The PS3 doesn’t upscale. It displays whatever the games’ native res is. So the Evo monitor would be doing the upscaling in that case and, apparently, does it well.
Hi guys, to short - i can’t find ASUS VH236H anywhere in my country. I can find ASUS VH226H but they also rare as fuck.
Is there a good lagless monitors from LG/Samsung? in same size/Price range? X(
The PS3 can upscale if you want it to. Simply disable all other options beside 1080p in video settings but that will indeed produce some lag since there more process to be perform. 1080 isn’t just ideal for PS3 but for any viewing experience as it give the best image quality. My biggest concern isn’t really this HDTV lag it’s more of the online lag lol. If you’re so worry then use a Analog TV. Problem solved.
For the most part, you’re just adding another problem; analog widescreen tvs are a rarity, at least in this part of the world.
I was just looking to understand why a 1080 display was considered one of the best options for a game with a native 720 res. Widescreen is a must still, of course. But so is low lag.
I would really hate to drop money on a home display then have it lag significantly over the arcade. It doesn’t really help me practice at home if it’s laggy.
Firstly the monitor you listed is old stock and most places in this country don’t carry it anymore. Secondly it’s 16:10, something I’m fussy about. I should also add that Newegg doesn’t ship internationally (yet), so that is never an option.
Disabling everything but 1080p will force your SF4 to run in 480i. The game looks for the highest compatible res when starting. I found this out accidentaly when I first got my 1080p monitor, thinking the same thing.
Starcade: It’s also because 720p monitors are rare old stock on the market, and nice sized monitors that are good for console gaming have only become nice and cheap in the last 18 months or so.
This is probably the most confusing problem ever lol. I know a monitor is probably the easiest cheapest solution. The problem is I only have one room for my man cave and it’s a small room. I already have 2 40" (ones a sony kdl40v4100 & panasonic plasma ) Obviously I use the panny in the game room now. My question how can I get either of these sets to be almost laglesss or do I need to purchase a commercial display like in the original post. the problem is the rooms cabinetry is already set up for a 40" .any recommendations would be really helpful. Oh yeah I alredy tried a HD fury 2
Obviously with marketing
When I said sony should do it for profits could do it with marketing.
“Did you know you’re missing some of the action?”
I can see it now. But enough dreaming, I would like if anyone had a realistic solution.
So another dumb question: I’ve been reading through the “Evo Monitor” thread. Ponder wrote that they used the monitor in 720p mode for the tests. How can you set a monitor to 720p when it’s a 1080 display?
http://forums.shoryuken.com/showthread.php?t=176887&page=6
Or did Ponder just get his terminology wrong?
Also, I know there aren’t definitive tests out there on the newer Asus VH lines, but does anyone have a feeling as to the general quality of the line?
He simply set the screen resolution to 1280x720 when he tested it, rather than it’s native res of 1920x1080.
My experience with the VH222H leads me to believe they probably all perform as well as each other.
Smashbros there is a reason this issue is kept quiet, and that is 90% of discerning consumers care more about image quality as opposed to input lag, and for most gamers a ‘game mode’ is good enough. Since the rhythm games can adjust, it’s really only small percentage of fighter fans that can feel the difference.
Oh all right! Maybe I just miss corny commercials.
But I’m curious does anything come close?
And by close I mean something that plays 480i to 1080p with like 1 frame of lag?
XRGB-3 is back in stock at Amazon Japan with free shipping. They won’t ship outside of the country but if you have some friends over in Nippon who will ship it to you here, it’s a great buy. Should certainly be less than the $479 units on eBay.
Sorry in advance for scrubby questions;
Are HD capable monitors different from HDTVS? All I want is a monitor for my PS3 that won’t have input lag. I play tekken seriously and don’t want the lag. I have about 300 to spend or so, so what are my options? if I get a monitor will I have zero lag? is it only in regards to hdtvs?
Difference between a HD monitor and LCD HDTV? Is the tv tuner pretty much, and speakers I guess but some monitors have them(like the evo monitor).
Got to bust out my x-mas gift a little early (60fps cam)
Just set up and ran a few tests on my VH236 (Evo) monitor. SF4, 1080p resolution, TE stick, XB360. For Ryu’s far standing jab I consistently got 4 frames inherent lag, start-up on the 5th and hit on the 9th. That shows no lag, in line with shin’s same test on a CRT. So, this will be my control.
Now, for my 42" LCD…
Alright, so I tested my TV’s HDMI, component and VGA inputs.
Olevia 42" 720p LCD HDTV
[media=youtube]WDaVwffs4eM"[/media]
Looks like ~1-2 frames lag across all three, although HDMI seemed the most clear cut at exactly 1 frame while the others seemed to lean a bit more towards 2 frames.
Footage was reviewed in VirtualDub and verified to be 60fps.
I’ll repeat the tests later today, as the way I had it set up wasn’t exactly ideal (dark, bad angle, hard to tell exactly when some inputs registered).
Nonetheless, it certainly doesn’t seem bad at all so far!
Try your tests using real world examples. Just jab with Ryu or something and verify the hit on the training dummy and how many frames in advance the SDTV was. I think it’s the most accurate way of counting frame lag.
My samsung monitor had 1 frame of delay while my samsung tv had 2, using this method.
Sony probably has the worst LCD technology right now in terms of gaming.
The LCD industry is always aiming for the “IT” marketing word to draw consumers to buy TV’s
Companies try to to focus key terms to sucker people into buying the newest and greatest set.
first it was "HD"
then "TRUE HD 1080P"
when people finally got hands on the 1080p set they start to focus on "120h"and “240hz” and all that bullshit! Now just wait for them to stuff “3D ready” in to our throat.
The thing is LCD technology ain’t a flawless technology, it still has some issues compare to ctr and plasmas, ex. motion blurr and black level, etc…
LCD industries are always trying to over come these flaws by adding bullshit image enchantment and post processing which will lead to more input lag for gamers. That is way older sets seem to do better in terms of lag.
Glad you got a 60fps camera.
so far it seem like 4 frames of inherent lag is the magic number with the 360/SF4.
I still cant get the PS3/SF4 to go lower than 5 frames of input lag even on a crt monitor!!
This is the limitation of the camera method. It can get it down to within about a frame’s accuracy, but that means it can be up to around a frame off also. That’s why you’ll get these “leans.”
A TV isn’t likely to lag at an exact number of frames. A frame is 1/60th of a second, or 16.66(repeating) milliseconds. Two frames of lag would be 33.33(repeating) milliseconds. So what happens if there’s 21ms of lag? How does that show up on screen?
Possibly more importantly, It’s pretty unlikely to sync a camera and the onscreen action perfectly. Your camera records a frame every 16.66 milliseconds. Can you guarantee you’ll hit the button right at one of those 16.66 millisecond intervals? Of course you can’t. So what happens then? Here’s a crass illustration of what I’m talking about.
|--------|--------|--------|--------|--------|--------| Camera
|--------|--------|--------|--------|--------|--------| Recorded action
In this example, when you push the button, you’re already halfway between the frames the camera is recording. How this appears can depend on some things–how close it is to the previous frame, how close it is to the next frame, the game itself, what part of the animation is being recorded, etc. It might look just like the first frame, just like the 2nd frame, or it might be a blurred image halfway between the frames.
Let’s say there’s 25 ms of lag on your TV. So, in an ideal world, you could hit the botton right at the camera records a frame and be in perfect sync with the camera. Just for illustration’s sake we’ll say that whatever game we’re playing has no inherent input lag at all. After one frame, nothing will have changed on screen. After two frames, what would we see?
Well, 25 ms puts us almost right in the middle between 1 and 2 frames of lag. The image will start to change 8.33 milliseconds before the camera records the second frame. Will it actually show up on screen when the camera takes the frame 2 image? I don’t know. It might, or it might not, or it might look like it’s inbetween frames. But it’s easy to see how this could affect the results of a lag test.
Now, take into account that there’s only a small chance of that perfect sync. There is a 16.66 ms range of inaccuracy based on the difference in timing between the camera and the game itself. What if the camera is 12 ms behind the game? What if it’s 7 ms early? You could possibly end up with results that are a frame to a frame and a half off if enough things don’t line up right.
That’s not to say it’s not more accurate than other approaches, but there are still variables at play here, and it’s probably a good idea to not settle for a one run sample here.
Oh, absolutely. I hear what you’re saying. It was obvious that it wasn’t ‘synced’ exactly on a few tests as I simply did not know when to count the start-up frame and whatnot. Like, sometimes it would show the tiniest, slightest blur of the start-up animation. But do I count that? Or the next frame? Needless to say, I will be testing again, hitting stop and record more often to get different ‘syncage’ and then perhaps get a pretty solid average.
I understand what you are saying concerning about the flaw of the 60fps camera test. However as far as I know there is no test to exactly measure the ms lag of a monitor.
the thing is how would you determine that the monitor has 25ms lag in the first place? What method of testing have produce accurate result in milliseconds?
Manufacture doesn’t give out input lag specs, RB2 is worthless, and a the LCD vs CRTs is consistent.
as far as SF4 is concern measuring monitor with frames instead of milliseconds is ideal. The the SF4 frame data wasn’t given by capcom, it was tested independently.