map like this!” So the team looked at old nuclear test footage – “we watched movies of towers been blown to smithereens and it was really inspiring.” The map was rapidly prototyped in two days while the creative fires were burning, and quickly became an official map. Dan said Nuketown’s evolution taught Treyarch a good lesson: “Ideas generate other ideas, and sometimes you have to let someone not do what they’re supposed to do.”
Most levels take a long, long time to build.
Nuketown, however, is not typical of MP level development. Most multiplayer levels are designed and refined over a period of months, if not a full year. Levels go through multiple stages, and most start on paper. Over time, the development includes a blockout phase, where the buildings and paths are more or less locked down, and a detail phase, where textures are added and the levels start coming to life. Level designers have a lot of elements to balance in their work; according to Phil, they are “three parts designer, one part artist, one part architect, and completely insane.”
Mapmaking has rules.
Phil says the primary two rules of level design are you should always be able to see your exit when you enter a room, and paths in should lead players to collide. As you soak up double XP this weekend in Black Ops, look for those design principles at work.
Coward’s Way Out was originally a lot more graphic.
If you’re downed in Second Chance, you hold a button to voluntarily die and respawn. Originally, this featured an animation of the player pulling out a pistol and shooting themselves under the chin – nasty stuff. The animation was actually in the game and submitted to the ESRB…but they have strict rules about depictions of suicide, so even though the team really liked it, it had to be removed. (Yet, as you can see, even the screenshots make fun of Vahn.)
http://community.callofduty.com/servlet/JiveServlet/showImage/38-1083-1267/KAT_3845.jpg
Treyarch vs. Quickscoping
“If you believe what you read on the internet, you would think that Treyarch hated snipers,” said Alex. “The internet is wrong and the truth is less glorious than the reality. We try to create gameplay separations between our long-range weapons and our close combat weapons. By nerfing quickscoping, people thought we also nerfed regular sniping, and that was never our intention.”
Treyarch vs. Naughty Emblems
Dan Bunting said Treyarch kenw what they were getting into by offering players an emblem creator --“we went in with our eyes open – but the beauty is always more important than the ugly.” Even though Treyarch needed to hire people just to police the emblems that the community found offensive, they would do it the same way again – the creativity of the fans that they saw on display was worth it. In fact, they chose some of their favorite fan creations to display to the crowd.
Women are different than men.
An audience member asked why there were no female player avatars in Black Ops multiplayer. Hitbox detection makes for a restriction, so different player avatar sizes and shapes suck up memory and can affect balance. However, that’s not to say Treyarch hasn’t tried: “We tried to make women,” said Vahn, “but they wind up looking like men.” Added Alex: ”They wind up looking like Vahn but with more hair.” That led to more Vahn trollin’.
http://community.callofduty.com/servlet/JiveServlet/showImage/38-1083-1270/KAT_3858.jpg
Vehicles don’t always work in multiplayer.
According to Alex, vehicles haven’t had a strong presence since United Offensive because “you have to make a lot of vehicle gameplay decisions that affect gameplay negatively.” You need big maps, for one thing; a drivable tank wouldn’t be much fun on Nuketown, and a lot of players prefer smaller combat arenas. The RC-XD Killstreak came out of the desire to add vehicles in some form; Treyarch realized that they could scale the car down for the size of the battleground to give people a fun driving experience on every map. And speaking of vehicles, Vahn wanted a kamikaze bomber pilot Killstreak for World at War – and it was playable at one point, but it didn’t make the final cut.
Whatever other secrets the Treyarch team was willing to reveal, we may never know, as the panel ran out of time – but that was a lot of info to cover in just an hour.
Yeah Bunny Hopping in CS was lols, they patched it I believe about 6 months after it came out. It might have been later then that tbh but it was pretty bullshit.
So Last stand was too graphic so they removed that. But mowing down innocent Civilians was allowed?
I don’t know why they haven’t made a playlist to remove deathstreaks. BO already made one removing ghost and second chance so its at least possible. Though I am pretty sure they would complain that they are separating the audience and everyone from different levels should be playing together.
Good god it may have been allowed but the backlash on that was huge and dumb as fuck. TBH that part was boring as hell and shouldn’t even be controversial. People have been killing innocent civilians since Paperboy.
Wait, new for you but it’s the same element as the games before it.
You can launch both grenades (tubes) at the same time.
Treyrach wanted it, the ESRB didn’t allow it because as it says, they’re anal about how (if at all) suicide is depicted. Kinda stupid but it’s I assume a touchy subject.
give it time…tryarch’s playlist took nearly a year to come and make. I’ll make that gametype in a custom match or (and I’m betting this will happen) barebones playlist will probably pop up making I’m guessing (and hoping for):
Pure classic - No attachments, no perks, no streaks…naked guns only, handguns secondary only one nade. Ideally no health regen and melee 2-3HKO
CoD4 mode - no pro perks, UAV, airstrike, Heli. Basic attachments only (only suppressors, optical sights) Handguns/Launchers are only available as secondaries
and from there divide it up for objectives/ground war whatever.
Btw just one more thing about CS, killing someone with the Dual Pistols in that game was akin to slapping someone in the face. They were that fucking awful and if you killed someone with them they raged so fucking hard. It was worse then knifing them(which is a 2 hit kill in CS unless you knife them in the head). God those things were trash but so fun to troll with.
What are you even trying to say here? Maybe I’m just worn out on CoD and MW3 doesn’t really give me any reason to be excited for it? No shit they’re both FPS games hurr durr.
Somebody’s more on the CoDefense Force more so than Inferno
I didn’t catch every second of CODXP, but I thought those playlists were only for private matches.
What intrigues me the most is specialist, and I’m already trying to come up with ways to break it. Looking at the perk list above the best specialist setup I can come up with now is as follows (assuming you’ve got all the pro perks).
Start: Extreme Conditioning, Overkill, Dead Silence.
The idea is that you want to rack up those first two kills as fast as possible, so your goal should be to get there as fast as possible, fuck up what you can, and if you die before two kills try to get there fast again. Overkill should be your tier 2 perk, because if you don’t start with it, you can never get it unless you pick up someone else’s weapon
2 Kill streak perk - Assassin: This is a no brainer. With support point streaks not resetting, and HBS being back in the game you’ll want to become invisible to this stuff as fast as possible. Not starting with it makes sense because of Overkill, and getting to 2 kills shouldn’t be a huge deal regardless of perks. This can also have benefits as you’ll disappear if there’s active radar up when you kill that second guy so if you’re lucky you can kill 1 or two more who come to look for the red dot that just went off their radar.
4 Kill Streak - Quick Draw: Now that you’re probably up close to the enemies this’ll give you a little more killing power. Depending on the level and how the game pans out Sit Rep could also be as good or even a better idea. Because you’ll have to deal with more than just Claymores putting on Sit rep will help you deal with the Bouncing Betties and other shit… in fact as I’m writing this I’m thinking Sit Rep will probably a better choice especially with the pro benefit. There’s also Steady Aim. The problem with a perk like Extreme Conditioning is that you’ll have a tendency to constantly be running. Steady Aim Pro will let you ADS quicker. Any of the 3 makes sense here.
6: Hardline - No explanation needed. Specialist is not 8 kills. it’s 7.
The second way to do it would be to start with Hardline, Scavenger. When you’re safe and there’s a blue bag or two around chuck specialty grenades like a maniac, and hope to tag people for cheap assists. Getting two assists like this shouldn’t be hard, so now Specialist unlocks at 6 kills instead of 8. A grenade launcher on this class could help you score a couple of cheap kills too.
Fuck, now you got me worried about Specialist. I was already on edge about Support, but the “noobiest” thing you can get out of that Package is the Emergency Airdrop at 18 damn points.
I’m wondering if perk/Pro Perk challenges are still in effect for the “extras” if you use specialist. It would be a great way to level up if so.
Specialist is moreso fun for one guy, but I don’t see it being much of a game changer. It’s really hard to quantify how many extra kills (if that’s even the game objective) specialist gets you. For those same 7 kills (although it’ll be slightly easier for the specialist because at 7 kills he’s got 5-6 perks already) someone running assault can call a Harrier. Depending on the other team and the map Harriers can get LOTS of kills I’d say on average a Harrier is worth 2.5 kills. Can being a maxed out specialist get you that many more kills? Maybe. What about something as simple as a UAV? UAVs are highly underrated because they aren’t active kill streaks, but they can be as deadly as a Pavelow.
A person can get to specialist and die immediately, so then his work was mostly for nothing. Then there’ll be the uncoordinated teams (i.e. buncha randoms) where 2+ people are running specialist. The chances of two + people getting 7/8 - 0 is very low, and if they can get to 7-0 the team they were on would probably win anyway.
If specialist gave people double HP, or Stopping power then that’d be a little scary, but there’s nothing to stop the guy from getting shot in the back, or just dying to random bullshit.
well with that revenge deathstreak how is one suppose to remain invisible if ur running a ghost class?
Lets hope Infinity Ward actually patches up their games like Treyarch does.