The Odinson Shall Triumph: Thor Reset/Combo thread

I started to mix in Dormammu into my line up Thor/Hulk/Dorm or Thor/Deadpool/Dorm darkhole assist helps alot with the middle ground and his xfactor is sweet.

Watch em rage quit! happens to me all the time :slight_smile:

Thor/Skrull/Modok have been my team since the start. When you have Skrull on point, you can use Thor’s Spark assist (probably the best help to Skrull) to go for safer meteor smashes as an approach and possibly combo to Inferno (always preferred after Meteor Smash).

To make this setup even safer, use Skrull’s f/df.H, call Thor assist while canceling to Meteor Smash so you can hit people out of random supers with the limb, and ensure they block. same goes with Skrull’s fff.H except if you hit, it’ll be a knockdown, and from that I don’t know what you could do.

With Thor on point, SKrull doesn’t help that much. I think any of Skrull’s assists can be used with Thor, I’m just not experienced enough in the game to know how and when to use everything.

Like the other night, I called tenderizer assist during the standard c.L, c.M combo starter, but out of habit I went to launch right after, whereas I might’ve been able to extend the combo from c.M to c.H (linked) or from c.M to instant air M strike, maybe j.H xx M Strike, then maybe c.M again or c/s.H then launch. I don’t know if any of that is possible, but at least worth testing if you’re looking to use those characters.

tenderizer and orbital grudge assists are good enough for pressure and defense, just make sure you’re either able to block, are airborne, or attempting to combo when you call it out. Stone Smite assist when landed can probably combo into ground L strike xx Tornado, but I have no idea how to set that up aside from randomly throwing it out.

Also Thor and Skrull have excellent DHC options no matter who goes first. just hit up the lab and find them out.

hey thow guys,
I was really surprised to see how bare this thread is.
I dont mind organizing data if you guys wanna start posting it up.

Im interested in playing as Thor, just for fun, but I
ll put the work in because I have the time.
Im sure Thor has more than whats posted, and it would be nice to see it well organized.

Go ahead, because I’m too busy and lazy to want to do it honestly. If you wanna make a new thread, be my guest.

ok sweet. Well give me some time to compile some information and I’ll put one together.
I cant imagine it will be too extensive. But I could be totally wrong once I get into all of the reset possiblilties.

you got any Thor players whos matches I should focus on or start with. I mean I am truely very new to Thor and really dont see him in the matches that I do watch.

Hey guys I’m new to the thread. Leaning–and loving-- Thor lol. I been checking around but I didn’t see this anywhere. Did you guys know that you could land a free air Mighty Hurricane reset after a :l: Mighty strike (on hit)? I couldn’t figure out what to do afterwards, but if you land :l: MStrike, they automatically reset just above you. If you do an instant air Hurricane :hcb::uf::l:, it snatches them right out of the air… Anybody use this?

do you mean after an air MS or grounded? also are you sure that this works when they air tech back? cuz im pretty sure you need to dash UF to be able to catch them after a light MS, or is this a corner reset?

I mean after a grounded MS… It works everywhere. However i just tested if they air tech back, then you have to do a super jump then the MH. normal jump didnt quite make it for me. The timing on the super jump forward MH is VERY difficult for me to get down. But I can do it maybe 1 out of every 5 tries now. Little practice and I may have a new trick :slight_smile:

If they air tech forward it’s much easier to do, but a little more tricky depending on your range. You have really 3 things to worry about.

EDIT: The good thing about this is that you have a little time to see which way they will go. Fucking awesome…

1-if you do it :l: MStrike from max range, and they forward tech, they will end up in front of you. You can normal jump straight up or even better, jump up forward to meet them for the reset MH. (I only say n normal jump because it does work, it’s just a little more difficult to pull off). In this case the sjc MH is unnecessary and more difficult than the normal jump one. At least to me.

2-from less than max range, you’ll need to normal jump back to get the reset MH. You still do the motion in the same direction. VERY difficult to guard against because they don’t know what side they will be on. By the time they figure it out it’s too late…

3-this one is intermediate in difficulty. If you do it from close range, they will tech way over your head way behind you. All you have to do is super jump back and do MH to catch them. The motion is more like a 360 than a superjump back MH. So you go :df::ub: and do a forward 360 to make it come out really smoothly. Youll be surprised how fast this comes out.

Man thanks for questioning it. Made me explore more… Learned something NEW TODAY!!! If anyone doesn’t understand I can make a video. Didnt know if this was new or not…

lol np, when you’re doing a reset you always have to consider what the other player can do to escape. You can’t rly assume that the other player wont air tech back/forward because they always do.

Anyways i personally didnt know about this, i know that a light MS can be followed up with a MH by dashing UF, but you have to be in the air for that to work and the MS needs to be done high enough for you to be able to air dash. I think il try it out, a ground MS reset can be very useful if you can pull it off consistently, might be an easier way to approach dormammu players.

A decent video I made

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I like the use of Rocket Punch assist. I was considering trying out Storm/Sent/Thor and I wouldn’t mind losing drones in place of a safe assist from Sent. Only thing the team is missing is a battery, as I would be losing Wesker.

Doesnt Rocket Punch OTG pop your opp higher than Weskers Samurai edge.
Im just thinking that Rocket Punch to Air Mighty Hurricane reset might be a possiblity

wrong thread kinda

Yea that works. The combo I have grown to love though is the one with the snap back.

Stupid corner combo. Flash only. Tested against doom, so I don’t know about the rest of the cast.

Solo Thor 5 Thornados combo

-s.H, H mighty smash* xx Thornado, s.H, H mighty smash* xx Thornado, H mighty smash xx Thornado, land, Thornado xx x-factor, Thornado.

Delay the smash slightly otherwise Doom will be too high for the Thornado to combo.

The combo works only if they’re juggled at the top of the Thornado and if the last hit doesn’t hit. This causes a slow decent, allowing you to continue the combo. On the 3rd rep, you don’t do the s.H because it’ll cause them to recover. The biggest issue is timing with the might smash. You’ll want to try to let them fall into and hit them at the same spot with the mighty smash for the combo work and to get the proper juggle.

Here are the Storm and Thor exchange combos I’ve been using:
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Check out that mashing on the Storm flight combo! :smiley: I suppose I could use a different Storm sequence in that first one to build more meter.

I hate exchanges though.

There is a better follow up to dhc glitch combo that I posted in one of the other threads. After dhc glitch, do st.h xx mp dp, cr.h, S into whatever. Of course this only works if you don’t down exchange, but people should be guarding down exchange anyway since its the simplest way to get lots of extra damage off exchange.

It also only works if you didn’t do a Ground Bounce earlier in the combo, important to remember if you have Dante or Tron on point…can’t think of anyone else who uses Ground Bounces in the middle of a DHC Glitch combo.

Good deal, thanks for the tip and I will try it out!

Didn’t know about H Mighty Smash…

Forgive me Thor for I have sinned.

I knew not about the power of H Mighty Smash. Been playing Thor since release date… yes I’m that dumb.

For dummies like me the H mighty smash gives you a frame advantage if blocked. Also if charged it gives you more hitstun, thus allowing you some standard Thor combos. All you need is a good projectile assist and you can get in pretty good with Thor and actually apply some pressure after a move. If he blocks, you have time for a low kick into L mighty hurricane.

What I want to know from some of you if how much the H mighty smash works for you in matches? I used to use flight and mighty strike to get in… this changes everything.

I use it to get in sometimes or just to get Mighty Punish if they block, works most of the time if they don’t push block you out.