The Not-So-Bionic-Comrades: MvC3 Biocom Assist and team thread

Spencer/Taskmaster/Doom is doing pretty well for me right now.
I have an unseeable(not a word I know) set up after a basic corner combo with Spencer that is sick. 430,000 off combo then 700,000+ set up with Task assist and a couple meters.

Here it is: Air wire grapple OTG after corner combo, Air wire grapple again, Swing Grapple + call Taskmaster alpha assist you land behind while assist tags them, which allows combo into Armor piercer then Bionic Maneuvers DHC into Taskmaster arrows.

Not unavoidable but as I said your opponent can not see the assist come out. Try it out and let me know if you can improve on it.

Interesting dilemma. The problems you experienced with Doom is similar to mine. His assists were great (used all 3 to great effect), it was all I needed in fact, but he was so shitty when in play to the point where I’d lose matches I should’ve won just because of his mediocre keepout and rushdown options combined with his crappy damage and chip.

In the end I switched him out for Trish (Low Voltage) who’s much more solid. After playing with this team for a while it is evident that Spencer does require a projectile out on screen to make full use of his movement. So if I were you I’d go with the fireball. If it’s as bad as you say you might need to consider a 3rd who can help him out in that aspect

I wanted to use this team but I found Skrull was kind of the missing link in this team… But the all black/red team is so fancy!

Ill say Iron man as he’s more solid IMO (might be biased cause I use him), and Angled Proton cannon is EASY DHC’s from Spence’s Hypers. Unibeam assist helps moving forward with spencer too.

Im still Rollin with Spencer/Iron man(unibeam)/Chris(grenade toss). Im set with this team forever. I keep finding so much between them.

I’ve been thinking that for a while now, Doom and Spencer work well together but skrull is the odd man out. Thing is I can’t find anyone I like who could replace him.

I got wrecked by a Spencer/Ironman/Ryu player the other day (had SRK in his name so i guess he posts here), made me see how much synergy my team is lacking (or that im not approaching the team right).

I’ve been trying to make good use of a Spencer/Hulk/Doom team. It feels like it sorta works, but right now I’m feeling like I might be better served by another secondary than Hulk.

Well, its time to let my current team out of the bag…

Spencer, Wolverine, Iron Man.

First Up, Spencer.
(Assist: Armor Pierce)
Ok, so here we go. First of all, the reason he’s on point is his life total. He can take more hits than Wolverine and come back later. Spencer can hurt when he’s got alot of bars, and he’s gonna get them later on. Over all, the focal point of this is Iron Man’s Repulsor Blast. That is the key move. You can use your arm to pull the opponent in, and then combo them when they are getting stuck in Iron Man’s blast. During this, you can also grab them again, or you can launch them. The point of this is that you can use ANY of Spencer’s setups for combos here. This gives you a choice of how much damage you want to do, how much meter you want to use, and where you want them to end up after the combo. Next, Wolverine’s Berserker Barrage assist is a great way of baiting the opponent out. You can grab them into it, or just jump and use some air grabs for hijinks. All in all, your not going to use it much though.

Next is Wolverine.
(Berserker Barrage)
Nuff said. He kills guys, and quick. He gets hurt fast, and you gotta play close as him, so he’s not on point. Spencer’s Armor Piercer leads to NASTY OTGS which can go into your launcher, for whatever nastyness you want to do in the air. Iron Man’s AAA is going to be used for OTGs as well, but your mostly saving it for AA, which is what it’s for. Just save the X-Factor for this guy, and you will be in good position. Try not to let him die though… Don’t tag in Wolverine unless you plan on killing the opponent’s character. If your playing defense against the current character, pull in Iron Man instead.

Finally, Iron Man.
(Repulsor Blast)
He can put in a decent keep away game that is lacking among the other two, thanks to uni-beam and canceling out of his AAA. He also can play offence, which is a focus on this team, but he’s nowhere as dependent on Offence as his teammates are. All in all, he’s not as effected by assists as the other two, and your gonna want to tag him in whenever either teammate is taking too much damage. Out of the two assists, Armor Pierce is a good way to push the opponent away from Iron Man when your playing keep away, and it also can set up Full Screen Proton Cannons. You can also DHC into both characters from Proton Cannon, so that’s always a plus, but Iron Man is normally going to be self-sufficient.

Skrull and Spencer kind of do the same thing on the team - being strong, getting up close and beating people up, thug-life style. They’re both pretty slow with good range. And neither of them really have assists that directly benefit each other. Find a character that’s different from Spencer, so a quick rushdown character and has an assist that works in mid-close range. Try the team out with Skrull further and figure out what kind of strategies you’re weak against and pick your character based on that and their assist.

So, I’ve been running Spencer/Armor Piercer and Doom/Rocks but I’m still up in the air about a third. For now I’m leaning towards Wolverine. Question is if I do pick him do you think it would be better to pick Berserker Barrage or Tornado Claw for an assist? Figure BB would be nice for combos but I’d also like a better anti-air. I’m still pretty new to the Vs. games so sorry if it’s a dumb question.

Team: Spencer(y), Spider-man(a), C.Viper(b)

Idea:
The team is pretty much to be in your face at all times. With good focus it’s super easy to get in on your opponent with the variety of ways all three characters have. I try to use a steady cycle, and swapping characters out with supers or team ariels just to keep my opponent never really settling in. I use their assists more for combo integration rather as a way to fend off or get in.

Bionic Commando
Spencer pretty much is my go to guy. His Hook Swing is gotlike to me. Zipping in all 8 directions, with 3 use limit in air works real nice with the of course ability to just cancel with any attack. Oh also how it can eat a lot of projectiles and interrupt. My follow up is my biggest weakness in really opening up his potential.

Spider-man
Spidey I surprisingly have an easier time following up air combos. Also his l+s is great to get in someone face real quick, sad thing I find it all too often sticks to projectiles. I can land the basic 8h air combo but I just don’t bother any more I try to get my web swing in there for more dmg, it’s just a matter of practice. I have to work on his OTGs too but that’s why I use viper’s assist.=(

Viper
I dabbled with Viper SSFIV and but I felt her too slow and always saw me doing her combos too fast, that isn’t the case here. This game seems more home for her than SF imo so she feels great with her 8 way dash and nice overhead. She’s just as squishy though. If stay grounded with her I can usually fend off pressure if I land m and get Spencer’s Armor Piercer as the follow up it gives me a bit of room to breathe to then dive in play high low games. If I start getting zoned out, using her thunderknuckles goes throw certain things. Like Doom’s Beam and Magneto’s disruptor, of course if you see you opponent’s rhythm.

I am flirting with the idea of putting Wesker in place of viper because he has better mobility than viper as well as more health. But Viper, as silly as it sounds, just feels better for me. Spider I try to keep in the middle at all times to pop maximum spider if the dmg is worth it. I also really just have to work on seeing that I’m in then landing a combo all too often I see myself chasing a launch with my opportunity just falling away. Also some of the stuff I’m still finding out along with everyone else, so hopefully I’m not being redundant. I’ve tried to really play exclusive offline with the game and finally found some people to play with on a regular basis. I’ll share my experience with my team as I develop it. any thoughts? it’d be cool to see.

mabans were repping the cody contingent! too many deejay mains in spencerworld lol

lately ive been dropping cap(tho hes awesome) as anchor & dabbling w/morrigan on point instead of spence(*morradoom *:sweat:)

no really legit reasons yet, just that ive been in love w/her since 94 & :love: the way jp voice morrigan calls “spenzuh”

im pretty sure my team will always have spencer w/doom, just trying to find good thirds :coffee:

I wrote a wall of text about my team in another thread, but I’m using Haggar-a(lariat)/Spencer-b(Slant shot)/Thor-a(Mighty Spark).

Since Thor’s Mighty Spark is a bit delayed I can use it as a mixup tool. I call him in, then jump and zip line past the opponent forcing them to block the other way. I can also aim it upward and swing across, which usually hits them forward but can also crossup depending on time and distance. Small characters (who can stand/duck under the Spark) are usually prone to a command grab while they wait for Thor’s assist to end since most small characters get hit by it if they attack. It’s similar to the Sentinel drone mixup, but it’s more instantaneous and it hits full screen. It works well when I position the camera so that Thor is off-screen after he comes.

It’s pretty obvious how well Spencer and Haggar work together. I mean, they both have camo colors; that’s gotta mean something. Lariat keeps people off Spencer and opens the door for just about any combo. It’s also good against teleport crossups (which is my primary weakness).

The Slant Shot assist reels opponents in when they start jumping around the place undefended and puts them right in front of me for combos or command grabs. It also shortens the distance on a foward/back jump on block so I can get closer with Haggar/Thor.

Spencer’s Bionic Lancer benefits my teammates very well. Depending on the order, I can punish with Lancer, then DHC into Body Splash (hits on the way down), then DHC into either Mighty Thunder or Mighty Tornado if they’re in the corner. I can also do this with Bionic Maneuvers. Basically all team members can DHC with super regardless of the order they’re in. Spencer’s super(s) are also good for setting up command grab supers with my teammates. I can get in, dash up and do Lancer, then DHC into Mighty Punish or Final Haggar Buster.

Playing this team is like playing a combination of Seth and Gief in SSF4. I can mixup my opponent, punish just about everything on reaction, and stun people with headbutts.

not to mention, [media=youtube]Dee49bv5UN8"[/media] :sweat:

Swapping out Deadpool for Wekser for a little bit

feels so good to have 2 characters that can feed off each others assists for OTG combos, instead of relying on Sentinel with grapple OTG and letting them fall into the drones.

I’m currently running Spencer/Sentinel/Wesker. They DHC perfectly, especially as Sent can combo off of his HSF. I have Wesker’s Samurai Edge assist to help Spencer get more dmg out of his combos, and for those UB setups. Using Drones with Sent, for obvious reasons, and using Armour Piercer with Spencer to help Wesker get more dmg out of his combos. So far it’s been working nicely.

Not directly related to spencer but you can see some set-ups and useful-ness for his beta assist here: [media=youtube]B9xd0CX150g[/media]

I also play Spencer/Skrull/Doom as my for-fun team. It’s so much fun!

I actually had Akuma in there instead of Skrull originally, but I switched Skrull in because he also plays off of hidden missiles really well. I think he’s worth keeping in, even though his assist sucks.

Also, I really think Hidden Missiles is a much better assist than Molecular Shield for Spencer. It keeps the enemy blocking for a while so that you can safely zip in and start your overhead/low and command grab mixup game. Molecular Shield doesn’t keep them pinned long enough to do that.

That’s my boy! Love 'em! No homo.

yes yes yes, this is the team im running too

Wesker and Spencer mesh so well together for OTG combos. After an air combo with Wesker, calling Armor Piercer assist then OTG Samurai Edge before it comes out, so sick looking. Free relaunch combo.

I’m currently running Spencer(Armor Piercer), Iron Man(Unibeam), and Tron(Flamethrower)

Spencer on point for the sick damager output and good health. Pretty hard getting in with him, which is why I have the unibeam assist on Iron Man. Call out IM, jump and zip with spencer for an overhead, then down to a c. l. It’s not the most effective ways to get in most times, but for the majority of all my matches it seems to work. The two also have great synergy together with DHCs. Bionic Arm or the Grapple hyper into Proton Cannon is perfect. I’ve got Tron in here for the GTFO assist, since it has invincibility. It helps so much with Spencer. If I get stuck in a combo, or if my opponent approaches, call out Tron and it sort of locks them down. Obviously not as well as other characters like Chun, but it holds them up long enough for me to start a combo. I also like to call her after I grapple someone, as the fire will keep them close. Instead of having them fly across the screen, I L. grapple into Tron assist and when Spencer knocks them away, the fire catches them and allows for a nice magic series combo, which in turn leads into other things (Bionic arm into Proton). But yeah, that’s what I’m running. The only thing that really troubles my team is the DHCs into Tron’s hypers. Really have to be in the corner to land any of them, but it still works out fine.