The New E.Honda Match-up Thread!

Good job as always.
I was planning on condensing the video thread this week at work (i got an easy job :slight_smile: )
See you beat me to it.

Wow, great info for people with hard match ups :tup: Admins sticky this now! :slight_smile:

a lot of this match up information is out of date and / or wrong so i would say anyone using it should test it out in training mode first.

for example:

Vs Zangief

Neutral Jump Fierce is very difficult to use to keep him out if he knows that he can just standing round house it at a lot of ranges. The new jersey also loses to cr.mp, cr.fp, and cf.rh at the correct ranges. It also loses to ex green hand that catches you right before you land but he has to guess which way your new jersey is going in order to space / time this correctly.

If gief is doing safe jump cross up splashes (fp), you cannot use ex butt slam to counter this. It will whiff or get blocked and he will punish you for it.
Butt slams work against giefs cross up only when the gief player doesn’t know how to time them or doesn’t know which knock downs give him enough time to correctly set it up.
Off the top of my head, he gets this set up off forward throws, sweeps, double suplex, ex spd, trade lariat (this one is questionable, have to check this), ultra and maybe some other knock downs that i can’t think of right now…
He does not have enough time to safe jump it after a normal spd if i recall correctly.

Anyway, everyone should try to check the match up info and correct it as we go.

Yeah I was gonna point out the MP knuckle punish also even though it doesn’t really matter since it does no damage and doesn’t create a knockdown or really put her in an awesome position to do anything else immediately. Unless she has full super meter she can’t create anything damaging off of it and good Honda players know to use HP headbutt very sparingly.

If you wanna beat burn kicks pretty clean…EX buttslam is the better option. Invincility takes you right through the burn kicks unless they’re aimed really high in the air which does nothing more than put Viper in a ridiculously unsafe trip guard situation afterwards. That’s why higher level Vipers just jump forward and stick out j.HK (knee) if they think he’s going for EX buttslam since that aims high enough to hit Honda out of the buttslam and doesn’t have insane recovery if whiffed.

Yeah once you get Viper afraid of the jumping normals (especially if you have a health lead) she can’t do much other than try and trip you up from a distance with seismos which gets risky if you’re holding onto a down charge. Its best for her to only actually launch the seismos if she sees you walking forward from a distance where she can’t be punished or punished super heavily. The only other thing you have to watch out for is her dashing in on your neutral jump HP’s which she can then do HP Knuckle to Ultra.

Rog can counter lp.HB w/ super.

Great write-up. It must have taken forever to get all this data into one thread. Thanks, MrSNK!

I had a few comments regarding some of the matchup data:

//edit: Looks like you’re editing the entire post to be more current/accurate. :smiley:

Thanks again for all the work putting together this thread. Admin should sticky if not done so already.

Hrm… The cammy piece is suppose to be EX- I will admit this is old information and I will constantly be working on it.

Hrm… I can’t find the information I think Telepathic posted about what you can link more HHS into regarding the Cr.:mk: bit. That needs to be on the front page.

I think this is the post you’re referring to:

http://forums.shoryuken.com/showpost.php?p=7190773&postcount=176

Yeah I was thinking EX seismo would also work to punish HP headbutts but I haven’t tested it myself.

Danke Slick Rick! :wink: Gotta make we don’t lose any of this shit. haha

:lol: No prob. The fat man’s got me hype to play again…Rog was becoming stale…but Honda is too much fun! and the wins feel much more rewarding :lovin:

oh by the way, i forgot to mention it at the time but telepathic left chun li off the list of people that hhs, cr.mk xx hhs works on (crouching chun that is)

yea your matchup data is pretty much SHIT Mr. SNK :rofl:

Just made a short clip showing the boxer ultra counter crap. Can someone explain why this is happening? :\

[media=youtube]TSI3xZF9iKQ[/media]

Your doing it too early.

Also my laptop just fried so I’m going to be offline for a few days. Unless I can get another one tomorrow. :rofl:

I’m pretty sure Ryu can punish blocked fierce HBs with Super (not Ultra though).

Yeah he can, he has quite a bit of time to punish too.

I’ve been having fun using triple Hands vs Giefs. They are so stunned by eating so many hands that they don’t even punish the third HHS when it whiffs (for now). But one of the great things about triple Hands is c.mk/c.lp xx HHS, HHS, HHS is exactly one super bar. So you can 3 bar super with c.lp/c.mk xx hp.HHS, hp.HHS, hp.HHS xx Super for a lovely 624 damage all hit confirmed, w/o a FA or jumpin, with only 3 stocks of meter.

Can HHS > HHS be interupted on block at all? by SPD for example…

EDIT: I mean if you were to time it perfectly so it would have comboed on hit.