I am. Dialogue at times is barely audible.
You can still do shell jumps and mid airs with some items. If you’re into Kaizo, there is plenty in MM2. Check out PangaeaPanga, Ryukahr, and Grand POOBear on YouTube and you’ll see plenty of kaizo shit. It is alive and well.
Probably because Kaizo designs are generally fucking stupid and the vast majority can’t come close to completing them.
Just a hunch.
Kaizo shit is dumb, honestly. There is a difference in fun difficult via learning curve and being difficult for the sake of being difficult. The latter isn’t fun. You spent potentially hours/days memorizing a level to beat it. Why? For bragging rights? To who?
I’m clearly a masochist. I love raging at kaizo levels and then finally beating them.
I disagree completely. That challenge is addictive as fuck. And it looks and feels awesome pulling off tech like that. Not saying I’m anywhere close to the skill level required for most Kaizo levels, but I can handle kaizo-lite and it’s so rewarding beating a hard level.
That said, I also love the charm of normal levels, and exploring for secrets and shit.
I LOVE IT ALL!
???
It is fun for those people. That’s why they do it.
Because while it is extremely fun for a subset of players, Nintendo is not shy in letting any community know they value the common and more casual player base. If the Kaizo levels are overtaking all others then a more casual player might feel it not worthwhile to upload one they made or even try to play online levels because they can’t beat the kaizo or make one.
So to stem the tide of those that made them in the first game, Nintendo nerfed some of the mechanics.
Bro, just because you are not into them, doesnt make them stupid.
There is no point in nintendo ruining the fun for part of its player base.
If they really wanted to “address” it, there are better ways to do it like improving the way you search for levels.
I think that there are better ways to handle this than just tossing part of your fanbase away.
Is not like adding better search functions and ways to tag levels is a difficult thing to do.
None of this matters because there is still plenty of ways to make levels really hard. They took away mid-airs for example but there’s a lot more Pow block stuff and P switch jump timing is back to the old style, etc.
I never said I wasn’t into them. My post had nothing to do with my personal taste at all This whole post is pointless.
Ironically, it was the streamers playing kaizo levels who kept the first game afloat long after the Wii U died. You’d think all these streamers with hundreds of thousands of followers would be considered an important part of the fan base.
Some of the On/Off switch mechanics I’ve seen are really fucking cool, too.
This shit looks so fun with the new low gravity mechanics.
They aren’t because they have hundreds of thousands of followers but that doesn’t mean any of them bought the game. Far as Nintendo can see that’s a hundred thousand people watching one sale, not a hundred thousand sales.
Ok, whatever. I’m gonna play Mario instead of arguing this dumb shit with you guys. WTF
I thought we where talking…are we arguing? I’m not trying to upset people or nothin, just talking shop man.
Yeah, I disagree with this. But it doesn’t matter.
And those hundreds of thousands of viewers watching Ryukahr and POO probably felt no inspiration to purchase the game.
Even if it’s resulted in 10 sales, that’s 10 more than 0, and some of them have specific videos with huge amounts of views. I think they’ve pushed way more copies collectively than you think.
Im not saying they didnt sell any copies through this, I’m sure they did, I’m just saying it’s not as huge a number as is probably being assumed. 100k viewers does not equal 100k in sales.