http://img442.imageshack.us/img442/7337/sakuranotebook.png
[LEFT]-----------------------------------------------------------------------------------------[/LEFT]
Safe Jump - basics.
Hp.Shouoken 1step fw, j.hp (works against most of the cast) mixup with j.mk/j.lk/j.hk
Mp.Shouoken 1mm step fw j.mk (safe against some of the cast) mixup with j.hk
Mp.Shouoken UF j.hk (safe against some)
Hp.Shouoken (corner) st.lp, j.hp (hits infront, lands behind) j.mk (xup) if they late wake. LP uf j.hp/mk again.
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Stand and Crouch-teching with HP
Works crouching aswell and its much easier
Cl.hp/st.hp ~os throw
st.hp+mp plink + st.lp+lk plink Makes you do st.hp and tech at the same time if you get the correct plink out with should be (hp, mp+hp, lp, lp+lk)
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Defensive C.tech ~os
While on defensive c.teching the trapper option selects like ex.shouoken or u1 and if he does Ex.Zonk too catch you offguard you’ll OS him.!!!
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Counter hit
Mid range St.hk (CH) c.mk xx hp.srk. 322dmg (anywhere) fadc cl.st.hp ex.shunpu U1 for max dmg
Mid Range St.hp (CH) c.mk xx hp.srk. 322dmg (anywhere) fadc cl.st.hp ex.shunpu U1 for max dmg
Mid/Close Range. Overhead st/cr.lp c.mk xx srk fadc cl.st.hp ex.shunpu U1 for max dmg
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Instant Overheads
Hp.shouoken, uf j.hk, nj.hk.
Sweep, dash, c.lp(x2), nj.hk.
Throw, dash, c.lp(x2), nj.hk.
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Otoshi Fireball Setup
http://www.youtube.com/watch?v=epMYR5gZXdc
http://www.youtube.com/watch?v=TbAwsZpThLg
http://www.youtube.com/watch?v=e9oKmIybllU
These videos describe this setup the best.
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Sakura extra stylepoints
http://www.youtube.com/watch?v=EamFUtOWOvE
This is a xup.
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U2 Setups
http://www.youtube.com/watch?v=IKrzOS9bxa4&feature=player_embedded
http://www.youtube.com/watch?v=E8QnLG3RSPs&feature=player_embedded
http://www.youtube.com/watch?v=A2eHmKNRa7E&feature=player_embedded
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Ex.Shunpu crossup setups
https://www.youtube.com/watch?v=rIAx7K2H8r8
- Creds to Michael Galardi
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Sakura Proximity
http://www.youtube.com/watch?v=dMcySugN80U&feature=player_embedded
C.mk (df mid df db) 2punches for ex.shouoken to be proximited.
do it fast, do it when the shouoken usaly cancels from the c.mk xx hp.shouoken
when the move starts to retract you got quite some time but try to be fast!
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Abel
Info
#1 After step kick Cl.st.hp xx shunpu wins everything except Ex.TT you tumble in the air if he does his swing punches
Counter Poking
#1 c.mp xx srk beats st.lk
#2 st.hk beats st.lk when you see it come out just press the button
#3 dont try to whiff punish it with c.mk it got fast recovery
Options Select
#1 OS throw beats Rolls
Unblockable
Ex.shunpu, dash, sweep, c.lp, j.hp (early)
**Creds to Michael Galardi for these awsome vids.
http://www.youtube.com/watch?v=1hXoaNabD-4&feature=player_embedded
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Adon
Info
#1 Lk.jaguar is -3 mk -3 hk -4 ex -2
#2 C.hp, Cl.hp and st.lp after a jaguar on block beats all options except SRK
Counter Poking
#1 St.mp xx Hp.Shouoken beats st.hk (maybe st.hp aswell)
Safe Jump
#1 Throw c.lk j.hp safe mixup jump after throw on adon
#2 Throw st.lk j.mk (safe jump)
#3 corner hp.srk nj.hk c.lk c.lk j.hp/j.mk (50/50)
Otoshi Setup
#1 Otoshi x2 dash lk.shouoken, j.hk(LATE!) hits xup lands behind
Character Specific Combos
#1 c.lk, c.lp, c.hp xx lk.tatsu, c.mk xx hp.shouoken - 270dmg 420stun
#2 cl.fp xx lk tatsu cr.fp xx lk tatsu cr.mk xx srk - 270dmg 420stun
#3 cl.mk xx lk tatsu cl.fp xx lk tatsu cr.fp xx lk tatsu cr.mk/sweep - 391dmg 588stun
http://www.youtube.com/watch?v=jQchk7CufmI&feature=player_embedded
http://www.youtube.com/watch?v=AMHg9AZoMvY&feature=player_embedded
*Ex.shunpu dash sweep dash mk.shunpu or hk.shunpu
(I perfer mk.shunpu)
This will cross him up and you can combo full with cl.st.hp if he is blocking standing up.
If he is sitting down it will hit him and your still infront and can combo him.
Safe vs. Reversals and Ultra.*
Max dmg with C.mp xx shunpu c.hp xx shunpu c.mk xx hp.shouoken.
Setups - Adon Corner Setups.
Throw - st.lk, J.hp / Mk (50/50)
Mp.shouken UF j.mk (safe xup) on delayed wakeup. st.lk nj.hk (safe jump) or do j.mk again for another safe xup.
Mp.Shouken Nj.hk(late) Late wakeup c.lp Nj.hk (late) or j.mk (xup)
Otoshi x2 whiff 3 c.hp backdash j.hp (hits behind) j.mk (hits infront) i perfer j.hk (hits infront)
Otoshi x2 jumpback dash j.hk (very very late) (hits infront) j.mk(hits behind)
We also got one midscreen where you do Ex.shunpu dash sweep walk fw 1 step mk.shunpu and you will slide through his body and hit him behind!
BUT this is unsafe you get eaten alive by reversals and ultra…
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Akuma
Safe jump
#1 Hp.shouoken, walk fw, j.hp
#2 throw 1mm back j,hp
#3 (corner) fw.throw c.lp j.hp (hits infront) j.mk (behind)
Unblockable
#1 Otoshi x2, UF, c.mp j.hp (late)
-If Akuma does nothing, he won’t be hit-
(Options Select the unblockable with jump back c.mk xx hp.shouoken)
#2 Otoshi x2 (whiff 3d at the end) c.hp, backdash, j.mk
-he can only focus dash out of this one-
(Options Select the unblockable with jump back c.mk xx hp.shouoken)
#3 Otoshi x2, dash, lp.shouoken, j.mk (safe vs. everything 100% unblockable)
~os backjump, c.mk xx hp.shouoken to cover his teleports.
Semi Unblockables
mp.shouoken UF j.hk (safejump) dash dash lk.shunpu (semi unblockable)
(works with hp.shouoken aswell different timing)
Setup
#1 Any bnb or c.mk into hp.shouoken fadc lk.shunpu
(blocking DB makes it xup) (blocking FD makes it hit and xup)
Otoshi Setup
#1 Otoshix2 (whiff 3d) backdash, lk.shunpu j.hp/j.mk
**Corner Setup(/b]
http://www.youtube.com/watch?v=jQchk7CufmI&feature=player_embedded
Combo with cl.st.hp
Character Specific Combo
#1 cl.mk xx lk.shunpu, st.lp, c.hp xx lk.shunpu, c.mk xx hp.shouoken - 331dmg 514stun
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Balrog
Info
#1 meaty shunpu on wakeup beats ex.headbutt and regular you go over him and you can dash and do c.hp combo,
it beats all ex.rushpunches clean (armorbreak) looses too ultra and super.
http://www.youtube.com/watch?v=xbgMeNJUXdY&feature=player_embedded
http://www.youtube.com/watch?v=9FdQiUdqvTI&feature=player_embedded
Punishes
#1 Rush upper - hit him out with c.lks xx combo
#2 Armorbreak rushpunch on block - punish with c.hp combo ( if he space’s it right use c.mk )
#3 rush sweep - punish c.mk xx srk (st.lp, c.mk works aswell but misses sometimes )
#4 deep rushpunch - st.lp, c.mk xx srk ( or use Focus dash cl/c.hp )
#5 turn punch - st.lp, c.mk xx srk
#5 turn punch - c.hp xx shunpu (c.hp or c.mk works the best - when you see him start to turn just press the button )
#6 smash punch - c.hp xx lk.shunpu, c.mk xx hp.shouoken
Character Specific Combos
#1 cl.st.hp xx lk.shunpu, c.hp xx lk.shunpu, c.hp xx ex.shunpu ( be aware this can miss sometimes from strange jumpins or after focus crumples 2 loops always works )
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Blanka
Info
#1 c.hp on blankas u1 when it goes into the air (not on meaty setup)
#2 u2 on blankas u1 when it goes into the air (not on meaty setup)
Safe Jump
#1 Sweep, st.lp, j.mk
#2 fw.throw c.lp j.mk
Unblockable
#1 (corner) fw.throw, st.lk, j.mk
Semi Unblockables
ex.shunpu dash sweep dash c.lp lk.shunpu (semi unblockable)
mp.shouoken UF j.hk (safejump) dash dash lk.shunpu (semi unblockable)
(works with hp.shouoken aswell different timing)
Punish
#1 hp.horizonball w/ delayed hp.shouoken for full dmg. ultra1. dash st.lk ex.shunpu/srk
#2 mp.horizonball w/ dash lp.shouoken(fast) xx super for max damage 440(super needs to be input Extremly fast 1st hit)
#3 Corner Horiballs w/ hp.shouoken
Option Select
#1 c.lk > c.lp~c.hp > c.fierce.
( It prevents him from wake-up rainbow ball and electricity.
If he does ex rainbow ball, you’ll hit him out with c.hp.
Loses to wake up ultra and ex up ball )
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Cammie
Unblockable
#1 Throw, walk back a little, st.lp and j.hk
Safe Jumps
#1 Mp.shouoken UF j.hk
#2 Hp.shouoken slight step fw j.hk
#3 Hp.shouoken step fw j.mk(xup)
Setup
#1 ex.shunpu, otoshi x2, dash, sweep, st.lp, j.hp.(hits infront, lands infront) mixup with j.mk (behind)
#2 ex.shunpu, otoshi x2, dash , sweep st.lk, j,hp (hits infront, lands infront) mixup with j.mk (behind)
#3 (corner) ex.shunpu, otoshi x2, backdash, lk.shunpu j.hp (hits infront, lands infront) mixup with j.mk (behind)
**Corner Setup(/b]
http://www.youtube.com/watch?v=jQchk7CufmI&feature=player_embedded
Combo with cl.st.hp
**Character Specific combo(/b]
#1 After a blocked SRK - dash, cl.mk xx lk.shunpu, cl.hp xx lk.shunpu, c.hp xx lk.shunpu, c.mk xx hp.shouoken - 391dmg 588stun
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Chun-Li
Unblockable (corner)
#1 fw.throw, hold DB untill tapdown jump fast, j.mk (works but hard to pull off. Fast jump and deep J.MK)
#2 MP Sho, hold uf, j.mk
#3 Sweep, c.lp, j.mk (safe vs. EX SBK)
#4 fw.Throw, c.lp, j.mk (safe vs. EX SBK)
#5 fw.throw st lk jump mk
#6 fw.throw, tap db, j.mk
Corner Setup - Semi-Unblockable.
#1 ex.shunpu dash sweep st.lk mk.shunpu (you can only block it downforward)
Safe Jump
#1 Mp.shouoken, UF j.hk
#2 Hp.shouoken walk fw 2 steps j.mk/j.hp
#3 Hp.shouoken 1mm step fw j.hk
#4 Throw c.lp j.mk
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Cody
Info
#1 His fw.hk whiffs on Sakura Crouching, punish him with c.mk 100% or a BnB or if he is close with cl.st.hp
#2 Punish his Ruffian kicks on block, Tornadoes and Zonk’s
#3 C.mk vs his St.hk (crouch in sakuras c.mk range and punish if he throws it out)
#4 st.lk vs his c.lk (on reaction) (CH) c.mk xx shouoken
Mixup
#1 Corner Throw c.lk, j.hp(hits infront lands behind) j.hk(hits infront lands behind) j.mk (hits behind lands behind)
#2 Throw, UF, lk.shunpu. (makes you go over cody if he blocks and zonk whiffs)
Safe Jump
Hp.srk uf j.hk (safe vs. badspray etc.)
#1 How to beat bad spray either use safe jump or xup cody
UNBLOCKABLE
#1 fw.throw, hold DB untill tapdown jump fast, j.mk (works but hard to pull off. Fast jump and deep J.MK)
Character Specific Combos
#1 cl.fp xx lk tatsu st.lp cr.fp xx lk tatsu cr.mk/sweep - 361dmg 534stun
#2 cl.mk xx lk tatsu cl.mk xx lk tatsu st.lp cr.fp xx lk tatsu cr.mk/sweep
Otoshi Setup
#1 Otoshi x2, dash, dash, c.lk, c.lk, j.hp(infront lands behind) j.mk (behind lands behind)
#2 Otoshi x2, dash, dash, c.lp, c.lp, j.hp(infront lands behind) j.mk (behind lands behind)
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C.Viper
Safe Jump
#1 Hp.srk, slight step fw, j.hk(should hit low on the waist)
#2 fw.throw, st.lp j.mk (xup) ~os c.hp xx lk.shunpu (beats ex.seismo(gives you confirm), ex.bk, backdash, almost safe vs srk and not safe vs U1)
Close option select
#1 c.lp, c.lp ~os c.hp xx lk.shunpu (beats ex.seismo and gives you a confirm and ex.bk but loose to ultra srk and backdash)
#2 c.lp/c.lk, st.lp ~os st.hk (beats ex.seismo, ex.bk and backdash but loose to ultra srk)
Setup
#1 Any bnb or c.mk into hp.shouoken fadc lk.shunpu
(blocking DB makes it xup) (blocking FD makes it hit and xup)
Otoshi Setup
Otoshi x2(1 whiff), Backdash, lk.shunpu, j.hp (fake crossup) / j.mk (crossup) (hit it early or becomes un-unblockable)
Otoshi x2, nj, dash, j.hp/j.mk (hit it early)
Unblockable
#1 Otoshi x2 (whiff 3d) c.hp backdash j.hp/mk
#2 Otoshi x2, dash, lp.shouoken, j.mk
Semi Unblockables
mp.shouoken UF j.hk (safejump) dash dash lk.shunpu (semi unblockable)
(works with hp.shouoken aswell different timing)
Character Specific Combo
#1 c.lk, c.lp, c.hp xx lk.tatsu, c.mk xx hp.shouoken - 270dmg 420stun
#2 cl.mk xx shunpu cr.hp xx lk.shunpu, cr.hp xx lk.shunpu, cr.mk/sweep xx srk - 391dmg 588stun
#3 c.hp xx lk.shunpu, c.hp xx lk.shunpu, c.mk xx hp.shouoken - 380dmg 516stun
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Dan
Info
#1 c.tech+c.mp beats Dans infinit dang pressure in corner
#2 st.lp beats hk.dang if spaced right
#3 c.mk beats air dang (he goes over and you can punish)
#4 zone him with st.hk and fireballs untill you get an opening play the match slow
Setup - Semi-Unblockable
#1 Any bnb or c.mk into hp.shouoken fadc lk.shunpu
(blocking DB makes it hit and xup) (blocking FD makes it hit and xup)
#2 mp.shouoken UF j.hk (safejump) dash dash lk.shunpu (semi unblockable)
(works with hp.shouoken aswell different timing)
Counter Poking
#1 vs st.mk - st.hk after mk comes out
#2 vs st.hk - c.mk whiff punish
#3 vs c.mp - st.hk on the tip
Otoshi Setup
#1 Otoshi x2 jumpback dash j.hp(hits infront lands behind) j.mk(hits behind lands behind)
#2 Otoshi x2 UF dash j.hp(hits infront lands behind) j.mk(hits behind lands behind)
#3 Otoshi x2 backdash lk.shunpu j.hp(hits infront lands behind) j.mk(hits behind lands behind)
#4 Otoshi x2 UF c.mp j.hp(hits infront lands behind) j.mk(hits behind lands behind)
http://www.youtube.com/watch?v=NIThNDDoMuA&feature=player_embedded
safe Jump
#1 Hp.shouoken walk fw j.hp
#2 throw 1mm back j,hp
**Corner Setup(/b]
http://www.youtube.com/watch?v=jQchk7CufmI&feature=player_embedded
Combo with cl.st.hp
Character Specific Combo
#1 cl.mk xx lk.shunpu, st.lp, c.hp xx lk.shunpu, c.mk xx hp.shouoken - 331dmg 514stun
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Deejay
Info
#1 take him too the corner and outfootsie him
#2 ex.otoshi his fireballs they’re slow
Punishes
#1 Sobat kicks - c.mk xx.shouoken (lk and ex.sobat is safe)
#2 Slide - c.lp c.mk xx shouoken
Unblockable
#1 Ex.shunpu, dash, sweep, c.lp, j.hp (early)
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Dhalsim.
Info
#1 Hp.srk his teleports on reaction
Setup
#1 OS~ ex.shunpu dash sweep, dash lk.shunpu os~ultra1
(beats both teleports, beats wakeup u1 mid screen trade / loose corner,
trades with hp super but beats lp and mp super, trades with ex.up blast)
Semi Unblockables
ex.shunpu dash sweep dash c.lp lk.shunpu (semi unblockable)
mp.shouoken UF j.hk (safejump) dash dash lk.shunpu (semi unblockable)
(works with hp.shouoken aswell different timing)
Otoshi Setup
#1 Otoshi x2, nj.hp, c.mp, j.hp / j.mk
Counter poking
#1 c.mp xx shouoken beats st.lk
#2 J.hk beats st.mk
#3 j.lp beats Knee AA
#4 j.hp beats his options upclose (upflame etc)
Character Specific Combos
#1 cl.st.hp xx lk.shunpu, c.hp xx lk.shunpu, c.hp xx ex.shunpu ( be aware this can miss sometimes from strange jumpins or after focus crumples 2 loops always works )
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Dudley
Unblockable
#1 ex.shunpu, Otoshi x2, UF, c.mp(whiff), j.hp
safe Jump
#1 Hp.shouoken walk fw j.hp
#2 throw 1mm back j,hp
Character Specific Combos
#1 cl.st.hp xx lk.shunpu, c.hp xx lk.shunpu, c.hp xx ex.shunpu ( be aware this can miss sometimes from strange jumpins or after focus crumples 2 loops always works )
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E.Honda
Info
#1 Hp.srk his NJ.hp if he tries it over fireballs
#2 Lp.srk use this as AA since hondas j.mp beats c.hp
Safe Jump
#1 Corner Throw cr.lp j.hk - looks like xup hits infront lands behind
#2 Corner Throw slight step bw j.hp ~os ex.srk
#3 Corner Throw slight step bw j.hk ~os ex.srk
#4 Mid Throw cr.lp j.mk - safe jump
#5 Mp.shouoken, uf, Late j.hk ~os ex.srk (hondas super will catch you in the air)
#6 Mp.shouoken (1mm step fw) j.hk (makes it xup, but honda can walk ouf of it)
Punishes
H.headbutt - Hp.shouoken (1hit) xx super. 430-460dmg (Has to be blocked standing up or it dosent work)
M.Headbutt - Hp.shouoken (1hit) xx super. 430-460dmg (Has to be blocked standing up or it dosent work)
(Hp.Shouoken, fadc, cl.st.hp combo does work but is hard to pull off)
Otoshi Setup
Corner 50/50 Honda - n/a
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Evil Ryu
Otoshi Setup
#1 jump hp, cr.mp, j.hp (fake crossup) / j.mk (crossup)
#2 backdash , lk.shunpu j.hp
http://www.youtube.com/watch?v=NIThNDDoMuA&feature=player_embedded
Setup
#1 Any bnb or c.mk into hp.shouoken fadc lk.shunpu
(blocking DB makes it xup) (blocking FD makes it hit and xup)
Semi Unblockables
mp.shouoken UF j.hk (safejump) dash dash lk.shunpu (semi unblockable)
(works with hp.shouoken aswell different timing)
**Corner Setup(/b]
http://www.youtube.com/watch?v=jQchk7CufmI&feature=player_embedded
Combo with cl.st.hp
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El Fuerte
Info
#1 jback.mp beats tortillia
#2 hp.srk punishes body slam on block
#3 Meaty Lk.shunpu on wakeup beats all except u1, u2 and super
Setup - Semi-Unblockable
#1 Any bnb or c.mk into hp.shouoken fadc lk.shunpu
(blocking DB makes it hit and xup) (blocking FD makes it hit and xup)
(Wins ex.rush, backdash, safe vs guacamole and u2 looses too super and u1)
Safe Jump
#1 mp.srk, uf, j.hk
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Fei long.
Counter Hit Setups
#1 After Fei does Lk -4. Mk -2. Hk 0. Chicken Wing sakura can do Cl.st.hp if theyre close or C.hp wich will beat their lk/lp’s clean xx shunpu
#2 After Fei does Ex.Chicken Wing 0 Cl.st.hp will stagger both so be ready to do st.lk xx ex.shunpu or Hp.shouoken. C.hp beats it if timed perfectly.
Safe Jump
#1 hp.shouoken, step fw j.hp (on his head)
#2 Throw, Slight step back, j.hp
Option Select
#1 Throw, Slight step back, j.hp os~ cl.st.hp/c.hp beats Chicken Wing
Unblockable
#1 ex.shunpu dash sweep c.lp j.hp (unblockable) fei can do chicken wing out or just c.lk and punish sakura.
Otoshi Setup
#1 backdash, lk.shunpu, j.hp (hits infront, lands behind) j,mk (hits behind lands behind) must hit otoshi early
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Gen
Unblockable
#1 Otoshi x2, UF, cr.mp, j.hp (unblockable)
Do Otoshi straight away and do not whiff 3rd hit, if Gen does nothing, he won’t be hit.
#2 Otoshi x2, dash, lp.shouoken, j.mk
Character Specific Combo
#1 cl.mk xx lk.shunpu, st.lp, c.hp xx lk.shunpu, c.mk xx hp.shouoken - 331dmg 514stun
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Gouken
Info
#1 Shunpu on wakeup beats guard
#2 c.lk on wakeup beats his SRK
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Guile
#Take him too the corner
Corner Setup
ex.shunpu dash sweep wait untill you stand up then jump j.hp/mk 5050 after a sweep
Counter poking
(after a sonic boom, space correctly)
c.mk beats st.hp
st.lk beats c.mk
Otoshi Setup
#1 Otoshi x2 backjump, dash, j.hk (fake crossup, lands behind) / j.mk (crossup)
#2 Otoshi x2 (whiff 3d) nj c.mp j.hk (if they block you land infront, hits infront) j.mk (xup)
Creds to Michael Galardi for these awsome vids
http://www.youtube.com/watch?feature=player_embedded&v=yXv_OchcXnE
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Guy
Counter Poking
#1 vs. Elbow Drop - c.hp
#2 vs. kissa elbow - st.hp
UNBLOCKABLE
#1 fw.throw, hold DB untill tapdown jump fast, j.mk (works but hard to pull off. Fast jump and deep J.MK)
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Hakan
Info
#1 c.mp beats hakans unblockable
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Ibuki
Mixup
#1 hp.srk (corner) st.lp j.hp/mk (50/50)
#2 Hp.srk (corner, late wakeup) nj.hp c.lk, c.lk(whiff) j.hp/j.mk (50/50)
Corner Unblockable
#1 fw.throw, st lk, jump mk (works but hard to pull off. Fast jump and early J.MK)
#2 MP Sho, hold uf, j.mk (beaten by it ex.Hien, U2, stand still)
#3 Sweep, hold DB untill tapdown jump fast, j.mk (works but hard to pull off. Fast jump and early J.MK)
#4 Throw, hold DB untill tapdown jump fast, j.mk (works but hard to pull off. Fast jump and early J.MK)
#5 EX.Shunpu, Otoshi x2(whiff 3d) dash lp sho(instant), j.hp (late j.hp, you need to be very fast on the dash and lp.shouoken)
#6 EX.Shunpu, Otoshi x2(whiff 3d) jump, cr.mp, j.hp (Late j.hp be fast on the c.mp)
Semi Unblockables
ex.shunpu dash sweep dash c.lp lk.shunpu (semi unblockable)
mp.shouoken UF j.hk (safejump) dash dash lk.shunpu (semi unblockable)
(works with hp.shouoken aswell different timing)
Otoshi Setups
http://www.youtube.com/watch?v=NIThNDDoMuA&feature=player_embedded
**Corner Setup(/b]
http://www.youtube.com/watch?v=jQchk7CufmI&feature=player_embedded
Combo with cl.st.hp
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Juri
#1 Meaty lk.shunpu wins all options except ultra
Character Specific Combos
#1 cl.fp lk tatsu cr.fp lk tatsu cr.mk xx srk
#2 cl.mk lk tatsu cl.fp lk tatsu cr.fp lk tatsu cr.mk/sweep
#3 cl.st.hp xx lk.shunpu, c.hp xx lk.shunpu, c.hp xx ex.shunpu ( be aware this can miss sometimes from strange jumpins or after focus crumples 2 loops always works )
Creds to Michael Galardi for these awsome vids
http://www.youtube.com/watch?v=kZPte-_LRbI&feature=player_embedded
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Ken
safe Jump
#1 Hp.shouoken big step fw j.hp
#2 Hp.shouoken big step fw j.mk
#3 fw.Throw, 1mm step back j.hp
#4 fw.throw, 1mm step back j.mk
Setup
#1 Any bnb or c.mk into hp.shouoken fadc lk.shunpu
(blocking DB makes it xup) (blocking FD makes it hit and xup)
Otoshi setup
#1 Otoshi x2 , backdash lk.shunpu j.hp
http://www.youtube.com/watch?v=NIThNDDoMuA&feature=player_embedded
Semi Unblockables
mp.shouoken UF j.hk (safejump) dash dash lk.shunpu (semi unblockable)
(works with hp.shouoken aswell different timing)
**Corner Setup(/b]
http://www.youtube.com/watch?v=jQchk7CufmI&feature=player_embedded
Combo with cl.st.hp
Character Specific Combo
#1 cl.mk xx lk.shunpu, st.lp, c.hp xx lk.shunpu, c.mk xx hp.shouoken - 331dmg 514stun
Creds to Michael Galardi for these awsome vids
https://www.youtube.com/watch?feature=player_detailpage&v=wru9z5sFy_4
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