The New E.Honda Match-up Thread!

Hey Hex,

How come you are not on Neo Empire? If you want to get some good UK/European competition stop with the ranked and play endless battle with the guys on there (the top French guys like ranked, but the best UK players are not playing ranked matches much - this is not a dis by the way). I stopped on ranked after I got the request achievement (played you twice if I remember correctly :slight_smile: and after 47 games I finished with a 95.7% win rate - pure jokes). Your Honda is very solid, but you should be mixing it with guys like Zak Bennett, Ryan Hart, Dawgtanian, Yota, Slizzle, Shinji, Alioune, Starnab, Luffy,Agent Hoy…etc. That is when you will know how you stack up. It will hurt your win %, but you will be a better player for it.

Maybe you have some past experience with Neo Empire, but if not, get to it.

@ TAMANAPANTS

Hey man, i think i remember playing you and you beating me pretty solidly! I’m sure i was get wrecked by HHS pressure and couldnt return the favor due to no stick! Not making excuses BTW, just trying to explain why i may have been such an easy win! Haha, good stuff man.

Of course i don’t take that as a dis mate, i appreciate any advice. I actually have been to a couple of the neo empire tournies in London, just the battle of destiny ones. Played a few people from the forums too like chunksta, rakurai (great guile), starnab (His Fei is so good) and a few others. Not faced the mighty Zak or Ryan Hart yet though unfortuanately. Is Zak still playing Sagat?

I sucked in the first tourney i went to as it was on Vanilla ST and all i had was 3 months worth of practice (this was 2 years ago) against the AI and a couple of mates. I got through round robins though with my scrub honda then obviously got raped hard in my sumo ass.

I read the neo empire forums now and again but i really need to join up and meet some more people. Thanks for the reminder.

Anyway, its good to be back on SRK. As soon as SSF4 got announced i retired for 6 months to just play other games and have a break from it. I kinda saw Vanilla as redundant as soon as super got announced.

Us UK hondas need to get together in the Honda Team Battle thread and go wreck some other teams. Preferably ones from SRK. 4 Honda’s Vs 4 Sagats would be an epic team battle hahah.

No worries Hex. Playing Honda without hands is a bit like playing with one arm behind your back. We played within the first couple of days of release so I don’t know if your stick was dead then - I seem to remember some hands??

You have been away - Zak gave up on Sagat ages ago - he moved on to Balrog, then Akuma in the later days of Vanilla (his Akuma was very nasty). He is now learning Juri, but I think he will not use her come tournament time. I had a set against him the other day and his Juri is the best I have played so far, but Honda deals with her much better than I thought. Reason i feel he will drop her is her wake up options - no EX and Honda just runs all over her. Rukarai is also playing Juri. He was learning some Mokoto, but at a launch party in Reading got a bit pissed off that he was getting offed by players he did not feel were on parr, but their character choices where killing her (I did not play him, but another Honda showed him why she has a nightmare vs Honda).

In terms of local play, get on Neo - I gurantee you will improve by playing the guys on there.

Yeah my stick broke just as i finished playing vanilla (perfect timing) so ive only ever played SSF4 with a pad.

Zak is just a good player in general so we shall see who he pulls out come tournament time. Yeah ive noticed honda can keep ressure on Juri pretty well, if you get a good one that has their fireballs down and are storing them well she can be a pain to get in on, but time will tell with that matchup.

I will sign up on neo tomorrow mate and hopefully i can get some good training. Will add you on live too.

Sure - I need to delete some people, but there are some guys I have not played in ages that I can remove.

Endless is fine but again you often end up in lobbies with utter scrubs.
There are some good players, but then again there are in ranked too.

After a 35 win streak over 5 different lobbies i got pretty bored.

Although the frenchy who keeps pinching my 3rd place is really getting on my tits now.
Sure if i keep ahead of him he’ll surrender in the next few days.

gg earlier tick tock. Hate honda mirror so bad, plus like you said when you have played scrubs for 30 games and havent lost you kinda lose concentration haha

There’s some good links here of Citi beating the crap out of Joe.

HeHe yeah, I’d been fucking around in the lobby with Dan and being super scrubby with T Hawk till i saw you in the lobby. Had to hold the next match to get a game against you before work so switched to Honda.
Was a good game, after watching the replay though it looks like you probably played the better and were definitely the more aggressive of the two of us but couldn’t / didn’t string any major damage together. Great example of retarded range on U2 as well.

Thanks for posting them!

Ok, I have no idea about how to deal with el fuerte, and it’s supposed to be a 6-4 in honda’s favor, right? So, do I just turtle, staring-contest like? Help plox!

you live in peru? no wonder I couldn’t punish jack shit you did. Cali here, gg anyways homeskillet!

oh and how do you get the US flag to show up on your profile?

LOL lag was bad for both of us, don’t forget that. And I paid for XBL with a US CC, hence the flag. GGs always!

Any help with the fuerte matchup? Anyone?

low tiger - fp hb.

sagat recovers before you hit him unless you do the head butt very psychic.
which means sagat can block and kara srk, srk before you even get there, or worse ultra your head butt on the way there.

basically being able to go through low tigers only means you can try to guess and go through it.

play a sagat player with a good fireball game and reactions and you’ll see it’s pretty much the exact same match still.

it’s just easier for us because sagat doesn’t do as much damage anymore. game play is almost the same.

6-4 instead of 7-3 imo.

I was worried about my reaction speed when timing HP headbutt through Low tigers until Deci said what I was thinking XD Most people have been makign it sound like it’s hella easy.

In practice mode I recorded Sagat fullscreen throwing tigers mixed up. The only way I could do it is to go to forward and press punch as soon as I could discern if it was high or low. The problem with that is that you lose your charge everytime you he goes high and won’t have enough by the time he throws the next. Also, the times I was hitting Sagat he woudl have been able to block if it wasn’t a silly recorded dummy. So all in all you’d need to be about 3/4 of the screen to get a good balance between time to react and time to travel to Sagat. So I don’t think the match-up has changed much. It still gives me problems, but I know what my goal is supposed to be.

EXTREME WALL’O-TEXT WARNING

A match I don’t have a good sense of what I should be trying is Chun. Kikouken zoning is the first thing that probably comes to mind when you ask a Honda about the Chun match. Kikouken zoning is pretty broad and there’s a lot of things to do as Chun when you stick one out there. I’ve seen

  1. walk in after it
    1a) follow up on block
    1b) AA if they jump
    1c) charge up for another one if you didnt’ jump
  2. walk into the right AA position and wait (possibly sitting on DB so they can throw another)
  3. keep walking back

Walking back you just FADC forward and walk them back. That only becomes an issue when time is running out and you’re behind. Since they can wall jump over you, I try to avoid having to turn around and walk them into the opposite corner.

In all other cases Honda’s answer depends completely on how far you are from Chun when she threw the Kikouken and most of them are a guessing game due to how specific her AA’s are.

just outside Honda s.HK range
[LIST]
[]jumping at the same time as kikouken you win
[
]jumping on reaction j.MP early beats her s.MK, but sweep beats that, later j.MP can beat sweep but that loses to her s.HP and s.MK
[/LIST]
*this is probably where you’d want to be when a Kikouken is thrown, but getting there is really rough and there’s a good chance they’ll try to poke you out of that range before doing anything else. You still get there by walking forward since the Honda waddle is pretty fast. It’s going to be rough with s.HK’s keeping you out. I try to remind myself to use Focus Attack around that range as often as blocking and jumping.

3/4 to full-screen away
[LIST]
[]jumping at the same time gets you very little unless they walk forward a bit and j.HK sometimes beats and trades with AA’s. I haven’t looked at the specifics of max range jumping attacks because I think it’s generally not a smart thing to do because you have to either guess and go for a very early jumping attack to beat her air target (j.HP x2) and probably getting tripped when they don’t go for it OR go for something late and still get tripped or trade.
[
]Walk up block. Would work alright if it was Guile since he has a harder time getting out of the corner once he’s there and his block string aren’t as good. Against chun the problem is two fold: there is most likely not going to be a hole left for you to do anything and if there was one right after the block you’ll not have charge. Second part is, they get to build meter and possibly get lucky with a Hazan Shu, dash throws and counterhits. It doesn’t sound attractive, but it one of three ā€˜real’ options. Anyone will get into a pattern usually there’s things you can do to counter those. An odd example is that neutral jump JAB beats max range sweeps and s.HP’s. It’s nothing you can depend on, but by not becoming predictable you become less of a sitting duck, and when it hits there’s a small window of oppertunity.
[]Sit there and block. If they wait or walk back you get nothing. If they walk forward, now you have charge, but again, there is no reason for chun to leave a hole in between. There is a benefit to this though. If they walk forward they are expecting you to jump or block. If you jump at a ā€œcomfortable distanceā€ they AA easily, if you block they’ll have been walking forward long enough to hit you again during blockstun. If you jump extremely late you’re at a distance where j.MP hits very low. Low enough to beat many of her options. Her c.MP still wins, but this is very specific and theres matches of Nemo getting his s.MK beaten by an early j.MP because he was too close. Also, ironically, the better Chun players will often not follow up after you block their Kikouken because they KNOW that the closer they are the harder it is to AA Honda. Maybe not much harder, but the consequence of failing to AA him at that range is usually worse. This is an opportune range and time to toss out Chun’s max range s.HK. I don’t believe you can punish a whiffed one on reaction, but an LP or EX Headbutt would win if you managed to predict it.
[
]Jump back and let Kikouken dissipate. I saw Akimo do this against Chun in a match someone posted in here. This way you avoid blocking and letting Chun mix it up on you, but you’re only resetting the situation and not gaining anything directly. The ā€˜chance’ you have is if Chun doesn’t use the time to charge. This is not as unlikely as it sounds, since you’re no threat when jumping back and players are LOOKING for you to jump so they can AA you. If you don’t jump it takes a split second for them to see that you jumped back and that period they use to charge you can walk forward a bit and perhaps (depending on how far they walked and where they were to begin with) get close enough to become dangerous again. An example from an actual match that’s not necessarily a good idea: I jumped back INTO where the kokouken would have been if it had not dissipated, I immediately EX Headbutt since I have charge from jumping back and hit The next Kikouken in it’s startup. That would not have worked if the chun had charge the moment I landed from the jump.
[/LIST]

So I think that covers Kikouken zoning pretty well. It sounds awful, because it IS awful. On the up side, nobody plays 100% by the book and there are always chances for you to get damage and once you’re in there’s a lot more options. For example, there’s no reason for Chun to jump in this match ever, but they probably will. There’s a good chance you won’t have charge when they do, but HP (close and far) beat and trade in your favor. There’s time for you to dash up or walk up and force a mixup. A df+HK can be hit with EX headbutt, but also EX Sumo smash when it crosses you early. EX Sumo smash puts you in a much better position than a connected headbutt. Especially in a Chun match, your postion on screen relative to hers is important.

Sumo smash is generally a crappy option when they’re mobile and the only reason I mention it is that if for whatever reason you’re at the perfect crossup distance it might just work… but no, this should not be considered an option… and yet… if you block a Kikouken (or a poke) and do it reversal timing afterwards they can’t FA it. Still loses to backdashes and on block it isn’t exactly to your advantage. At least your’e taking the fight to them and when used sparingly can be a nice surprise tactic. Something to remember.

I think there’s something to be said about Ultra2 in this match. Its range is really bad and it will NOT catch a blocked Hazan Shu. It will SOMETIMES work after blocking a df+HK depending on the range. And if they leave a hole or go for a throw after a jumping attack it’ll work alright if you guess right, otherwise you eat low shorts into legs. The real reason I think it’s worth mentioning is because: early j.MP. You can buffer Ultra2 while in the air and mixup with low jabs. It’s a more offensive application and it’s probably not worth giving up the chance at big damage when you land a crumple FA or block an EX SBK. Just putting it out there…

I’d rather fight Chun Li than Dhalsim any day. Here’s what I do. Stay back and FADC backwards the fireballs. Then Chun Li will run away to a safe distance to throw another fireball. Charge meter with a quick HHS. Repeat. She will start coming towards you eventually because she’s technically losing now. (you’re getting a little ultra meter + super meter compared to just her super meter.) Now you can jump or HB her.

Also this is good because you have a chance to study Chun Li and see the person’s tendencies. Usually you’ll start seeing a pattern at this point and can get in.

The main goal for me is to get that Super because that will destroy her Kikouken game so I use EX moves really sparingly against anyone with a fireball. 95% of the time you’ll be able to anticipate the fireball 3/4 to full screen because they don’t expect anything from Honda at that distance so it doesn’t even occur for them to bait you. Works the same as when Ryu blocks your FP HB and supers you.

What can U2 Chun Li punish you with after blocking a headbutt? Only super work right?

Sorry for new post, but how do you beat a Balrog who turtles? Meaning random rushing punches that are just outside of Jab HB range but within Jab Rushing punch range. Ducking fierce all your jump ins and normals to keep you out?

walk up to rog st RH and jump in mp will trade/beat ducking fierce

Ok, that is what gets me most of the the time. You need to inch your way in and got for basic chip damage, kind of like what he does with Jab Dash punch to make you panic a little bit. Then you have to worry about the counter hit game and if you jump and and have it spaced well the Rog could either trade with you for do jump back fierce and beat you out of the air. It’s risky stuff. Also You can try to use Standing RH but most of the time it will get focused or jumped over considering Rog with the Lifelead won’t need to move. I hope that helps some.

Yo Mr. SNK, so how about that ā€œdevastatingā€ Honda mirror match?