what options do you have as akuma after doing far st.HK but realizing after the 2nd kick that it’s too far to connect into c.jab -> tatsu?
is there any other way to connect the tatsu other than c.mk->fireball-> FADC?
what options do you have as akuma after doing far st.HK but realizing after the 2nd kick that it’s too far to connect into c.jab -> tatsu?
is there any other way to connect the tatsu other than c.mk->fireball-> FADC?
u can try Cr. MkxxFB to end the string, if im too far away i usually dont even bother trying to get anything but rather see how my opponent reacts to me hitting them and follow up/punish accordingly, sometimes u can sneak in a walk up throw on someone who freezes, or punish a mashed SRK, or gain a crossup opportunity on someone who tries to stick out a poke when they know ur too far out. it really just depends on how your opponent reacts to that move.
C.mp xx FB is a little easier and more likely to combo. Sometimes c.mk xx FB won’t combo if you’re too far away. Plus it’s 1 frame which makes it more likely that they can mash out a reversal if you miss the link.
Also, know that against “normal hitbox” characters cr.LK->tatsu will connect from farther away than cr.LP->tatsu.
Yup, online c.mk > hado its really hard to do after a far st.hk, if you aren’t too far away you can try c.mp > heavy tatsu or c.mp> hado fadc into another st.hk and combo from there.
I dunno, there are alot of options… ???
Small DP will usually hit where the jab won’t.
Any suggestion with good Bison?
I am really having a hard-time beating this one guy online with his Bison. The problem is once I get a knock-down and start doing the vortex, he would EX headstomp me, right then and there I loose the advantage or he would EX psycho-crusher (is that the proper name) so he can get to the other side of the screen and loose my advantage again.
On top of that, I always gets hit with his c.mk into scissor kick. His hit-confirm is so good that I’m a afraid to counter his cross-ups. Once that low-kick hits, couple more and goes to a scissor kick. Its kind of frustrating because I cannot punish his blocked-scissor kick too. I just teleport out of the way.
Argh.
Just want to add that in Round 1, if I get a knock-down really early (him without a meter) I can do some pretty good damage… After that… I die. lol…
sounds like you have problems with your footsies. Bison does have very good pokes but you shouldn’t be losing ALL THE TIME to them. Do you poke with c.mp at all? What about c.mk? Are you using c.hp to anti-air his cross-up attempts? (you should be able to do so most of the time on reaction without much issue since bison is a floaty jumper…and if you have ultra are you c.mk Ultra-ing him for constant jump-ins?).
If you are getting hit by c.mk into scissor kicks it means you aren’t blocking low or you are getting counter hit. Counter hit means you need to use c.mkp/cmk as pokes more and non-counterhit you just need to learn to block…
If he is doing EX headstomp to beat your vortex… and it works all the time… it means you actually are not “vortexing”… Do you ever use the palm? Or safe jump? Both of those options will kill that headstomp. Walk underneath the headstomp after he does it and punish him hard with a bnb. And if it turns out he used devils reverse… be ready to c.hp instead. As for ex psycho… there isn’t much you can do about that. A lot of the time I like to do cross-up tatsu on bison because his ex psycho doesn’t auto correct to the cross-up tatsu very well so he usually just goes in the opposite direction from you. Yes, you lose your knockdown if he EX psychos but thats the whole reason he burned a meter to get out of it. If you safe jump the EX psycho you can even punish him…
my guess is that you need to learn akuma a little better cuz if u are being constantly beaten by anyone they are either better than you or you don’t know your character well enough yet. And it sometimes helps on bison to be willing to use FADC meter even on block just to keep pressure up. Do something like c.mp fb FADC s.hp, demonflip kick/throw/palm and see where that gets you.
and on wake-up… mix it up. Do you ever just walk up to him and HP SRK? It works really well on ppl that NEVER block on wake-up or try to tech a suspected throw …
Any good bison will ex pc hitting you ALL the time. (you can block if you palm immediately, but that won’t get you anywhere since he’s totally safe from that range…can’t ultra him if you block point blank)
I mean, bad bisons are easy to beat and you can OS their ass on wakeup alot since they always do the same stuff.
But when playing a good one (one of italy’s best players actually uses bison) that never jumps and always mixes up his wakeup options it can get really frustrating. It’s definitely the character i have the most difficulties applying the vortex to (…blanka is the other one, but he ain’t as annoying footsie wise). His fucking scissors do a lot of chip on a low stamina character like akuma and if he doesn’t get predicatble it’s impossible to do anything other than teleporting (which you can’t do when cornered).
that is why he needs to “see where that gets him.” We are talking about a random online bison neither of us has played so its always good to do things to understand them, whether its the safest thing or not because until the person shows they are countering it, its a viable option against them. Also 1: they won’t ALWAYS have EX, 2: they won’t ALWAYS EX crusher because they need to save meter whenever they can because bison needs the meter on wake-up, 3: You are doing the FADC to try and hit them BEFORE the demon flip as well. The demon flip is mostly just to make it so your FADC at least lost the bison some meter. 4: If you can block you can HP SRK, which beats/trades with EX crusher. 5: they don’t always have their charge and if you are worried about if you have your charge yet wit ha charge character it is a LOT safer just to simply block.
Now its not the best use of meter but sometimes the extra bit of rushdown is all you need to frazzle the opponent. Also… on block… you are at advantage and can start poking rushing down more instead of losing your momentum. In matches with charge characters a lot of the time momentum is the match breaking difference. That and whether or not they have meter or a life lead.
The reason its not that great against bison is if they are ready for a fb in a block string they can just EX scissor you without a second thought… and if you FADC you’ll have 2 less meter as well. But until they prove they can counter it its a good tool since this isn’t a tourney where everyone plays either extra safe or extra sporadic.
a good bison can be a pain though… don’t get me wrong. Its just you really do get an advantage for making him lose his meter more than he gets from you using it up. Its okay for akuma… he doesn’t NEED his meter for offense but dic does need it for his defense.
How exactly should the Chun-Li matchup be played to Akuma’s advantage? And don’t say “dive kick and jump ins rape her free” because this isn’t May 2009 and niggas know how to get around that shit now. Right now my gameplan is to go for the knockdown and try and bait ex sbk if they have meter, empty jump short, or demon flip palm whiff mixups. Problem is, half the time if they mash throw they’re beating my empty jump shorts, and in neutral game I’m getting beaten really badly. It’s pretty hard for me to get the knockdown I need to get the damage because her option select throw techs are extremely good and tough to deal with.
Did you try to beat her ex sbk on wakeup with DF kick? From there she can’t use it safely and is open for mixup imho.
If they’re mashing throw they should never beat yours so I think work on your timing for OS tech.
If she’s one of those that always jumps neutral up and does j.HK when you try to approach, I use ex.airhado to approach and this leads pretty often to a srk when she’s coming down.
If she likes to end her pokes with c.HK use FA for this.
df dive kick doesn’t give you anything for anticipating spinning bird, and just throws you back to neutral game. Ideally, I’d like to get big damage or another knockdown off a baited ex sbk, but still thanks for noting that.
I think there is an issue with my empty jump timing too, but I’m not sure. Are you absolutely sure that throwing doesn’t beat low short? I’ve tried timing it really tight but somehow I get thrown very consistently when I go for empty jump/demon flip palm low shorts.
Are you throwing out those low shorts without OS tech? because you’d be able to tech those grabs if you used cr.lp + cr.lk when you begin hitconfirming a combo.
yeah, I’m not option selecting it. Do you mean you do an option select low short/tech isntead of just the low short? How would you do this?
Just simply use cr.lk + cr.lp to begin your hitconfirming (a low short will come out since it has priority over jab and at the same time you’ll tech your opponent if he’s wakeup throw happy), watch lordofultima’s excellent video: [media=youtube]aHHoGHcgK9k[/media] he explains a lot of things about option selects.
personally, empty jump low shorts are a very small percentage of my mixup against chun. the key is to safe jump os sweep.
the easiest setup which you might already know is off a forward throw. after that throw dash forward twice, then you have tons of choices.
regular hk/hp os sweep(safe jump), cross tatsu(risky until u make them honest with safe jumps), demon flip palm os sweep(my most used one, safejump), demon flip dive kick(not used too often), and df throw after u make them honest.
I would just use the palm or regular safe jump alot on them, then after using that u can occasionally start doing crossup tatsus and demon flip throws. For every other untechable knockdown u just have to learn the timing yourself.
For the neutral game i dont really have any tips, one useful thing ive been practicing is to focus dash through hasan shus on reaction, still not too consistent with it, but its very useful
If you have the time to focus dash through hazanshuu why don’t u punish it with HP.srk instead? Or just do focus attack without dashing out?
How do you follow up after focus dash?
My guess is because focus is quicker To do than SRK. Ie pressing two buttons together is quicker than doing a motion and then pressing a button.