The Official and Only Team Helping Thread

Hey im just looking to see what you guys think but the teams i like running right now are:

Bulleta (A), Spiral (A), and either Cable (B) or another good anti-air like capcom

IM (AAA), Sent (A), and Storm (A). I like to run IM or Storm on point because of IM beastly infinites and because of Storms all around godlyness. Any suggestions would be helpful though.

How about Jill (Dash), Bulleta (Projectile), and Psy (AAA) For low tier?
It’s been runnin pretty well.

Also I’ve been usin Cable (AAA), Mag, Psy

Any advice/ comments?

Best non top tier 3rd character for Juggy (ground) / Omega Red (AAA)?

I’m getting a kick out of the Omega/Jugg dynamic. Red’s AAA is great fot tagging out Juggs, since it’s retractable, and Jugg’s ground assist is good for Red’s rushdown shenanigans.

Also, Red gets a good and easy dhc kill combo with c/s lk+Juggs earthquake, s.mk, s.hk, HK Strike (whiffs) XX air super DHC headcrush. You can also TK the air super, but I can’t remember if s.HK can be SJcanceled. Whiffed HK strike works just as well anyway.

A 3rd character with a relatively safe super to DHC Juggs out in case of a blocked headcrush would be a plus.

I was thinking of Commando, but I’m looking for other ideas.

i’ve seen nice stuff with BBH and Colossus

haha have you been won over by Dao’s gameplay.

Banshee: go on zachd’s website and look up the matches between the japanese players and a bunch of top notch competition. One of the used your duo + bbh like a god!

no, just in general. I’ve seen more than just dao use BBH with them :stuck_out_tongue:

When I play Marrow, I always put her 2nd and start someone who builds a lot of meter. Marrow is like a ghetto Cable, she’s just way more threatening when she’s loaded. So characters like Omega Red, Megaman, Dhalsim, etc. fit the bill. This also naturally puts SonSon into the comfortable primary-AAA third slot. I play a fair bit of X/Marrow/SonSon goofing off, usually Omega starting.

I agree that Tron isn’t really low tier, mostly because of the assist. She’s a monster on point too once you get her up to snuff…can be a very dependable third character with good comeback potential.

Revolta saying Mag/Storm/Sent is the wrong MSS order is precious.

I like the lockdown/chip game that marrow can have with doom-b. You can set up combos using doom assist and cancel into sonson’s big ass stick super for decent damage on top of the chip game as well.

You should see the rest of Revolta’s post. They amuse me to no end lol

meter builder\marrow\sonson is pretty powerful. If you can get a 2nd character with a safe DHC in, you can start marrow as well. An example of that would be marrow\gambit\sonson which I used to play. There’s nothing wrong with omega\marrow\sonson. Matter of fact, I think it might be better than my marrow starting variation.

If you’re reading someones post who joined in 09, take that shit with a grain of salt. 9revolta is spitting out horrible knowledge like its fact when its not. However, he doesn’t speak for every 09 member and I assume that there a few great players, just not him.

Oh, don’t I know it. I haven’t read much of SRK for years because the signal-to-noise ratio is so terrible, and it’s only gotten exponentially worse since SF4 came out and the entire population of GameFAQS came over to SRK to register and yammer like morons. In comparison, the sparsely-populated MvC2 board has actual people making actual posts, so revolta stands out like a burning building. In any other section of the site he’s the norm, not the exception.

Anyways, like BH said, Marrow also loves Doom. Dude who asked about Marrow pairings should definitely consider Doom.

Hey, I’ve been messing around with Ruby Heart some and was wondering if there’s been any research done on Sonson-Projectile being a ghetto Doom Rocks for purposes of pressure and the Sublimation/Call Doom BnB. I ask this because my current fuck around team is Ruby(AAA)/Sonson(Proj/AAA)/Tronne(Y) and I see it potentially working as such. Nowhere near as good, but a decent low-tier substitute.

I also have a stable of other characters in the wings for a league-type thing: Morrigan, BB Hood, and Sent(who I’m trash with). My ideas were BB/Morrigan/Sent for the THC, Morrigan/Sonson/Tronne for a more rushdown team, and Ruby/Sent/Tron for a chip team plus the Ruby/Tronne synergy.

Am I on the right track?

Thanks guys, I’ll mess around with the suggestions. (=

Oh, I would use Doom, but Doom is definitely not low tier. )=

BlackHeart/Cyclops/Dan or Doom

cr.lk w/Cyclops/inferno/HOD…Basic ROFL…

Uhhh…what else? Uhh…lets see…
Uhhh…I got a one for ya…lk2, Cyclops, Dark Thunder(hp), THEN, HOD…Looks cooler, and isnt so obvious.

What else with the team? I can think of nothing else thats worth mentioning…
So, this Blackheart is so telegraphed, I cant really see how people lose to him. IMAO. How can a character be so popular, but is basically a walking telegraphed fighter? Because idiots lose to him, not realizing that its so easy to avoid his traps. Pathetic…

THAT, amuses me.

I would use Omega Red, for just learning some combinations with the team. You can…ohh, wait Im talking to the wrong person. I thought I was giving advice, my bad.

If you noticed in tourneys and heavy casuals, Magneto first usually dies or has to switch out. Thats mainly due to Sentinel/Capcom ownage, which Magneto is not really equipped to handle Sentinel/Capcom. Im not saying ALL Magnetos are that way, but most likely theyre going up against a pretty good Sentinel/Capcom. But if you had Storm first, she can avoid a lot of damage, because most likely youre gonna be more cautious with her, as opposed to the USELESS rushdown style with Magneto against Sentinel/Capcom. Thats obvious, and it seems Magnetos dont realize that if theyre playing against Sentinel/Capcom teams, they wont be able to rushdown. With Storm, she can stay back, and chip away at Sentinel, forcing the issue by avoiding the issue (hope you comprehened that). So, once youve chipped for about 3 hailstorms (or even caught Sentinel slipping with fly modes and all) he’ll become more apprehensive as to throwing Caps out, meaning youre fighting one on one. Now, the match is kinda in Storm’s favor, because Sentinel knows one slip up due to fly, he’ll eat heavy damage from hail. Sent switched out, bam…mission accomplished. Now, you have the upper hand, in which you can DHC into either Magneto or your Sentinel, for a heavy advantage against their weaker team member. Dudes, I know what Im talking about. If you dont like me, thats cool. but respect the skills and advice Im giving guys, because Im trying to help their game.

That’s good but… You left out:

  • the inescapable midscreen and corner guard breaks into infinite and/or supers.
  • the 100% resets from HoD in the corner.
  • the potentially UNBLOCKABLE sj.RH demons.
  • using FP demons to bait assist so you can counter with 50-100% assist kills.
  • ground dash evasion of almost EVERYTHING that the big four can throw at you.

…I’ll stop at that. You must not have watched the Blackheart tutorial yet…

Argh. No. There is just so much wrong with so many of your posts.

I think you are. Ruby has a lot of nice combos, that she can string with SonSon’s proj pretty well. Do something like lk2, cr.hk, SonSon, fireball rush (cross-over), then come down with it, then the monkeys act as a zoner or if they roll out, continue your rush so you’ll be positioned for cr.lk’s or whatev. If they dont roll out, the monkeys will either hit or they’ll chip, so its cool either way. Another cool tactic is to lk2, hp, hook grab(horizontal), with SonSon chasing. After they land from the hook, they fall right into the monkeys, even if they block its still a nice tactic. Screen positioning is important though. There are actual combos with her, but I wanted to give some deceptive tactics with her. I would use anti-air IMO.

With Tron, Ruby can benefit greatly. Try this out: lk2, Tron, hp, cr.hk. When you sweep them, the remainder of Tron will connect (rollable though) Which is about 70 damage on most. One deadly stradegy is cross-over w/Tron. lk2, Tron, Sublimation (hp preferrably), dash under, cr.lk, Tron, etc. It basically takes all life, and is kinda deceptive. Thats something to work on with the team. As for the THC, it kinda knocks them upwards, so you dont connect flush. But if you cr.hk with Ruby, then do THC, the knife of the ship lifts them up into the THC. Positioning is key, or else you’ll whiff with the rest of the THC. So, thats some stuff to work on.

L8>>>>>

DUH? Thats what makes him telegraphed, because any good player wont fall for that stuff. Hes okay dude, but he is not as good as people think he is. Of course, if you practice with him, he’ll level up or whatev, but he wont ever be a major threat in dominating. And calling spam demon/HOD dominating is looney. Theres nothing thats intimidating about him, IMAO. And I actually play with him sometimes!!! I can respect your BlackHeart, but thats only in the sense that he has such a limited arsenal (as far as combos.) I have combos as well, all the stuff you mentioned, but I dont see a need to play him in matches, so thats why I feel he is not worth playing with. My specialty is combos, and BH just doesnt have enough to keep my mind stimulated for playing with him. I know you understand where Im coming from with that…

Its all good, hes a nice counter to Sentinel actually, so thats a plus…

/\

How did you miss the entire point of his post?

For the player wanting to use xxx/marrow/sonson, I suggest using ruby heart (enhance or anti air)

Why Ruby would be a good choice:

-She builds meter really fast with her sj.FK x N
-She has a decent lockdown game using Marrow’s proj assist.
…s.lp, s.fp, c.fk + marrow, water tower to lock them down in place.
…s.lp + marrow, s.fp xx marrow, drop ghost, water tower, repeat. The water tower comes out just as marrow’s assist ends. This works especially well in the corner. If you can distance it right, so you’re at max marrow assist range and FK water tower range, its a really strong lockdown. The distance between you and the opponent makes it hard for some assist to hit but sets up nicely for a double snap or some damage on the assist.

-She has really good DHCs into marrow’s supers. In fact, all of ruby’s supers DHC nicely into marrow’s ‘feel my pain’ super. For lots of hits and damage, do ruby’s ship, DHC into ‘FMP’. For safe DHC, do ghost super, DHC into ‘FMP’. Also, ghost super xx ‘FMP’ is great for assist killing. The ghost keep point character down and juggle assist. If you have meter, do: call sonson (to juggle assist), FMP (this tracks point character and assist), repeat until assist is dead.

-You can combo into ruby’s barrel super using marrow’s assist. Need I say more?

As far as which Ruby assist to use, I prefer using her enhance assist to get the bits of damage boost. Anywhere from 10% to ~30% damage increase. Her Anti air is good for locking down, but I already have an AA on the team. Also, picking up the ruby enhance is super easy. In a combo, c.lk, c.lk + ruby xx ‘FMP’. Or at any time its safe, just call ruby and do ‘FMP’ and you’ll pick it up. This can be done when killing an assist, when point character is locked down, or in the air (sj’ing, flying).

Just my 2 pesos…