The NEW Real Bout 2 Thread! IRC Matchmaking: #srksnk on EFNet! GOGOGO!

Here, I made a playlist for the sake of simplifying things:

http://youtube.com/view_play_list?p=6F21133BD7B1B02D

This is a game I’ve always wanted to further get into but never really had anyone that actually wanted to play it. Guess that’s not much of an issue now with nFBA! Gah, so many dope games to play, so little time…

Real Bout Special: How to beat Billy/Sokakus/Kims Line Shift C!

Big’s right about how you can evade the Line shift and it also depends where you are…
If they wanna whore Billy/Kim/Sokaku’s Line Shift stuff and sit and turtle with that stuff thats fine…all I gotta do is as he says is block it and then we are even again on the same plane…block…then Break Shot then I’m ontop of them with Mai… I’ve been testing it out…sure its strong as hell no doubt…but NOT UNBEATABLE. You gotta treat it like Mais qcb+C to a degree…which is why I have no problem with it…:rofl: :lol: :rofl:

Something you all also forgot to mention RB2 corrects from Special is that teching now overall doesnt cost meter…you really had to use meter to tech in RBS…

And what the hell is up with everyone whoring Mai now in RBS???

LOL… :rofl: :rofl: :rofl: :lol:

I challenge **any **Mai RBS user to a Money Match…

EDIT-

Guys in RBS there are different normals the characters have in three planes-

  1. The Regular Plane
  2. The Top Plane
  3. The Bottom Plane.

Each one has different normals for every character. Learn what to use and what NOT to use.

Mais Line Shift C beats BILLYS Guys…just found that out RIGHT NOW…If they both come out at the same time MAIS WILL WIN.

But…Mais top plane C or normals won’t beat Billys Bottom plane C …yeah its confusing… Billys Bottom plane C is the most powerful Line Shift in the game.

Mais Bottom Plane C beats Billys and Kims Top Plane C though…

And about Sokaku/Kim…theirs are weaker than Billys…Billys is the strongest…I just tested…

Mai’s Top Plane C trades with Kim’s Bottom Plane C…and if shes on the outskirts of Kim it will flatout beat her… But if she’s on the inside of it its a trade if they come out at the same time.

Yes confusing I know… But yet deep at the same time!!!

In nutshell Mais Bottom Plane C is just as good as the other two’s (Kim/Sokaku) most potent weapons.

I’m archiving this in my Real Bout Special discussion in my thread since I know the overpowering line shift normals topic will come up again…I have something definite to counter it with.

So ranking the Most powerful Line Shifts in RBS:

  1. Billy- Bottom Plane C
    2-4: Mai/Kim/Sokaku- Mai’s Bottom C, Kims Top/Bottom C, Sokaku- Top/Bottom C

And thus my tier list right now is:

S Class:

  1. Billy, 2. Sokaku 3. Mai 4. Kim

-Dark Geese

RB2 rocks. Get in on this people!

i never spent that much time with this game but good shit to josh and them for providing the information, this thread is win.

Some random information hopefully it’s somewhat useful. Sorry if this has been previously posted .
If you toggle switch 6 on the second set of dipswitches you can enable damage and invincibility to be shown.

Damage scaling(may vary slightly):
1st hit = 100% damage dealt
2nd hit = 80%
3rd and up = 75%

There is also a defense boost when your life meter reaches a certain amount
Secondary damage scaling(I’m going on memory, so I may be wrong on the percents):
1/2 life left = 80% of original damage taken
1/4 life = 75%

The Joe guide is not quite finished really, my lazyness to blame. I have not included combo information yet, but now that I see someone interested in it I will start working on it.

if you didn’t live that far away i would play you for some money.

Where do you live? Italy right??? Well when I go to Europe I’ll be sure to let you know…

:tup:

And with Bush getting out of office and me getting my Masters within a year…its gonna be SOONER rather than later.

Also the more I discover and test in RBS, the more I discover at a high level its a very strategic game…you just can’t whore shit and expect to win…theres a counter for everything almost in the game…Esp with the Japanese Line Shift style of play…makes for a more strategic patient turtling style…

no, even worse. at least the arcade scene is somewhat alive in italy. in the netherlands its dead. i live in a casket.

Oh damn that sucks…

Yet even more stuff guys to hurt the people with ultra powerful Line Shift attacks in RBS…

Even if Billy is safe and abuses the Line Shift Bottom C to qcb+b…if he hits you or NOT (aka you block) you are still gonna be in the same plane as him… (Regular Plane) in order for him to continue the same shit again hes gotta line shift again…when he does this hes VULNERABLE immediately to a Top C/Bottom C attack…which means you can watch for when hes line shifting and punish him immediately and keep him/limit him from getting into the Bottom Plane/Top plane. Also know Top C/Bottom Cs combo INTO SUPERS GUYS…so that means thats RISKY for Billy now…unless hes at a good enough range where you cant punish him with that…and even then if he keeps the strat up you are gonna be within striking range…been testing this shit ALL DAY LONG.

This game is VERY VERY DEEP GUYS…I’ve even seen a couple of Top Bs (lows) trade with Billys Bottom C as well…and once again keep in mind he has to get back in the Bottom Plane or Top plane everytime he hits you be it if you block or not…meaning thats the balancer right there…HES OPEN when he switches plains again…

I’m gonna archive this again to show people RBS aint as bad as people think…
Its a rather deep game…VERY DEEP GAME.

-Dark Geese

Much appreciated. I had always thought there would be more interest in the char, but I guess mid-tiers aren’t that interesting to most. I’ve always been drawn to his design since the original FF

Also sorry about more Real Bout Special but you guys got me on a roll here…

http://forums.shoryuken.com/showpost.php?p=4983386&postcount=2315

Mid tiers can compete- the only char I really consider uncompetitive in RB2 is Tung.

Tung’s only saving grace, in my opinion, is his ability to cross over from a low jump :snkc:.

My interest in a character comes solely from his design and playing style, never tiering. I will write about the ones I consider myself capable of writing about.

I have updated the guide since your first visit btw. Have a lookie. I will add the remaining combos shortly.

man, your way off. there is only 1 character in the game that is way too overpowered, and thats alfred. but you know what, hes a secret boss and cant even be chosen normally in the neo version (ps2 is possible, hold B+C then press any button). these middle tier characters can seriously rape the high tiers if you just know how to use them right. tiers really don’t matter in this game as they do in, lets say, sf3, ssf2t or some of the kof titles like 97 (cause almost any character in this game can take of a big ass chunk of your life if you mess up, the beauty of this game). even the worst characters in this game (tung, laurence, mary and a few others) can easily hold their own against anyone. though it takes considerable more skill to do so. and in tungs case, he might just be the only character who’s tier does matter, as he really doesn’t have too much going for him. laurence got his ppower and cornering traps, mary has escalation mary and tung, well tungs got some excellent normals and some good specials, thats about it.

Tung isn’t that bad, he is all about pressing at the right distance with his boring but solid ground game, trade limbs and his fast combo from a low jump, IMO is certainly better than Cheng.

Pros:
-small collision box
-few but good moves hardly punishable (this also means he’s easy to learn)
-he has some of the best normals, seriously, look at the priority and how fast are far A and far C. The last one is one of the best limbs punisher in the game, while far A at the right distance win against a lot of other normals (yes, even Chon Shu’s). Both can be used very effectively in dash in particular dash A is godlike to narrow the distance and can be used continuously to keep the pressing (a real pain for slow characters like Sokaku). All Tung’s normals are fast so hardly combable but even very hard to breakshot (the automatic guard thing don’t happen).
-qcb+A and qcf+A can’t be punished if done at the right distance (unless the opponent blocks in corner) and the first one let the opponet lands on his feet for cr.C/fast combo mixup (and it’s breakshotable!)
-fast combo: low jump B (as late as possible), near A, near C (2 hits), qcb+A. Remember you can be ambiguous with an empty low jump because there are a few frames of difference from a possible air B (before landing) to a possible throw (after landing).
-his A+B (unlike many others) can punish effectively both jump-ins and ground attacks (and obviously you can continue in combo)

Cons:
-poor damage without P-power
-Repetitive style
-he doesn’t have overhead (P-power’s last hit sucks!) and high low mix-ups

IMO like Billy, Tung can match with almost everybody but it’s necessary to make very few mistakes and that’s why nobody likes him. Personally I would put him in the mid tier rank (a GOOD mid tier) with a lot of odd match ups.

Maybe later I’ll post some Tung strats…

soh, you do realize that every character in the game can be played competitively. even cheng. you mentioned some good points on tung. but his lack of doing damage, and no mix up game (A+B, C will only work 1 or 2 times) and his boring play style are what fuck him up IMO, compared to say RBS tung. also, if you consider him solid mid, who would you consider below him? theres only a few that are on his level, but most of the characters still have something that gives them an edge, like mary and laurence do. even sokaku has his corner traps and some other things that make him stand over tung. i think the only one who is as bad as him is cheng actually. just my 2 cents though.

This guy know what he’s talking about (what up man!), but there’s a couple of things i’d like to add…

Billy is top of top tier not just for the line shift abuse but its know HOW to use the line shift abuse…

Sure, watching for Billy to shift plains and using Top-C is a good counter tactic but a good Billy wont keep shifting plains all the time, esp at close range. What he’ll do is peck away and establish distance between the characters if possible THEN line shift when at a nice distance (so you have to come to him). He can do this in numerous ways.

*Crouching A pokes into Dragon Blade (HCB + B) for pushback and tick damage
*Crouching A [x N] to be annoying
*Down C + QCF +C (the combo where he ends it with a multi stab move to push you far back).
*Crouching A pokes into Pole Extend (chargeback forward + A)

I so want to play you, i’m convinced that Billy beats even Mai quite well…

Hey man you oughta check out my other stuff I posted on RBS… like my matchup chart…

Yeah the reason I think Billy has the upperhand as I said is because of what he has in the regular plane and not the Line Shifts… I play Billy as my backup to Mai and yeah if they can’t handle the Line shifts they are gonna bitch about it :rofl:.

But once they do I start implementing play of all three planes and distancing them and baiting them as well as using his good Regular Plane stuff!

Check out my Megaupload about RBS…

http://forums.shoryuken.com/showpost.php?p=4560626&postcount=16

First section even check out my Counter line shift chart with more of a reason why Mai is top tier…
She counters Billy, Sokaku, Kim RATHER WELL in Line Shifts.

I was waiting on you to come in here because I found some rather interesting stuff in RBS to suggest its a VERY DEEP GAME.

How you been bud?

besides this, dark mentioned that you would be in the same plane AFTER the C hit. but you have to realize that after the C hits yo can follow up and combo with his b - f + A or qcb+B move and make some distance again, keeping you on top of the situation. this is another thing billy shines in i RBS in the plane fight. kim also, with his solid qcb+B or C moves which keep him safe and can follow up with another AA. though all of this brings you closer to you opponent, instead of making distance again.