The New Definitive HDTV Lag FAQ

That is just a common panel size for displays that accept 720p. The link you provided even says 1280x720 and mentions that the actual displays are usually bigger. Manufacturers cannot change the SMPTE and ATSC standards at will just because the display is bigger than the signal. I don’t think 768p can even fit into the bandwidth of an ATSC MPEG-2 broadcast signal.

So then the real question is which device is handling the scaling? From what I have found, the 360 will scale and output at native 1366x768, where the PS3 outputs at 1280x720 and the display will scale the image… does this mean that the input lag (not frame rate) will be better on a 360 than a PS3 on a “common” 720p display (i.e. 1366x768)?

Update: Apparently there are no (none that I could find) LCD TV’s (32" up) that have a native resolution of 1280x720. All native 1280x720 displays are either DLP, Plasma or small (under 20") computer displays.

Update Update: Check this out, this is the selection menu from Newegg for their monitor (as in PC) section:

Notice anything missing? It’s like there aren’t even displays that have native resolutions of 1280x720 available.

**[SIZE=5]Asus VE248H **[/SIZE]

Does anybody know if this monitor is legit? Ive heard som issues with ghosting or something. Pls enlighten me.

Im looking for a good monitor but I cant seem to find the standard evo monitor anywhere in my country (Sweden). What is second best?

Read the OP. Read the last page. I would love one of Viewsonics commercial TV that’s virtually lagless. Are all Viewsonics tv meant for that or just the one posted? Any around the 28-32 in. max? It’s not just for modern SF games but for SNES-PS2 games. I go retro and upscaling is totally shit. Please quote my post so I know that you replied.

What about the vh238h? It seems to be the LED backlit variant of the ASUS “evo” monitor. They are the same price on amazon. Was this checked for lag yet? Thanks in advance!

I wish this type of TV made it into production: http://en.wikipedia.org/wiki/Surface-conduction_electron-emitter_display
http://www.slashgear.com/sed-next-generation-flat-screen-display-192136/

Why?
“SEDs combine the advantages of CRTs, namely their high contrast ratios, wide viewing angles and very fast response times, with the packaging advantages of LCD and other flat panel displays.”

No idea if very fast response times means it doesn’t lag, but I would bet that it lagged less than most LCDs.

As has been said a million times now, response time != input lag.

You’d still be upscaling on a digital signage display

Will it be bad? Are all Viewsonics lagless?

I couldn’t tell you, and no.

I’ve been meaning to do this since October, but I never made myself do it til this week. Here you go:
http://dromstruction.com/lag-test-for-led-version-of-the-evo-monitor-vh238h

Instant reaction is a part of life itself, if one even dares to argue against the point that fighting games should not prioritize this as a vital part of any engine, shows a deep ignorance about life itself. Fights are decided in seconds and there are millions of examples of things that would vanish if a non instant reaction time based gameplay is implemented, things that guard resemblance with reality’s freedom of movement, reaction, and you know, possibilities. Anything to which you have to react within 1-10 frames would be lost. I’d see fighting games becoming semi-strategy and hardcore/truly good gamers disappearing and losing interest in them, and their engines degrading in “values” and ideas over time to please casual gamers only.

I see this kind of ideas similar to todays society’s degradation in values due to “open mind” mentalities that are just an usine of trash that should have never been even thought by anyone and kill it over time, with many values and principles being lost and their reasons of being, forgotten little by little.

A bit late to the party I see, and so eager to defend instant reaction times too. However, what you fail to realize is that for the vast majority of gamers, instant reaction in fighting games is already dead.

More people play online than offline, and the ratio is getting bigger as time goes on. For those that do play offline, more and more are playing on HDTV sets. In both scenarios, lag makes reacting to anything within a few frames difficult (if not impossible). An argument can be made that internet service will improve over time, but it will never be completely lag-free since even information sent at light-speed cannot cover long distances instantaneously. The situation with HDTVs is even worse, with all indicators pointing to HDTV lag getting worse as more post-processing is added in newer sets and models. So it doesn’t matter how gamers (hardcore or casual alike) feel about things. Lag is a thing, and it’s here to stay. FG makers can either change their games to function in a modern era where lag exists, or they can bury their heads in the sand and pretend that everyone has easy access to a lagless setup.

This is all similar to a point that Harada made in an interview some weeks ago. It seems fairly obvious and straightforward, but I’m sure that there will be more than a few backwards-thinking members of the FGC pining for the days when real men played real fighting games, and travelling to the arcade always involved walking through knee-deep snow and was uphill both ways.

It shouldn’t be game companies and people degrading their conscience in order to accomodate to the negligence of Tv manufacturers. Sooner or later they will realize this is a factor, gaming keeps growing and growing. With the introduction of Smart Tvs, PC gamers will join the numbers. Also, it will hopefully become another factor that they can improve upon when technologies are in need of more evolution to show and hype for the consumers.

Networks worldwide are all slowly getting closer to an acceptable limit in terms of latency, the future of netcodes in fighting games points towards delay compensation, where you will be able to play ggpo like matches with 1 frame delay for your 100ms latency, and there are LED big size TVs with good enough input lag to choose from, I hope (haven’t read much about this and it is a question I have but I suppose there are some).

Technology has to adapt to reality, not reality to technology. If we gladly accept the opposite, we are heading towards awful ends.

Not to mention, this perception: “more people play online than offline”, from instinct I’d say it’s pretty wrong, but from what is evident, it is actually depending on the country and the game genre.

Nice work. Thanks.

This one would be good for sf4 or any other fighting game ?
[LEFT]Philips 24PFL3507H.[/LEFT]

thanks so much!!! very much appreciated

So, the link for the cable mentioned for PS3 in the first post of this thread gives me a 404 now. I tried looking for a generic HDMI -> VGA cable, but apparently, regular cables won’t work on PS3. Could anyone please tell me where can I get one of those cables for my TV?

Thank you in advance =)!

When I press A, I want Mario to jump RIGHT AT THAT INSTANCE. I will accept no less.

I don’t know how young some of you guys are…maybe some of you are too young to remember instant feedback from the video games we loved to play, but that feeling is VITAL to the whole experience of getting lost in a game. I will trade in all of those pretty, bloated 1080p graphics for the ability to have Mega Man slide and stop on a sub-pixel DIME. This really can’t be explained in words, and like pablofsi said, it is sadly becoming a forgotten relic of gaming.

Gamers were never supposed to be the majority, anyway. Of course there’s nothing we can do about internet related lag as the speed of light isn’t fast enough in many situations, but we’re talking about local display lag. This should have been accounted for in HDTVs LONG before any sort of gimmicky 3D nonsense.