How necessary is a screen protector for the Switch and what’s a good one to buy?
Also, thoughts on the additional storage space of some Switch games? I was gonna get an SD card regardless but I still think Nintendo massively dropped the ball on this one.
The only time I’ve ever played the switch undocked was about a month ago. My power was out and all my electronics were dead but the switch. I played for about 2 hours and the battery was at like 50-60%? I was playing Mario Kart 8 Deluxe if that matters?
Ditto, having a big screen, not having to worry about battery and a higher resolution is nice but being able to play anywhere is well worth that trade-off.
heh, yeah… it has now been about 6 months since launch day… I’ve played Switch in dock mode exactly 2 occasions in all this time. For me, it’s already positioned to take that championship belt of being the greatest portable system of all time. Literally every day at work, lunch-hour and breaks are Switch-time for me…sometimes I even bring that joycon connector thing to do table-top mode in the break room.
sheeeit, it’s amazing to see how far portable gaming has come… my generation is one that was playing the original Gameboy during things like church service (haha yep I did that a few times…funny because the older people just assume you have your head down in prayer like everyone else…meanwhile you’re really running thru Super Mario Land, or making the jumps in Motocross Maniacs, etc.)…and going wayyy back… in elementary school I had those “game watches” too… Q*bert, and “Plane & Tank Battle”…and later a Legend of Zelda watch. It was amazing to me that you could play a video game on a watch like that. My cousin had a Pacman watch, and I remember being a bit jealous of that.
Console-quality handhelds are nothing new though. The PSP for example, was essentially a portable Playstation 2 and that came out all the way back in 2004.
Every so often i fire mine up. Titles like the Soul Calibur game it received and the various racers still look pretty good.
Actually more the PSP is more like the PS1 in terms of abilities than the PS2.
The PS Vita is functionally the PS3 but with 4 times the ram and video memory (actually The Vita’s CPU a little bit more powerful than the PS3 but you lose a bit with the Arm processor, so functionally their CPU’s are tied).
Nope not really. PSP rarely used it’s full CPU speed to conserve on battery, and with Arm, processors you already take a hit on performance. PSP has none of the rendering hardware the PS2 has, the PSP had to do more in software than the PS2.
Also despite the PSP CPU is on par on the PS2’s it’s doing like 1/3 to 2/3 the total capability.
The PSP CPU does 1 - 333MHz at 32 bits but it usually runs at 111MHz. The PS2 runs at 300 MHz 128-bit integer SIMD, 128-bit floating-point SIMD and ran rendering in Hardware as it has dedicated rendering and video hardware. The PS2 might have the same clock speed but ti’s doing 4 times the work of the PSP at each clock cycle.
The graphical abilities like two similar PCs (same CPU) but one running Intel on Board HD graphics and the other PC running a Nvidia 1070
^hell yeah, man… I know it’s “cool” to hate achievements, but I love them. It’s been a bit odd to go back to gaming without them on this system. It’s a minor thing, but it has been part of the experience for the past several years now with 360 and PS3, PSP/Vita, X1 and PS4…it’s strange going back to not having that after all this time. It always noticeable for me that this 1 little detail is missing from the experience. I don’t even obsess over getting every achievement out of a game, but I do enjoy having them as part of the gaming experience.
cheh, I like that X1 keeps track of the other stats too, since I love to occasionally look at that kind of detail-- how much time was spent on each game, # of achievements done out of the total, comparing your progress to that of your friends, total # of _____ enemies killed, rarity level of the achievement, etc. etc.