The Official and Only Team Helping Thread

Don’t mind Sent at all, and thanks for the advice. I think I’ll do just that.

Well I’m a bit less than two months into the game and I’ve centered myself on Bonerine (?) due to well, my love for the character since I was a child, and bones more so for his speed and damage dealing. The problem naturally for me has been successfully pairing him to better compliment his rushdown capabilities. Further problematic for me is placement for Bonerine. His gamma assist is very useful as well and considering his lack of stamina putting him on point is very much, kamikazi-like aint it ?

With that said, how does a Cyclops(B) Bonerine (?) Doom (B) feel to you guys ? ?lo, for strictly low-tier play I’ve been experiementing with Venom (A) Gambit (A) Bonerine (?) The char placement seem decent to you guys ? Any input is much appreciated at this point fellas, thanks. :stuck_out_tongue:

With your first team I would run it either bonerine first or last so Bone/Cyke/Doom or Doom/Cyke/Bone. Main reason is for a safe DHC from the point char to cyke. I run doom on point sometimes so he isn’t too bad in that aspect. Bonerine I would leave in the backline since he has a glass jaw. Second team placement looks fine, remember to DHC venom out with the off the wall hyper Gambit has if he needs it. I’ve only really seen bonerine used in rushdown teams to confuse the opponent with high/low mixups, so if that’s your playstyle with these teams go for it, otherwise I would say to substitute him for someone else.

I’m thinking of participating in WCW3’s low tier tourney with these rules:
"Banned Characters:
Magneto | Storm | Sentinel | Cable | Blackheart | Spiral | Ironman | War Machine | Dr. Doom | Tron?s Y-Assist

Restricted Characters (a team can have a maximum of one of these characters):
Captain Commando | Cammy | Psylocke | Cyclops | Strider"

My regular teams are dhalsim Sentinel Cyclops, and Sim IM Sent so I need to find a suitable replacement for my Sentinel. I would like to try Anakaris, but I’d need a lot of practice with him and he isn’t really reasonable without a baseline of knowledge and execution for him. Because of this I was thinking Sim (Gamma), Akuma (Gamma), Cyclops (beta), or Sim (AAA), Silsam (Ground), Cyke (AAA). Or finally Sim (AAA), BB.Hood (Projectile), Cyke (AAA)

What other teams compliment both characters and are good at using gauge with a solid damage DHC after a 28-50 hit combo from Sim.

So primary priorities for my remaining slot are:
Strong DHCs that hit mid-height characters after yoga inferno
Decent ability to safely use gauge
Able to take advantage of the excellent Cyke AAA

Perks wanted if available:
Solid block stun assist
Solid AAA for when/if Cyke’s on point.
Beefy health since Sim’s a ceramic cannon.
(Other stuff that I haven’t thought of at the moment)

Thank you all in advance for the help!

Gambit screams to me.

Gambit can set up his kinetic card infinite mad easy with Cyclops’s assist.

cr.lk + Cyke, cr.lk xxx hp trick card, [lp kinetic card].

brackets means to repeat as many times as necessary. It can be hard to time it, but this is a solid infinite that can set-up a cajun flash, which hurts like a bitch. Not to mention, I imagine dhalsim’s big combo into Yoga inferno can dhc into cajun flash well, you will probably have to aim it up, then move it down to ground level, then DHC into Cajun Flash for a holy fuck amount of damage. A safe DHC is Yoga Inferno to Cajun Explosion. Its safe against all characters, including Cable. You could probably yoga smash 0 frame cancel DHC into Cajun Flash for a practically instant DHC. kinect cards are a bitch for low-tiers. Dhalsim tri-jumping and hitting your opponent with kinetic cards could be gdlk.

Cyclops already has a solid AAA with Dhalsim. Using those and letting your opponent try to punish it results in an easy optic blast xxx SOB, which hurts. Cyke can kick throw opponents into Dhalsim’s assist, which leads to an easy air combo. Cyclops already good zoning ability is now even better with Gambit’s assist. I also imagine cyclops kick throwing into Gambits card.

If you want beefy health, I suggest you to try either Omega Red, Silver Samurai, Bison, Hulk, or Sabertooth.

Omega Red has 95% health and he loves Cyclops at his side. If Cykes assist hits, diagonal tentacle for easy health. Omega Red’s Throw assist is handy in Air combos.

Silver Samurai, well you should know :slight_smile:

Bison gets an easy aircombo and a dangerous cross-up game with teleport combined with Cyke’s/Sim’s assist. Bison’s expansion assist has REALLY FUCKING GOOD BLOCKSTUN. Can you say mix-ups in Hindu?

Hulk is probably not that great with Cyclops assist, however, he has mad health, like 80%, which is tied for second and he has gamma crush set-ups. Gamma charge is mad nice for an assist.

Sabertooth likes cyke’s assist, because you can wild fang your opponent while cyke is hitting him up and it will combo. Just imagine, in the corner, you can do a wild fang infinite with a couple of kicks and a cyclops assist. Sabertooth projectile assist= low-tier Sent Drones.

(In corner) cr. lk, cr. lk + cyke, wait until bullet hits, wildfang [cr.lk, cr.lk, wildfang] and repeat till you get bored.

I would pick Gambit because he is so bad ass, but its your choice.

: [media=youtube]9x-r1G-iPvY[/media]

That projectile assist Gambit does sound like a perfect fit for the role, seems like with Cajun explosion he can burn the full meter Sim builds so easily and if his infinite’s cyclops set up works so well then that seems like it would be perfect! I saw beats of D playing OR or Anak with Sim/Cyke and those were both GDLK [media=youtube]8IcIfZSxGy0[/media]

Off to the lab to practice Gambit! :smiley:

yeah I would say gambit easily. I would pick him instead of anak but he’s just too simple for me (though I may still pick him) and I already know how to play anak. sim/anak/cyc isn’t really that good imo anyway (and would probably be a bit better starting anak). but i’ve messed around with gambit assist and like what I came up with :slight_smile:

also gambit on point can do some nice launch+assist, fiercexxkinetic card combos knocking into sim yoga blast assist and followup with interesting stuff after (like more fierces or cards and/or falling lights comboed into standing lights/resets. my memory is a bit hazy).

Gambit has a kinetic card infinite? …

EDIT - do you mean this?
http://shoryuken.com/f117/gambits-infinites-77404/?daysprune=-1

Yeah, I saw it in a video. Its more of an air juggle.

I’m really trying to have a team with Jill on Point, Colossus has been a good assist, I’ve also thrown Cable in there when I’m up against any Magneto team. So any suggestions on a solid Jill team, keep in mind I understand that my team kinda suffers from her being on it but she’s my main in that game (if you can have a main in MvC) so she’s always there.

dj B13 or Meik’soiui?
Damage wise your’e better off doing a juggling D+ Hk, Lp cajun swipe than going for kinetic cards - they scale alot, and after landing a trick card you can’t really land more than 2 cards as a follow up.

My friend plays jill, colossus and tron bonne proj assist, jill always at first place, t. bonne helps a lot with combos, u can even combo into tyrant super, also t. bonne will protect u from mag’s rush down, i don’t really play jill, but my friend does interesting stuff with this team. hope it helps.

I’m a sorta-newb to MvC2 (played it in arcades,then arcades started going bankrupt and forgot everything). Anyways,been having some excellent luck with Ken(Y)/Rogue(B) (Know those are not commonly preferred assists,like them anyways) Struggling with finding a effective third. Have been using Sentinel and Hulk. Sentinel just ends up turtling at the end of the match with no assists. Hulk is pretty good,but I think you (whomever is still reading this) might be able to come up with something better. None of the other top four,Doom,Tron. I think I can weather just about anyone else,but my skills aren’t too great.

Google this guy VDO. He plays Rogue Colossus Ken AMAZINGLY and is a great place to start learning those characters beyond the basics.

Thanks a ton.Videos of his matches against clockwork and MSP are incredibly helpful.

Dan/Doom destroys people in the corner. Any other weaker characters that I can throw on this team for when the scrubs start complaining? Effiency with Doom is a must,because Dan is useless as an assist (at least to my knowledge).Not Strider.

Thanks again.

Lately I have been using Jill/Colossusdash assist/PsylockeAAA

Lately i have been using the team Captain Commando/Rogue/Iceman

Captain Commando as we all know pretty freaking sweet especially his anti-air assists and normals are especially helpful. With Rogue i feel like i can combo really well and easy with her. Combo from QC.lp to her super is easy and her Power drain is really OP. Iceman most think is pretty shit, but recently i have found him to be the cheapest and easiest zone character to play. Being able to shoot fairly fast icebeams across and upwards keep anyone who doesn’t have projectiles away. Plus his ice ball smash is great, if someone jumps over the icebeam.

Background story, not really important but read if you want

Spoiler

The wait for MvC3 has me fiending for some Mahvel, so I decided to pop the game in and go into training mode again. Now first of all I didn’t play this game at all until 2009, and even then not very much. But I figure this game is going to be a side-event at a lot of MvC3 tourneys anyway so this is probably a good time to start learning it again. Back when I started playing I used Morri/Sonson/Tron and that team was pretty ass so I started jumping around the cast looking for other characters; I went through Gambit, Blackheart, Shuma, Thanos, and a few others before settling on Spiral/Rogue/Sent (I was trying not to tier whore at the time). Now that I’ve come back though I realized that I really really enjoyed Sonson so I want to make her work.

So in short, I want to make a team with Sonson on point (I don’t really care about how bad she is, this is for fun and all my competitive energy is going towards MvC3 anyway). After some playing around today the best I could come up with was Sonson/Doom/Sent; it’s really just Strider/Doom but switch Strider for Sonson. I spent most of today just going through the cast and finding who I would enjoy playing and Sonson is the one who really stood out above the rest, so I want to tailor this team to maximize her potential as best as I can. I don’t really have a whole lot of experience with this game though so I’m not really sure what she needs to work with for assists. All my Vs experience is from TvC (of which I’ve played a lot) but I know this is an entirely different game and I want to nullify as much of the 10-year gap that I wasn’t playing this game for - I’m not super worried about winning (or I wouldn’t be playing Sonson), but I do want to put up a fight and have some fun.

One really nice thing I found with this team (Son/Doom/Sent) is there’s really good DHC synergy between all 3 characters for some insane damage.

If anyone has any input on how I can bring out Sonson’s potential I’d really appreciate it. I’m already wondering whether it would be better to replace Sentinel drones with Psylocke or Commando AAA but Sonson seems to at least have competent anti-airs.

Almost forgot: Assists right now are Sentinel drones, Doom rocks, and I don’t really know what assist to use with Sonson. AAA seems like it would benefit Sent and Doom the most, but then she doesn’t get her super monkey THC.

Also forgot: What would be a good all low-tier variant to this in case I wanted to play in the low tier league? I was thinking something like Sonson/Gambit/Tron or Ruby Heart

Hmm.

It’s curious that you compare Sonson/Doom to Strider/Doom. Are you playing a lockdown style game with that duo? If so that’s an interesting concept. Some ideas to work with to that end–

-integrate her wall-run mixup game into your offense. If you create some blockstun and drop Doom like Strider would, do the wall-run and from there you can…

...cancel the wall-run and do a falling qcf+P for some monkeys. These will help you relayer into another Doom assist.

…follow through with the wall-run and do the kick finisher to get back in.

…alternatively, you can delay kick finisher until you wallrun past them so that you get back to fullscreen position.

…similar to the above, but when you run past them, drop down with the punch finisher. Hit confirm into super or attempt to relayer Doom.

…you can also just wall-run, and immediately cancel it with the punch finisher, do a falling HP/HK and repeat. This is basically a feint/meter building tactic.

Those are just a few quick concepts I came up with off the top. Something important to consider is that although Sonson has mobility options unique to her, she doesn’t have Orbs for that almost guaranteed Doom relayer. As a result, you’ll have to be very creative in how you force a relayer. Perhaps you can create a team that will allow you to take risks with supers and protect yourself with a safe DHC. For example, if you have them locked down with Son/Doom for a few reps, and you anticipate a super-jump, you might be able to do Son-son’s DP xx Staff super. This could possibly push them back down into the rocks, though I’m not sure. The important element here is that if you had a character like Ruby Heart next, you can DHC to her qcf+PP super and steer it down to make it safe if it looks like they were going to punish.

Since you expressed some interest in Ruby, I’d consider trying out Son/Ruby/Doom. Ruby’s AAA is a great zoning tool, and would work well with wall run shenanigans. Ruby also has an effective Doom trap, so that would go in line with your gameplan.

Awesome post, thanks for the ideas. What I liked about Sent besides just drones is that I can DHC any of the following:
Staff super > Doom lasers > Sent QCF+PP
Staff super > Sent QCF+PP > Doom lasers
Sent any super > Doom either super > Staff super
Sent QCF+PP > Staff super > Doom lasers
Doom any super > Sent QCF+PP > POW super or Staff super

Pretty sure there were more possibilities too, so any landed super could result in a ton of damage with enough meter. If Ruby Heart has a compatible DHC too though I should probably give her a try.