Yeah, Sim is the first matchup I started thinking would be troublesome. There is no focus dashing to get in. Can’t dizzy him in this game once you get in and start your mixups and he has an additional escape on wakeup by rolling.
Midscreen Blonde Bomb will be an important tool for getting in imo. -10 on block though
Grapplers might also prove to be difficult.
Flash Kicks, jab and strong pressure seems pretty legit for getting her counterhit and tick throw setups going.
Hi guys, I really like Nina and I´m trying to make her my main.
I got a question, once you get in front of your rival, which is the best way to pressure him? any safe good moves or interesting frame traps?
Regards!!
s.LP is a frame trap, you can link it into the LP->MP chain too(that on block leaves you neutral).
s.MK is good when you’re just outside of jab range, it has no hurtbox on the front.
Ivory Cutter crushes low pokes(and overhead) for a counter hit that you can combo from.
df.LK->LK is a good confirm against people with decent low pokes, it has nice priority, hit confirms into combo.
Doesn’t the crumple kind of take away from combo potential? I just turned off my machine not too long ago. I didn’t get to see if the crumple allowed full new combos.
Nope. You can still do [cr.HP xx HK Geyser] x2 into EX Skull Splitter -> Dash Grab // cr.HP xx Blonde Bomb after the crumple, or if you only have 1 bar you can do the meterless cr.HP xx Blonde Bomb ender instead of EX Skull Splitter.
Just make sure you do the first cr.HP fast enough after the crumple. If you do it too late they will flip out of it.
omfg… awesome. i’ve been trying to read fireballs and do dash grab this whole time!!! fuck this is gonna help a lot.
what do you guys use as your hit confirms into geyser, cr hp xx geyser launches etc.
For me, I’ve only been practicing lpxxmp, mk geyser (i rarely use this) or mp, mp xx hk geyser (fairly simple link). The problem with both of these is that I ahve to get into a pretty close range, and getting jump ins on an opponent rarely happens.
any other simple pokes that can lead to full combo? I usually just opt for chains into hugo off of ranged footsies just because I don’t know how to convert these into solo nina combos…
You can do Nina’s flash kick pokes (Down-forward + LK x3, MK) then cancel the MK into Geyser (or any other special move). Cr.MK is another great poke, and if you buffer a LP skull splitter during it you will be relatively safe if they block it.
Another thing you can do close up is st.MP->st.MP->cr.MP xx Geyser. St.MP is really great for frame traps since it’s +3 on hit (or something like that). Not to mention it’s a pretty easy link IMO.
My only problem with Nina right now is I’m having problems connecting after a normal launcher LOL. I start with Poison and try to do the simple LMHH launch thing into Nina, and most of the time I can’t connect with cr.HP or the Geyser afterwards… and even if it does connect there isn’t too much you can do after it so it’s kinda meh. I should try to focus on footsies more instead of launch combos I guess.
for the flash kicks, can u get a full juggle chain after the geyser? (ie flash kicks xx hk geyser, cr hp xx hk geyser, ex skull splitter, qcf+p?)
yeah that st MP is good, I just really have trouble getting into that range to connect with that. and the link isn’t too difficult so I love it but, idk.
There’s a fair bit you can do - Cr.Hp xx Lp skull splitter > Cr.HP xx Blonde bomb or Cr.hp xx lp skull splitter > Cr.hp xx ex.skull splitter > rolling grab/Cr.hp xx blonde bomb.
To time it you want to do the Cr.Hp really late into the tag.
I’m liking Nina so far but one thing bothers me. Is there a way to safely hit-confirm any normal that hits low without wasting meter? It seems like you have to commit to a chain and cancel it with EX if it’s blocked.
Another question: do any of her moves cause enough blockstun to allow for a safe tag cancel?
None of Nina’s lows link into anything. Frame data says MK LK should link into LP, but I’m pretty sure there’s way too much pushback for a stLP or cLP to hit after that string.
Backhand Slap inflicts 38f of blockstun. i22 makes it hard to use, though, and I don’t think you get a combo if it actually hits.
LP+MK gets you about 25f of blockstun.
Any version of Geyser gets you a mere 17f. I’ve been punished for tag canceling it before, but you might get away with it against the slower half of the cast. If it actually hits though, free combo.
EX Blonde Bomb gets you 28f, but unfortunately it’s not really a move you can just throw out. Regular Blonde Bombs are 21f.
Skull Splitter is bleh, I wouldn’t bother unless I knew it was going to hit.
edit: after some testing, it turns out all of these are unsafe lol. Backhand Slap is still the best, but a 4f or faster reversal can catch both of your characters.
am i going crazy but can you combo off a reversal ? this has stoped me from pulling my hair out against rolento but i wanna get more off it , will it need 2 bars to switch?