Well whatever it is that makes the deck seem broken must be very advantageous. I went to an event the other day and more than half the people there were using that deck.
Actually the main thing is the fact that itās the ultimate toolbox deck. They can pull literally any part of their deck out at any time to fit a given situation and lose very little in card advantage and can ultimately gain card advantage from it.
You need removal? You have Trish.
You need an Honest? Go search out Decisive Armor.
Bummed out by the opponentās Special Summoning? Break out that Djinn Lock.
Worried that you might be OTKād? Take Valkyrus.
Need to protect your monsters? Grab Trish and Gungnir.
Extra Deck monsters getting you down? Meet Unicore and Brionac.
And you can do that turn after turn. Of course Nekroz doesnāt come without its own issues. For one, theyāre susceptible to Battle Traps. Mirror Force in particular can ruin days. And two, theyāre vulnerable to a high amount of Floodgates (though two have just been limited).
But those two issues are vastly outweighed by everything else the deck does mainly because Nekroz very rarely brick. They are the perfect tournament deck in that respect.
And neckroz is the first deck since full powered dragon rulers where the side deck doesnāt even hurt them. Its a matter of trying to plus of their plusses. Needless to say the deck is too consistent even with one preperation of rites.
The only cards that are effective against them are shared ride and mind crush and mirror force.
Thatāsā¦not true in the least. The PROBLEM is that you have to open with a Side Deck card, if not two. Any turn past that and itās likely already too late.
But itās a completely incorrect statement to say that the Side Deck doesnāt hurt them. It actually does, a lot. You just have very little time to get to said cards.
And Iāve beaten them with multiple decks before.
Beating a deck once or twice doesnāt prove much of anything. Theyāre a consistently strong deck with very few (if any) legitimate bad matchups. And any bad matchups they would have get phased out over the course of a long tournament which is why theyāre as saturated as they are right now.
In a long tournament you go with what will consistently maintain their strategy and win. 6 Rounds. 9 Rounds. 11 Rounds. Thatās a lot of games to brick and trip up but Nekroz never really has to worry about that. And even during the times where the opponent would get lucky and hit the shit they need Nekroz will have prepared contingency plans.
I canāt ever see myself playing stuff like Nekroz and that Pendulum card heavy deck (starts with a Q).
I really want to make a Red-Eyes Deck with the new support, but too bad YGOPro doesnāt have all the new support⦠Namely, Black Metal Dragon, Card of Red Jewel, and Red-Eyes Flare Metal Dragon (the XYZ red-eyes)
Hmmā¦maybe it actually wouldnāt be such a bad idea to bring back the oleā Dark Worlds. Other than Drain going to 1 (and I guess Tour Guide to 1) which bites it would offer a lot of advantages.
The key would be avoiding Trishula.
And Qliphorts took a solid hit which takes away some of the redundancy of playing Dark Worlds.
It has been a LONG time since I touched them but they were one of my original main decks. Maybe itās time to go back home.
Apparently my deck actually has a way to lockdown a Nekroz deck. I just have to get lucky and draw Dark Simorgh and Anti-Spell Fragrance my first turn.