The Official and Only Team Helping Thread

@I-am-zombie

Real talk, you have a good start. To make a team, you have to have 2 things.

  1. Skill with the characters (at least at a point where you can be playable with them)

  2. Team chemistry. Either they have a gimmick together, or each character has a specific job or skill set to make the team a winner.

For example MSP is a gimmick team. They are a predominate rushdown team centered on 2 extremely quick characters and a blinding quick assist in Psylocke, who is also a very quick character. RTSD is the name of the game with this team. Team Scrub is another gimmick team. Centered on runaway characters in Cable and Sentinel, and an assist that sends a character to the other half of the screen in Capcom.

Now Team Row is a real team that each character has a specific purpose. Magneto, a pixie, is lightning quick and benefits from both Cable’s and Sentinels assist. Cable is a Keepaway that benefits by trapping with Magneto’s assist and doing a powerful combo with Sentinels assist. Sentinel, a giant excels at trapping with Cable’s assist and doing powerful combos with Magneto. This team works together, making these kinds of teams my favorite type of team.

Now that I told you that, you can create your team!

Know your characters, and what they excel at and what they can’t do.

Psylocke excels at rushing down and trapping, but can barely take a hit from Sentinel. Jill (this arguable but Imma say it) excels at using projectiles with dogs and birds and zombies and grenade launchers to keep away, but her rushdown game is limited, having a few tools to rush with. Psylocke=rushdown/pixie. Jill=Keepaway/projectile.

Captain America excels at crossing up, getting in and doing a big combo to build meter, but needs to get a hit in to be effective. Wolverine excels at rushing with his ridiculous dash and trapping with HP berserker barrage, but he takes damage like a bitch and a number of his moves are unsafe. CapAm=rushdown/pixie. Wolvie=rushdown/pixie.

So I suggest Jill in front if you want CapAm or Wolverine in the middle because Jill can keepaway and both Wolverine and CapAm’s anti-air assist support her keepaway. For your third person, you need a good assist. I suggest Thanos because his bubble can do some much for both characters in a combo or as a mock projectile.

With that format, you are limited, so here is the best that I can do. Jill b/Wolverine b/Thanos a.

A gimmick team that supports that format that I use is Gambit a/Ken a/BB Hood a. Solid keepaway team and it is possible to rush with this team too. Spam kinetic cards and Hood assist till you get 5 bars. When they get close use Ken’s invincible assist to fuck them up and spam kinetic cards again. Switch to BB Hood. Do a combo into gambits assist then do cruel hunter. If you do it right, %50 health right there. Ken gets alot of support with these 2 assist backing him up. Ken can do big damage by himself or with some help.

my 2 cents

This list is not that great… it seems to focus on viewing keep away characters as more powerful. Honestly tho some people should be on the R2 list that aren’t… like ken. Dude’s AAA is utterly unbeatable, tatsu is glitched beyond reason… dash xx cmd roll goes full screen almost as quick as mags… AAA assist makes for completely free alpha counter switch in (and maybe a free super in their face.) More reasons…

Ken is soooo much better than SS… but SS is R2? Yes his lighting super is ungodly OP… but other than that most of the cast makes him eat a turd.

Some stuff: If you want to use these toons… as a low tier team… I’d do one of these:

wolvie/cap/psy
cap/jill/psy
jill/cap/psy

jill/cap in either order has good ground DHC’s… jill can keepaway mixup pretty well… pick AAA for cap (is better than you might think.) Have psy in slot 3… gives everyone on the team use of her badass AAA.

Wolvie psy is like a low tier msp playstyle of brutal speed, combos, resets, ect… I know a guy who plays msp and then for fun… wsp (wolvie, sonson, psy) and is mean as can be with em…

Thanks for the two cents everyone. Psy and Jill can’t be on the same team so some of those teams won’t work. I might try Thanos and see how that goes, but why is Psylocke used on even some top tier teams yet Psy can’t work with some of those?

I think I’ll make a bigger list of who I’d like to use from the 2 point list and who I like from the 1 point list cause it looks like there is no room to make a respectable team with those characters alone.

Just focus on who u like and build out of that. Have a good aaa and after that… doesn’t much matter vs most people online. Fyi thanos psi can be brutal… but playing thanos right takes some practice.

Is Thanos that much better at a mastered level compared to Colossus, Hulk, or Zangief? Still talking low-tier if someone jumps in.

If that is the case would Captain America/Thanos be the best pair if I had to use Captain America?

If having AAA is so important than I should forget about using Jill and decide between Psylocke and Captain Commando right? I mean their AAA is ranked as God-like right?

Zombie, a Colossus has made top 8 at Evo, the same cannot be said for Thanos to my knowledge. Although I suck with him Colossus is a legitamite anti air and can straight out counter pick CapCom as an anti air at least according to some of the low tier people in the 360 online tournies.

Psy and Capcom do have GDLK anti air that benefit different characters in different ways. It’s much easier to lead into something scary off of Psy hitting and use her to make a lot of strings safe. Capcom on the other hand is a godsend to anyone who can get in normal jump mode high in the air via fly or other techniques as it hits all the way up there and does around as much damage as some low tier characters super combos.

Oh and on the SilSam issue it seems that for certain purposes he is really good, IE chipping. Dude can take a blocking opponent down half life in just a few seconds thanks to both the lightning super and the triple star super, the latter of which I think does around the same damage on block as on hit.

Both CapAm and Wolverine are actually able to do something as an AAA, wolvie’s is a ghetto version of cyc, and CapAm is a ghetto version of Ken, so it doesn’t look like your team will necessarily be in much need there especially if you’re running Psy instead of Jill. I agree with whichever person said that you’re all pixies if you’re running psy wolvie something with a ton of health would be very nice…

This is great thanks everyone. It’s so insane with all these characters to try out again since it’s been a while. I’m going to play with several variations based on the insight you all gave me.

Since no one even mentioned Hulk and Zangief I’ll just scrap them off my list. I figured as much that people would favor Thanos and Colossus but I kinda needed to hear it myself. Are those two really that lame? LOL!

I’m going to play around with Colossus and Thanos as one character and switch between the following pairs… how would you all set up those pairs with assists? Or am I just being Stubborn and those three pairs gonna get me pwned as I play player matches on Xbox 360?

Psylocke/Captain America

Captain Commando/Captain America

Jill/Wolverine

Would Thanos or Colossus really help making those pairs a winning team? If so I don’t mind learning those two and finding out who I like.

Lastly, any other recommendations as far as people to try or replace? I’ve been playing with these from the “1 point list” within the last 48 hours…

Akuma
Anakaris
Baby Bonnie Hood
Captain America
Chun Li
Colossus
Incredible Hulk
Ken
M. Bison
Thanos
Wolverine
Zangief

Psylocke/Captain America: I would put Thanos in. He has a solid capture assist. It would support both characters. If it catches, then free combo.

Captain Commando/Captain America: Colossus. This low tier team is very solid. CapAm would be projectile though. His projectile assist is pretty good compared to some of the others. Capcom/Colossus and put together big combos for big damage. For example, cr. lk + assist, cr. hk, assist hits, dash foward, captain corridor xxx Captain Sword. It works on the big fellas.

Jill/Wolverine: Thanos. Or Hulk. I prefer Thanos because bubble has so many uses.

For replacements try Anakaris. He is a beast and he should be ratio 2. Anak/Psylocke/Thanos is a solid team.

Ken’s anti air is gdlk with any lowtier team. It is punishable though. So I would put it in the same team as Jill. Jill/Ken/Thanos

I also had sucess using M. Bison with Captain Commando. So look at that option.

Who? AFAIK this isn’t true. IIRC someone got equal 9th? with SSCollosus.

VDO maybe

Got EVO 2k6 - 8 DVD’s - no collosus.
Ch3cked EVO 2k9 results on evo2k.com as well

I think hulk and thanos are both better than colossus. More versatile certainly… with much better supers… but colossus can be a serious force in the right hands… so i dunno. take yer pick. gief is pretty hard to use effectively in marvel tho his ground assist can be pretty good.

Thank you all so much for the help. A lot of work came up so I hope to narrow down my list some more and learn some advanced combos before getting back into the God-like characters as well. I keep hearing about VDO but no one explains that team so I’m kinda curious to know what it is exactly and how it plays. Hope everyone had a great Easter weekend. I’ve gotta play catch up for work so I can get some serious game time. Later all.

Sorry top 16, The Rim Rattler IINM.

and for Zombie here’s VDO vs Skisonic [media=youtube]oRpyhns2NO4[/media]

Colossus with Storm and Sentinel in front of it doesn’t bring bragging right IMO. Not taking away from him. Dude is good and fun to watch. But it damn sure wasn’t his Colossus that got him there. Ya dig.

As for the VDO team play. It’s all about smart play and one other thing that the new players don’t think about… Assist punishing. You want to counter call on there assists to relaunch combos. Watch a VDO vid and see just how quickly the life bar turns red.

I would HIGHLY recommend Hulk as a low tier option. His only HORRIBLE matchup is Sentinel and with the tactics titan is discovering he is more playable than ever.

I was playing a really good Sent/Cable/Commando team who beat everyone in the room 15 times in a row. When it got to me I said fuck it im gonna pick up Hulk because my other gimmick teams could not best his keepaway sent and commando duo. Dude had no answer for the big green guy it was pretty shocking actually, I almost OCV’ed him with Hulk. That gamma crush is a hell of a matchup equalizer in IMO if he is used with doom, Hulk becomes an even bigger monster I mean geez his normals chip!

Give him a try he is awkward as hell to play as the first few matches but the reward for learning him is definitely there. Advertisement over lol

hulk vs sent…

this matchup ain’t all that bad…

its all about a few things here…

1.) gamma charge… goes strait through spit and hits before sent recovers… even if he flight cancels…
…after blocking rocket punch… gamma charge… he can’t real his hand in in time…
…when he goes into flight mode… gamma charge xx gamma crush… all day…

2.) sj. immediate fp while holding dwn+fwd… priority beats his frying pan and other normals… while the “ghetto” tri jump puts you right in his face. if he was doing spit, rocket punch, drones, wtver… falling lk, falling mk, s.lk, cr.mk xx gamma charge xx super…

3.) the throw infinite works great on sent… tho he can tech…

4.) if you can gamma crush xx super on him while he’s an assist trying to shoot some cheezy drones… he’s toast…

Hulk+doom counters sent alright… hulk causes long hit stun with his normals (and block dmg)… easily enough to get doom rocks on screen… then some more normals… then dooms rocks… yada. damn near true lockdown on sent… if hulk just does j.lp, j.lk, j.mk, land, repeat… while using doom AAA.

No one can play a good sent without giving you these windows… just watch out for mando n the like…

so true… playing low tier… the best way to even the score against gods is to ensure spamming of broken assists like mando, psy, sent, ect… is quickly punished and dissuaded. Seen VDO eat msp so many times… psi survives the rogue/colossus relaunch combo for about 2.3 seconds…hehe

Thanks for the tips on that! did not know gamma charge would catch sent on spit and rocket punch. My actually biggest problem with this guys sent is that he uses commando if I gamma charge while keeping me at a distance with drones. He is very difficult to get in on and he is no scrub dummy either. I shudder to think what he might do to adapt to these new hijinx from Hulk.

Seriously no Hulk tactics in the world are going to help you against a GOOD Sent/CapCom so just do what you can…
The tactics mentioned above are a good start at gaining whatever ground you can though. One other thing you might want to try is this. As soon as there’s an opening (like the little gap between spit and drones), quickly dash and cancel it to a super jump, went only the intent to block. If he call CapCom to try to cut you off, pushblock it. In stead of being knocked back, you fall closer to them. This will help you to close ground and get them closer to the corner. Once you get them there, that same topic of assist punishing applies since you’ll have less ground to cover to get to it.

Sent/mando does make it hard… that empty sj to pushblock is really good. Particularly if u use fp+hold dwn/fw after… makes you drop in much faster.

Mando aaa can be strait gamma crush punished if yer quick…

instead of pushblock 2nd drone set and sj out… hulk and pb and gamma charge… super armor eats the 3rd set…

Hulk can also g.crush on reaction to hsf full screen…

All I can think of atm