SFV isn’t a game based on high risk 50/50s, so there’s not really a character that fits that archetype. If there was, they would be a weak character because it’s not as easy to put strenuous pressure and mix-ups like you could in SFIV.
There’s no character with less than 900 health also. Which alludes to the idea that they don’t want anymore glass cannon type characters. Which is nice since those characters by design usually have to play pretty risky or very lame and generally have way too many tools with the only disadvantage of “low health”. It’s a poor way to design a character IMO.
Laura is probably the closest you’re going to get to fast, heavy read type character but she actually has pretty good health so that probably means she has some situations where she is assed or lacking to compensate. Rashid movement and toolset wise has options kinda like a Fuerte or Seth, but he’s not quite the instant block opener that they are.
He doesn’t really commit to anything risky unless he’s being piloted by a dumbass though, still has to play neutral and stuff unlike a Fuerte/Seth. It’s just his mobility that gets him looking crazy.
At least until the first generation of characters are all released, and that includes the first 6 DLC. Any vacancy in the archetypes of the launch roster could be there with the foresight and intent for one first DLC characters to fill it.
None of the characters in the 2016 season are going to be glass cannon characters and Combofiend has mentioned the game is based around “honesty” as far as pressure and neutral game. Which kinda omits Seth, Viper, Decapre, Rufus, Yun, Fuerte type characters with safe ways to invade neutral and create looping pressure that avoids footsies/anti airs.
I get the strong feeling this game is going to be very reset based, and there will no longer be “style combos” cause it’s SF5, there are none. “Style reset” is what we will have.