Me from my last ranbat…
I went from playing all week down to twice a week.
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---------------------------------And inc 3rd place curse. (Once I know I’m in top 3 I stop playing as hard for some reason.)
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Akuma: You can head butt Akuma out of his airial fire ball if it’s done high enough in the air, worse case scenario is you trade hits, but his fireball does much less damage.
Be very careful jumping at Akuma when his gauge is full, he can ultra before you can react.
Blanka:
Cr.Close.FK clears Blankas electricity
You can ultra after blanka performs his ultra, super and Charge.*K move (the roll that arcs and often crosses up)
I know none of this is earth shattering information, but thought I’d pass it along
you can actually beat akuma’s ultra if you empty jump at him and then press jab or whatever after the ultra flash. this works i think unless the akuma does the ultra extremely late.
you do not want to do cr.rh close to blanka electricity. it’s actually the farther away the better. at closer ranges you want to use cr.lp and even that loses if it’s too close.
ultra is a good counter after blanka’s ultra and super. vs cross up rainbow ball it’s good if you can do the auto correction one but if it hits in the front, you should just block it and punish. i wouldn’t recommend trying to ultra the ex rainbow ball lol.
yes yes taking the chip on blankas ultra is good and ultraing right back but what if you dont have the energy for a block??? well you can take the initial hit on the way up while your crouching and on blankas way down ultra its free practice it its the only way
At 0:38 is a good lesson for people . After the whiffed Tiger Uppercut why did you Headbutt your self to the other side lol vs just oiching and getting the position on him + the rince and repeat options, it ended up costing you 1/4 a bar trying to fight your way back in. But like you said you stoped playing hard.
I don’t think he meant to do that lol. Usually for me, on whiffed Tiger Uppercuts I usually punish with c.lp xx HHS s.HK combo, as it does more damage than a ochio, but if im not feeling it with my HHS combos, I just go for the ochio.
Went a 2’s tourney this Sunday… I got 3rd. However when the vids get uploaded you guys will piss your pants laughing when you see what I pulled on Sabre.
Any word on when the first page will be updated. Particularly Blanka and Ken. FOr some reason those two give me more problems than Sagat, Ryu, and Balrog combined.
Didnt check the first page but those were some that took me a while to get down as well especially Blanka. And I think its because they both have the same factor of they can be played to many different ways * Scrubby Ken players play Flowchart and Blankas spam slide and electricity/ MK Cross up. While good players can use their Mix Ups a lot nicer. So you need more a general strategy unlike when you play someone like Gief where its always the same idea with a slight mix up.
So here are some key points without getting into detail that are more general:
Blanka - Your at a major disadvantage to be on the aggresive. You need to play defense the entire time unless your down and forced to be aggresive.
When he has Ultra w/ Lead he is in a huge advantage . So Bait it out learn to punish it in training mode with your ultra.
His Mk Cross up is a pain at times. Just wait to jab ass it.
Slide used rarely is a great tool for them. If they become predictable its highly punishable. When they are Electricity happy just make sure your in range to roundhouse sweep it.
He is NEVER worth wake up oichoing unless your desperate.
Chunli seems to pwn me all day and I don’t know what to do. I keep missing buttslam AA (she jumps high and I tend to go under her sometimes.) Fireball has better startup then shotos so no anticipated HB punish. When I attempt to close the gap she just jumps at that high arc and come crashing down on me with pressure game and I have no answer for it other then block and tech. She pretty much runs the floor and the only damage I get is from FA crumples and good guesses.
Have to be patient against chun li. EX headbutt extremely late for her jump-ins or her fierce will stuff it. Don’t try to butt slam AA. The once nice thing about chun’s floaty jump is that it’s easier to AA ultra her than most other characters. Once you’ve shown her that you can AA her jump-ins, push her back to the corner and know that she’s going to try to jump over you or wall jump out. Be ready with NJ Fierce. If you try to meet her in the air in most other situations use jumping strong, comes out much faster than fierce/roundhouse and has a much larger area it hits. A well timed butt slam (on the way down) will stuff her wakeup EX SBK.