Pressure and hella good normals.
Think SFIV Balrog sort of (as far as strengths, playstyle is very different.)
Pressure and hella good normals.
Think SFIV Balrog sort of (as far as strengths, playstyle is very different.)
jump mp crosses up
her overhead is lp+mk but it isnt fast and ant combo off it
j.HP can also cross up, super ambiguous
LP+MK tag cancel gives your partner plenty of time to finish the combo for huge damage, have to assume it will hit though and at 15 frames its pretty quick.
Frame trap with s.MP
thank you all at the nina thread. was going insane with no answer to close jump ins. especially since atm everyone seems to just hold up+forward online ill def try the dash under mix up option. will def have to get my spacing up to know where the right distance is and react to it.
Off a counter hit you can get something off I think because it bounds.
how about c.lk > lp blond bomb? since it has more reach!
No version of Blonde Bomb is safe enough to be used as a poke. Your opponents probably don’t know that which is why you’re getting away with it.
Geyser’s -6 on block and Skullsplitter’s -5 for MP and HP versions. Both of those work, they’re not really punishable spaced out sometimes. I wouldn’t worry too much about chipping people down with gems and all. More like you should annoy the crap out of them with pokes and go in for arm breakers.
After playing against some more people last night, I have found a problem in Vega. I just could not get passed his crouching LP and MP and he was able to shut down the air. The problem with the c. LP and c. MP is that even though Nina has the lack of hurt box on her limps, he has the range to hit Nina herself, compound that with what I learned after reading the frame data, that Vega’s c. LP, c. MP, and c. HP are all 4 frame start up and it explained a lot. But, I still was having trouble overall.
Her meterless damage is super easy and better than most of the cast’s. She has some of the best and easiest hit confirms in the game. The best defense with her is often to throw out her 3 and 4 frame normals. People can not do blockstrings against her and immediately push another button unless they have serious frame advantage which is hard to accomplish with most strings. She has a gaping hole in her air defense and the only way to stop them from downbacking you is to have meter. She isn’t Heihahchi, but she’s still decent.
Anti-Air = c.HP Works VERY well unless in short distances.
Overhead= lp+mk
Crossup= mp, VERY ambiguous
She have very good normals and good combos. s.mp is really good for frametraps, c.mk and mk are good for poking.
dude, this is late, but i JUST realized that rolento has some striking similarities to The Fear from MGS3, when the color pack comes out i’ll give him some olive drab green fatigues and then have The Joy and The Fear…
…im such a nerd
The Fear?
I’m waiting for red and yellow colors so I can turn Rolento into Ocelot.
i was thinking his stinger jump attack, and most of his other movement oriented specials, look a lot like the the fear, the only similarity he has to ocelot is his hat!
Sim is gonna be a nightmare match up I feel
That’s why I have Sagat in second
Yeah Sim is pretty bad.
sim isnt that hard, you can avoid his fireballs and actually beat out or trade with his limbs at worst, and once you are in
gg’s