YES, very very very true. This is essential for honda against projectile users at times too. You don’t wanna eat that chip damage your gonna get from that fireball but then when you try and nj fierce the fireball or just jump like normal, you get aa’ed and eat some bigger damage then just that little chip. Learn to walk up, and block. although this takes more patience you win a few more games from not getting like DP’ed in to ultra or anything else to ultra.
thanks, there’s one thing that every other char can get away with against honda hhs combo, but i’m not telling :]
Are you talking about the gap between c.lp and fp hhs on block?
i really need to stop doing jumpin hp>HHS, the gap is even bigger and good players pick up on it.
Although, if they do catch on, i just j.hp wait and bait the SRK.
^ i tend to do more j.HP xx HHS instead of j. HP/HK c.LP xx HHS if i know the j.HP is confirmed… usually within jumping range of fireball spamming, except guile’s ridiculously fast sonic boom recovery.
the only problem is, i believe you can be SRK’ed after the j.hp even on hit before HHS connects.
I think Ryu and Akuma can do it but not sure about Sagat and Ken.
Can anyone confirm?
i can confirm all jumping hps or rhs that hit can be combo’d into hhs even on geif which is scary because ya he would 360 inbetween anything
Not just Chun Li, but just about anyone can severely punish a poorly timed/out-of-combo-range standing HK even after you connect on the preceding HP HHS. When the opponent has ultra and I’m in doubt regarding either my range or timing, I tend to be conservative and not throw out that follow-up standing HK (unless I have enough life to comfortably absorb a full ultra). I’ve eaten way too many ultras and lost way too many rounds that I should have won by getting just a little too greedy with that attempted combo.
You should make a practice of trying to always do the LP xx HHS after j.HP (unless you are far away, in which case, on hit confirm, you should instead just do a quick standing HK for the combo). If you don’t insert the jab, and they block the initial jump-in, you will be easily punished by SRKs, SPDs and the like.
^ ya that’s what i tend to do when i know the j.HP/j.MP is confirmed, i get into the habit of just going into HHS. but for the most part, i throw c.LP xx HHS… but i do have that bad habit of going strait to HHS =P
though i do like to mix it up w/ j.HP/HK c.MK xx HB.
but if i know the jump in is going to be blocked that’s when i tick ochio.
Just played the best Fei, if not one of the best players ive played yet at SF4.
Yes im locked away in a cave, deep in the heart of the UK countryside playing SF4 on a contraption powered by hamsters and an elaborate machine.
But seriously, he was good.
Anyway, heres some tips for NON SCRUB fei longs.
First and foremost, mp and hp HB are punishable by rekkas on block. lp and yes, ex are punishable by ex rekkas.
At any other distance but max range, st.hp and st.rh are punishable by rekkas on block
Buttslam will get eaten by fei’s godly focus attack
So how do you attack? well, you don’t really. You must be very patient in this matchup and have great defence to not get cr.lk x 3>rekka x3. the majority of your damage will come from ex HB.
How to use
You must quickly learn the block strings your opponent is using and find openings for ex hb. lots of them will be counter hits too. Just like in the rog match up, lp hb is a great bait for a lovely ex hb counter hit. Just dont get greedy or you will start eating ex rekkas and he will have plenty of them, as he wont be saving for super and he gets a nice meter build off poking with rekkas most the match.
The Chop
st.fp is GODLIKE in this match! Well, nearly. As said before, as a footsies tool it can be rekka’d on block if not done at max range. It works how most of us dream as an anti air though, as long as fei’s jump in is not deep. It can also hit chicken wing start up but good fei’s only use this in certain situations (more on that later)
Bottom line, use with caution on the ground but a very good anti air.
If you have charge and fei’s jump in is too deep for st.fp, always use ex hb or ex buttslam as anti air. Fei’s j.lp (i think) basically the vertical chop straight outta ST, beats lp.hb clean. Ex buttslam although i believe not as much damage as ex hb, will leave you next to Fei for some nasty wake up games.
This is a great option now and again as i find i get pushed to the corner a lot by pressure strings, especially if i don’t have meter for ex hb. In fact, why dont people use more ex buttslam as anti air? ex HB leaves you so far away where you dont want to be in some matchups( ahem, sagat and ryu. Need to start doing this more!
Build meter whenever possible because you will need it bad. One reason to use ex hb right there. Now im confused! But i think im seeing some light with advantages of both ex hb and ex buttslam as anti air as i type this.
Anyway, back to Fei
lp>HHS pressure seemed ineffective as his pokes will out prioritize and led to me being countered into rekka x3.
When fei wakes up, if you try something like cr.mkxxHB or cr.lp>HHS, he can reversal chicken wing that crosses up and combos into cr.lk x3 > rekkas x3. Damn! Go for cross up most times i say. I started training this fei to do it on wakeup though so i could st.hp it for nice counter damage.
All this being said, Fei’s life isnt great and if you are on point with your defence, once you get a life lead you can turtle very comfortably. And hardcore turtling too, no poking unnecesarily for him to rekka you for. Just sit there with your ex wait for an opening. Getting the lead can be a bitch, but be patient, block LOTS and find those holes in his strings.
Also, you have enough life in this matchup really to train fei to do things and hit him next time for counter damage.
This is how i believe this match up is won.
Hope this helps people for what was a VERY unfamiliar match up for me.
on feis i’ll cr.lp xx mp.hhs cause fierce strength will whiff the last few hits leaveing you open. MP hits JUST enough and stops on time.
other than that i got nothing. haven’t fought many but did come back 3 wins after being down 2 against one locally after noticing fp.hhs was not a good call if my jab wasn’t meaty
dont know why i didnt think of trying this. Plus, i just found out that the fei was starnab, a regular on the fei forum.
I definately recommend hitting him up for some match up experience.
damn-u-got-owned is an in your face fei and he knows the match up
hmm… good to know! hopefully i dont run into any feis/gens tomorrow at the tourney i’m goin at. i’m just clueless on those matchups :shy:
rekkas are gonna be a bitch lol
edit: flamekicks are gonna eat the crossup splash setups no?
In my experience, flamekicks are a little random on hitting certain crossup setups, but I would stay away from spamming that kind of stuff, yeah.
definately lay off the buttslams on this match up, not effective whatsoever.
Just treat it like the rog matchup, use all your meter for ex not super, keep all of the above in mind and you will do fine.
EDIT: Go over to the fei forum and read their thread dedicated to this matchup. Its very good and was written by the guy i got some games in with tonight.
Always good to see your opponents view on the matchup too.
sorry i mean to also say thats what i do after a blocked rekka 1 or 2 hits and you hit confirm a cr.lp.
gonna test this out again later tonight
I know this should be in the video thread (will post it there too) but it seemed appropriate here while we are on the subject of Fei.
Do not get caught out by lack of experience with the match up, ESPECIALLY if your a tourney player.
Anyway, here’s the guy i got some games in with Starnab Vs Lord DVD a decent honda.
I know Lord DVD may have used 1 too many inputs for HHS, leading to him getting punished. But even when done right it just seems hella unsafe and he eats a few rekkas for it.
Plus its the mp version. So not sure how safe it is really. I dont think hands are that safe period and Lord DVD picks up on it and FADC’s out of the firt few hits.
In fact, the whole match up seems like this. Things are safe and unsafe at very specific distances so you have to learn it to get it right. Its very weird.
Anyway, a good match
seems like the fp version to me tho in that video. i could be wrong but it looks that way to me
also, isnt fp.hhs the only one that jumps honda forward? or am i wrong on that too @_@!
edit: meh few hours til im home to test this ouuutttttt
How bad is the SETH/HONDA match-up? I can’t even get in at all sometimes =(
Any tips?
The only time I’m able to beat Seth is when they’re scrubs trying to show off their combos