The Official Battlefield 3 Thread

I think I’m over this DLC already. I’m more interested in the PC YouTubers that are gonna start posting
video/montages of this later. And then I’m actually more interested in dirt bikes.

Well there is one thing I like about this DLC—it’s Alborz Mountains. Jets/Helos can totally hide in trees,
clouds, and mountain-backs.


Also, is it just me, or did RDS become deleted from M416’s attachments?

~K.

1.56GB -_-

Oh well AK looks like loads of fun anyways.

Yeah silly me for thinking the huge update last week was the update, we just could not play it yet. Was looking forward to it to, played Borderlands instead.

Btw I just found this out but this explains why I keep getting one shotted on a tank. There is yet ANOTHER glitch where you can defib the back left corner of a tank, about the last 15 pct or so of the track and it will one shot the tank.

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I’m having too much fun dicking around in the new maps. Will probably take a break when BL2 comes out though.

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First images and details on the upcoming AfterMath #BF3AM Scavenger Mode.

I love the new look of the US Support, without helmet and dem shades, time for M27 IAR I guess

Damn, beaten for the Aftermath stuff.

It looks cool.

I have not been on BF3 for quite a while since Tekken, BL2, FIFA 13 all came out. I figured I would try MoH. Its not as bad as some of the reviews made out. Its got some flaws but there is also quite a lot of really awesome stuff in it that I would like to see in BF4. It has online platoon member lists in the game, the gun set up screen is really well done with a lot of options for each gun. The party system is well thought out and works well. You can easily do platoon matches with platoon matchmaking rather than spending ages talking to platoons to organise a game time and having them screwing around for hours with settings and getting people on and things. In terms of handling the online I think MoHW is the best around but some areas of the gameplay and map design are a bit dated with invisible walls and random deviation gun play rather than bf3s recoil management and recoil counter style shooting.

I cant see myself playing it much with Halo 4 and Aftermath coming so I may trade it in for now. I think it could be quite good with some decent patches so I might pick it up again when it is cheaper because I have had some fun on the MP.

I have MoHW too, it’s definitely not as bad as people make it out to be, people expected too much a BF4 in it, it’s not.

seems like a clever mix between BF and CoD and I like it

SRK’s BF3 thread nice! I’m down for some coordinated squad action.

And if anyone here plays Project Reality Mod for BF2…
That would be sick.

anyone playing on PC?

I’ll come back to BF3 when Aftermath drops.

I’m having too much fun with BL2.

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Mite b cool!

Yeah!

add: Karimloo

Yeh well the core game play and the map design are a little clunky and dated, its more the ideas they put into the game that I like. The weapon and class customising, the platoon lists which I haven’t seen since Halo 2 which I could use as a seperate friends list for the game so I dont have to add everyone to my XBL friends list to play. The way the game is set out is really great but the gameplay wasnt enough to stop me going for Halo 4.

Halo 4 I think I am going to play for quite a while. I have taken a break from BF3 for the past couple of months so I can come back to it when the DLC comes with a fresh perspective but I definitely see myself still playing Halo and TTT2 and playing BF3 a little less than I did before. Its hard to split the limited time up between them.

BF3 Patch: PS3 Input lag removed, Weapons Balancing, And Bug Fixes Patch/Aftermath 1924MBs!

[details=Spoiler]
We have been busy making some welcome fixes for our PlayStation 3 players, fine tuning a lot of weapons based on your feedback, and tweaking some gameplay mechanics. This update goes live November 27 on consoles, and no later than December 4 on PC. Full details below, including how to download this essential multiplayer update once it is live on your platform.

  1. Addressed “input lag” on PS3
    If you have been experiencing “input lag” playing Battlefield 3 on PlayStation 3, we now believe we have significantly improved this situation for all players.

  2. Improved audio stability on PS3
    The audio dropouts reported by some PlayStation 3 gamers playing Battlefield 3 should now be fixed for the majority of players .

  3. Weapons balancing
    Based on detailed community feedback and data analysis we have made some minor weapon tweaks to recoil and accuracy. The goal of these tweaks, and the overall goal in Battlefield 3, is to give each weapon a unique feel and competitive performance to other weapons of a similar type.

M416: First shot and horizontal recoil slightly increased. This should make the choice between M16 and M416 more interesting again.

L85A2: Slightly reduced horizontal recoil.

AUG: first shot recoil slightly decreased to increase weapon controllability.

FAMAS: Slightly reduced horizontal recoil.

G53: Vertical recoil reduced to make this weapon more controllable.

QBZ-95B: Slightly reduced horizontal recoil.

LSAT: Hip accuracy has been increased to highlight the weapon’s role as a highly mobile LMG.

Type88 LMG: Recoil has been decreased to make it a viable option when compared to the M249.

M5K: Increased horizontal recoil and decreased vertical recoil to focus this weapon as a high damage, low control PDW.

UMP45: Decreased fully automatic fire to differentiate this weapon from the PP2000.

MP412: Increased its accuracy to better distinguish it from the .44 Magnum.

M26: Increased aimed accuracy to be in line with the other shotguns.

  1. Weapons bug fixes
    Fixed the MTAR’s range not being correctly reduced when equipped with the sound suppressor.

Fixed a bug where suppressive fire had reduced effect on the M16 and M5K when compared with other weapons.

Fixed a bug where the M5K’s Flash Suppressor had no effect on accuracy.

Fixed the L86A2 Heavy Barrel’s hip accuracy penalty being far larger than other weapons.

Fixed an issue with the Mk3 shotgun’s ACOG being low resolution.

  1. M-COM disarm fix
    Fixed an issue where M-COM stations couldn’t be disarmed from the left side while standing up.

  2. Alborz Mountains rock fix
    Rocks and stones collision tweaked on Armored Kill maps. Players should no longer be able to exploit a collision issue that allowed them to hide inside rock formations.

  3. Operation Shield/Alborz Mountains Tank Superiority area fix
    Tank Superiority visual combat areas fixed on Operation Shield and Alborz Mountains. There was earlier a 10×10 meter patch on the mountain that became out of combat for US. This was technically already fixed server side, however this will update the actual visuals to be correct.

  4. Death Valley collision fix
    Collision tweaked on the railroad tunnel roof. This fix prevents players from being able to hide inside the railroad tunnel roof.

  5. Sharqi Squad Rush spawn fix
    Players would sometimes spawn out of combat if spawning shortly after the first M-COM explodes on Squad Rush on Sharqi Peninsula. With this fix, spawn points have been moved back to prevent this from happening.

  6. Alborz Mountains Squad Rush fix
    Cameras were incorrect in the spawn menu, pointing to old locations and not where you would actually spawn in. This has now been fixed.

  7. Gunship balancing changes
    We have now removed the gunship FLIR view (the position is still available, just not the black/white view) and decreased the damage radius of cannon explosions. This was done because of balancing reasons. Previously it was too easy for the gunner to get visual contact on enemy soldiers on the maps, and the splash damage is reduced to make it harder to kill infantry from the cannon seat.

  8. Mobile Artillery spawn bug fixed
    Two players can no longer spawn into the Mobile Artillery. This was a spawn-in-menu bug on the Operation Shield map which has now been fixed.

  9. Tweaked hard to get medals
    Looking at the persistence system, we could see that a number of the hard to get medals were actually too hard to achieve (in our opinion based on our intended design). While we never meant for all medals to have an equal distribution, the hardest ones were still intended to be more achievable than they have proven to be so far. Therefore, we have slightly decreased the prerequisites to achieve a number of the hardest to get medals in the game. One positive side effect (if you like playing Recon) is that we will likely see a slight bump in the Recon kit’s average Score Per Minute overall.

How to download the latest update (Multiplayer Update 5)

PLAYSTATION 3 SPECIFIC INFO
Patch goes live: November 27
How to download patch once it is live: When starting the game, the patch will automatically download. It is mandatory to accept this download if you want to play the game.

XBOX 360 SPECIFIC INFO
Patch goes live: November 27
How to download patch once it is live: When starting the game, you will get a popup notifying you that Multiplayer Update 5 is available. It is not mandatory to accept this, but we advise you to do so. Otherwise, you can find Multiplayer Update 5 both on Xbox Live Marketplace and in our in-game store as a manual download.

PC SPECIFIC INFO
Patch goes live: No later than December 4
How to download patch once it is live: As soon as you start your Origin client, the latest game update will automatically start downloading (unless you’ve disabled the option “Automatically keep my games up to date”, in which case it will start downloading when you try to run the game). In Battlelog, you will be notified from the Game Manager. Once you acknowledge the update, it will start downloading within the Origin client.[/details]

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~K.

Roll on next week. The aftermath maps are exactly what BF3 has needed for a long time. AK has not been good for consoles so its been a long wait for some good 12v12 maps. I still don’t understand why they don’t let 12v12 on the CQC maps on console but you can play 64 players on them on PC. 12v12 would allow those maps in normal map rotations for things like TDM which would be great.

Hopefully my time with BO2 has not messed up my BF3 game.

It has for me, Ive been trying those new Aftermath maps on PS3 , I can’t aim anymore

At least the hit detection is cool in this game and Scavenger is fun as fuck

My playtime on the maps has solidified what I was hoping for. The best map pack to date. I could care less about
the POS bow and Scavenger Mode—CQ/Rush is where it’s always at. Makes me have high hopes but also
fear for EndGame—because I want to be as good, if not better, and more varied (plus the dirt bikes). We’ll see.

~K.