Allegedly Toy Story/Pixar confirmed
Hope âYou got a friend in meâ is in it.
So sources are saying the world will get this trailer revealed in Jump Festa which is December. Maybe someone at Square is trigger happy and put this up on purpose or just as a scoop. Fuck these events man. Square loves them closed theaters too much.
[Spoiler=] people are saying Big Thunder Mountain is in the trailer. Perhaps as a level. If Disney World/Land are in it I would get so hype [/spoiler]
It would be too good.
Wait, so the videoâs on Youtube but we wonât get it until December?
ALL MY RAGE!
Rumors are saying toy story is in this and duel wielding gun style keyblades.
Is it possible for someone to maybe download the video despite it being private?
Apparently SE sent out an email saying 11 PM PST.
So weâll see in a half an hour potentially guys.
And I was right.
blow out lantern
Heâs Here.
Really fucking pretty.
Toy Story not confirmed.
The latter howeverâŚyeah.
ALL ABOARD THE MAGIC TOY HYPE TRAIN!!!
Game looks very pretty. Dig the fire effects.
I want on that ride!
I sure hope they update the money and health bubble graphics, theyâre too dated.
my penisâŚ
Next Gen as FUCK
We Theme Parks now!
A Nomura Famitsu interview that Iâll put in a spoiler to save space. Main thing to note, at least for me, Movement.
[details=Spoiler]âSo many fans were ecstatic with the announcement of Kingdom Hearts 3 back in June. Could you give us another run down of the series and the new title Kingdom Hearts 3?
Nomura: The Kingdom Hearts series has a lot of Disney characters, and you play as original characters, traveling to the various Disney worlds. Itâs a story about the âheartâ as the series unfolds. Itâs a story thatâs been ongoing for more than 10 years and continues into Kingdom Hearts 3 where weâll see the conclusion of the Dark Seeker Series.
**âSince itâs the latest console game in the series since Kingdom Hearts 2 which released in 2005, what kind of changes and evolutions can we expect to see?
**Nomura: I think when you watch the in development trailers, you get a feel of the depth thatâs possible on a console title. In the case of mobile systems, the amount of information is limited, but with the home consoles you can make a game with a wide field of view. Itâs been such a long time since Kingdom Hearts has been on the home console, that I think you can feel the considerable scale of it.
**âOn that large a scale, I expect weâll be able to enjoy even more dynamic action.
**Nomura: Kingdom Hearts is a series where action continues to evolve. With the past spin off titles, we did something new and the bold action elements changed each time. One thing I want to do with KH3 is to pick and choose the challenges and unique systems from the spin off titles while keeping the system based in the flow of KH1 & KH2.
âWhatâs an example of bold action?
Nomura: Soraâs mobility has really improved. There are so many possibilities, but implementing all of them would be extravagant, so right now Iâm considering what elements and to what degree theyâll be liberalized. After all, itâs an RPG as well as an action game. It does have that âjump as far as you wantâ kind of the action characteristic.
âJump as far as you want? Thatâs insane!
Nomura: In the actual game there will be some sort of limit, but this time we are adopting the âfree runâ style like in current action games, where you can run around, climb, etc. Additionally, your aerial ability and jump ability rise rapidly, so it feels like the action elements are really extravagant. I think people who have played KH2 might understand it easily, it already has greater mobility than Soraâs Final Form from that game.
âThat kind of mobility, no doubt the next gen system PS4 has the ability to realize it?
Nomura: I think that the PS4âs power is capable of handling a diverse array of actions in a wide area and battles against large numbers of enemies.
âAre you powering up the mapâs traits as well?
Nomura: Weâre preparing a fair number of actions that involve the world maps. Things like climbing up a cliff that crumbles with falling stones, and enemies lifting up a building that you are in.
âIn the E3 2013 trailer, we see a large number of Shadow Heartless squirming and moving almost like a tidal wave. It seems like the enemiesâ mobility has evolved too.
Nomura: This time we are focusing our attention on developing the AI. The AI of both your allies and enemies has evolved in a way that hasnât been seen so far. Before when a large number of enemies appeared, they all followed a program action pattern. But this time each enemy behaves according to itâs own thought process. I think itâs something that has been drastically powered up compared to the previous KH titles.
âSpeaking of allies, will the actions of our travel partners Goofy and Donald change as well?
Nomura: Their AI is also being powered up considerably. Since Disney characters have concrete personalities, I want them to act according to their own thoughts instead of just giving them an order and having them obey like in the Final Fantasy series. Relating to their AI, weâre configuring it so Donald and Goofy act more like themselves.
âEven when they cooperate and mobile, itâs not like you give them clear instructions like before.
Nomura: The direction weâre taking in their growth is to have it so they consider the situation, and help out accordingly. As the player is busy controlling Sora in battle, they consider how theyâll participate and their actions increase accordingly.
âWith the PS4âs specs and memory volume, the PS4 is able to implement those features?
Nomura: Well, even with the KH games so far, weâve made it as seamless to the best of our ability, but the data is resident in the memory⌠So we include as many actions, motions and effects as possible. Luckily, the PS4âs memory volume is big, so it helps.
âBold action, map features, and enemy AI. Thatâs a lot to squeeze into one screen. When I consider it compared to KH2, it seems to become a pretty different game.
Nomura: Since itâs a numbering KH title that crosses into the next gen, I think youâll be able to feel how itâs evolved proportionately.
âHow about the graphics?
Nomura: Weâre aiming for a photo realistic representation combined with a tone of each Disney world.
âYouâve mentioned before that KH3 has a new shader being developed for it, can you tell us about it again?
Nomura: This isnât the official name, but itâs something we call the Kingdom Shader. You saw it a little bit in the E3 trailer, this visual of a Disney 2D produced painted image represented in 3D. This time, when I was thinking about how the graphics in KH3 would be visualized, it started with Takeshi Nozue working in Visual Works, and he made patterns of various visuals for me. He gave me this âpainted looking visualâ pattern and I wound up showing it at E3. Visual Works makes pre-rendered footage, and this is based on a way to make it work in real time.
âIs the painted looking visual something that youâve wanted to implement for a long time?
Nomura: Since the very first title, the graphic gradation was made with the intention of representing the painted look of Disneyâs animations. But with the hardware back then didnât have the capability to adjust the lighting freely, so we tried to portray a painted visual in the textures we used. But this time the hardwareâs capabilities are better, there is no option of ânot using light.â You donât get a sense of graphical evolution just by setting old graphics to HD, my goal with the next gen isnât to do something that reproduces the pre-rendered scenes from KH1 & KH2 in real time. I considered the concept of the visuals and thus the representation Kingdom Shader was created.
âI think all the fans are wondering, what worlds will appear, what enemies will we battle against, etc⌠Do you have anything to share about that?
Nomura: Not yet right now. (laughs)
âNothing, huh? But of course new worlds will be introduced, right?
Nomura: As for worlds, Iâve made some choices and started making them, but at this stage I canât announce what world and which characters. Information will come little by little⌠There are a lot of new worlds since there are so many Disney titles that havenât appeared yet. As for familiar worlds and characters, you can expect that the locations will be completely, and the characters visuals will be different.
âAre the plans for KH3 to utilize the DUALSHOCK 4 functions?
Nomura: Like Final Fantasy XV, KH3 is being developed in DirectX 11, so in what ways it will use the PS4âs functions hasnât been decided concretely yet. Right now weâre in a stage where we are making note of the hardware and itâll become clearer in the future. When I have an idea, I think how about we use the DUALSHOCK 4 touch pad? So I think Iâd use it in some form, but right now nothing is decided.
âAre you thinking about corresponding functions with tablets or the PS Vita?
Nomura: Naturally Iâm considering external devices, but Iâm still thinking of ideas right now.
âMany things can be realized with the PS4, but there seems to be a lot of troubling things too.
Nomura: I suppose so. Ideas I think are original are already being realized by other makers, so we are waiting to see what they do, but itâs also nerve wracking. So far Iâve made games on a variety of hardware, but since I want put in as many elements as I can, I have a lot to think about. Because there are various possibilities, I want to make the kinda games that stand out as interesting.
âAs someone who has seen the generation changes of many systems, what about the PS4 has impacted you?
Nomura: I thought it was overkill. (laughs) As expected I gradually accepted it and then I wanted one. (laughs) Players are swelling with expectations, but to make something suitable for this system, this is a hurdle that developers must overcome. The things you can do have increased immensely, so once you start broadening the possibilities, it doesnât end, the possibilities just grow. Youâre pressed to choose what ideas to keep and what to toss. The announcement at E3 has passed, and I am still feeling the huge response that KH3 received. Everyone was so happy in that moment, Iâm challenged by how Iâll live up to that expectation with this title. Itâs a big challenge when you have this system where the power of expression is so high. There have been a variety of systems so far, but I feel like this one is the greatest mountain to overcome.
âNot just in Japan, but fans around the world are waiting.
Nomura: The mountain is being exceeded so far. I think weâll be able to do something, I believe in my staff.
âSo are the Final Fantasy XV team and Kingdom Hearts 3 team influencing each other in any way?
Nomura: Well, when they see the other team, they get inspired by the great things they see, but thatâs because thatâs how things were created in the Square era. KH3âs development started later, so itâs not as far along, but I think that itâs good motivation.
âBy the way, weâll see the end of the Dark Seeker Series in KH3, but what will happen after that?
Nomura: Kingdom Hearts is a Disney title, so I canât speak for them, but naturally, in my own mind I have ideas about what happens after KH3. About characters, and developments. Maybe sometime there will be a chance to talk about that, but rather than thinking out the concrete details regarding that, right now my first priority is completing KH3. I want to put out KH3 quickly.
âWeâre looking forward to it. Alright, any last messages for the viewers?
Nomura: Kingdom Hearts and Kingdom Hearts 2 were for PS2 and we skipped the PS3 and now we are releasing Kingdom Hearts 3 onto PS4. The power of expression has increased drastically, and from the developments accumulated so far, even the gameplay by itself, I think that itâs become something with depth. So that the day fans can experience it for themselves, we are all working are hardest, so please look forward to the next update.[/details]
Please let me finally dump Donald and Goodfy for Goliath and Beast plz
Look what came in the mailâŚ!
:bgrin: