The Nintendo Switch Thread! - Deadly Premonition 2: Blessing in Disguise 7/10 - Paper Mario: The Origami King 7/17

Dunno about Valyria Chronicles but Okami is a fine Switch port. Even suports the touch screen for drawing.

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VC4 is good not to different from the first game, which is anime World War. If you like FE but want something with a more modern setting or want a less harsh turn based strategy with guns that isn’t a straight XCOM clone it is the closet you can get.

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IIRC Digital Foundry was really complimentary of the Switch version of Okami.

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Snake’s cheeks got hit with that Sean 3rd Strike nerf. Boy had the cleanest booty in Brawl but as the song says, no one man should have all that power.

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Samus too

Bloodstained Switch Port update from 505

Hi, everyone.

Work on the Nintendo Switch graphical and performance update continues. We apologize for the long development cycle. Most of the changes are on a room-by-room, enemy-byenemy basis so there are a significant number of assets being reworked and it’s taking more time than initially expected.

We are pleased with the progress that has been made so far and look forward to getting it into your hands. While the teams are working on an extensive list of myriad improvements, their focus is on four principal areas: Visual Fidelity, Loading Times, Particle Effects and Input Lag.

Visual Fidelity - The way that backgrounds and environments are rendered are being significantly updated. This will result in noticeably sharper environments in most areas throughout the game.

Loading Times - Load times between scenes are being greatly improved, but are still not where we would like them to be, so work remains.

Particle Effects - We have already replaced hundreds of particle effects with new assets and more yet remain. The new ones look the same to the user, but are much less impactful on the performance of the game. This has been one of the main culprits for framerate drops during fights.

Input Lag - Input lag times have been significantly reduced, once work on this is completed the game should feel much more reactive when playing.

The improvements are expected to be released in two separate updates. The first update will contain the vast majority of the improvements. The second update will improve performance with a couple of especially troublesome areas and enemies.

We expect these updates to be launched by the end of November. We will give more specific timeframes when we are closer to release.

After the Switch upgrade is live, there will be a handful of assets/enemies that we want to improve like the Doppleganger enemy for example. These improvements will be part of our regular development cycle and updated when ready.

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Doom and Doom II received major updates. In addition you can now link your slayer account. Doing so will unlock you exclusive skins for Eternal

https://twitter.com/doom/status/1177251728149942272?s=21

New Little Town Hero trailer

I still don’t understand how the battle system or party member system works. They’re doing a fucking horrible job of showcasing and explaining both aspects. Which are extremely important when it comes to an rpg.

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Wow, the original game finally getting a port. About fucking time.

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We finally get to suffer like G did on the go.

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Unboxed the Switch again and loaded up my 2x$10 eShop cards, then proceeded to buy DQ1&2 with the quickness. Don’t have enough eShop bucks for DQ3.

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Niiiiice.

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Final score from the eShop money I put on there:

Dragon Quest 1&2
Bastion
Transistor

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All stellar choices.

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WTF is this

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8 bitdo has a decent track record so far, they are for many a budget option compared to pricey Switch pro controller.

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Why does it have two dpads?

Cause we like double d’s

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I wonder if they are taking the place of the analogs?

This makes absolutely no fucking sense.