I have a question of my own. I’m thinking of Mega-man-a, Jin-b. I’m looking for a good 3rd character.
Here’s some of the synergy between the two.
1]Start charging the buster. Dash in, dlk,mk,dhk. The whole point is to watch for and bait the assist. If they guard push, they’re putting themselves in a bad situation where you’re across the screen.
-If blocked, release the buster from a crouch, dash in, repeat.
-If this hits, standing hk instead, and air combo them to a knockdown, and repeat.
-At some point, you might want to start calling assists carefully
2]If they …
-Call an assist [and you didn’t call yours], call yours immediately, and immediately walk away. If they
a-Block Jin-b, Red Buster XX HMM pinning the point-man and frying their assist.
b-Get hit, SJ, and Red Buster XX HMM the point-man. If he blocks, he gets guard-broken and eats the super. If hit, it will all combo at that distance. No matter what, he get’s roasted.
3]If they get hit by the Jin-b assist, and fly off at an angle, sj, and release a charged buster XX HMM. If they…
-Get hit by the buster, this will all combo.
-If blocked, unless they’re in a sj, they’ll get guard-broken and get hit by the HMM. This is nonpunishable when done correctly.
4]Anytime you see an assist call, if safe, back-dash, and buster XX HMM the assist. You can also call Jin-b for added safety.
5]Anyone stupid enough to normal jump on him with his assists off screen WILL get hit.
-Charge the buster. If they jump, Call Jin-b. and walk backwards. If they…
a-Block, you buster [whiff XX HMM]. The expansion phase of Mega-Man hits after the guard is released.
b-Called an assist, the assist gets shot, and they get guard broken. Both eat a super.
Imagine how irritating this would be to most anyone aside from Cable, Storm, or Doom-b assist?
-Sentinel wouldn’t be able to fast-fly if Mega-man has meter. He’d be constantly getting hit by Jin-b, rock-balls, and Buster XX HMM guard-breaks.
-Magneto can’t call assists unless he wants them getting blown up with no safe way to retaliate.
Here are the completers I’m thinking of…
=Hulk-b [I hit 2 assists with 3 bars, your assist loses 90%. Also, Hulk has instant 95% damage combos on cornered opponents with Jin-b.
=Saber-tooth-b [Saber-tooth with Mega-man would be so annoying],
=Blackheart-B [My best character],
=Spiral-a [More horizontal projectiles FTW.].
=Cable-b [way too self-explanatory. Going for the MM OCV, but Cable-b in the back changes everything about how to fight this team].
=Storm-a [common knowledge],
=Sentinel-y[common knowledge],
=Doom-b [excellent zoning, insane chip],
=Iceman-a [more for the MM OCV attempt],
=Iron-man-a/b,
=Magneto-a [Handcuff to main, assist schemes W/O Doom will almost all fail if close, and you can easily start close. Therefore, any keep-out of Mags is likely to fail. You sacrifice resets and easy ignite combos, but you get a complete inability of your opponent to call assists in return.
=Rogue-y[throw] [See Mags]
Of all these, which is the best idea, and if none of them are any good, what ones would be better from this list.
If you want, you can also just leave Mega-man, and construct a completely new team around him, but I’d slightly prefer to have both Mega-man and Jin-b together.