Here:
HANZO & FUUMA
HANZO: Connect with his C/D Ninpo Kohrin Kazan (qcb+any), then motion
f,d,df+AE anytime after.
- Hanzo starts with a close range knife slash.
FUUMA: Connect with his Satsu Chouken throw (hcb+C when near), then motion
qcf,qcf+CE anytime after.
- Fuuma starts with a close range knife slash.
Do you want anyone else(like the WHOLE cast)?
EDIT: Here’s anyone else:
YUKI & AI
YUKI: Perform the A,B, and Start Memory Card Slash(d,d+A/B/Start) moves, then
motion qcf,hcb+AE before any of the Memory Card Slashes wear off.
- Yuki starts with a ground-launched Riding Hero. Upon hitting, Yuki and Ai
form Atomic Guy, while opponent is left juggled.
- You can move around and attack with Atomic Guy, but he splits back to Yuki
and Ai automatically after around 5 seconds, or if he is hit.
- All of Atomic Guy’s moves are unblockable. The Megaton Spark works similar
to Ai’s Lightning Ball and Atomic Guy is invincible during the move. Using
it returns Yuki to normal.
ATOMIC GUY
Press P Atomic Punch
Press K Atomic Sliding
any in air Atomic Straight
Press ABC Megaton Spark
b,b Cancel (Returns Yuki to normal)
- After transforming in the corner, you can connect an Atomic Sliding into an
Atomic Punch and finish off with the Megaton Spark for an easy combo.
AI: Perform a Lightning Ball (ABC while on Joy Joy Balloon), then motion
qcb,qcb+CE after getting off the balloon.
- Ai starts by pulling out a gun similar to Marco’s Heavy Machine gun,can hit up close and gun can trigger the SDA from full-screen(thx 2 Shiki)
KYO & IORI
KYO: Connect with new Dokugami chain (qcf+C,qcf+C,qcf+A,qcf+K,hcb+C), then
motion qcb,hcf+AE.
- Kyo starts with a dashing (D) Hikigane, which can combo from his Dokugami
chain in the corner.
IORI: Connect with his Ya Sakazuki DM (qcb,hcf+P), then motion qcf,qcf+CE.
- Iori starts with his LDM from KOF2003 (except this isn’t an overhead). This
is probably the easiest Special D-Assault to connect with, since opponent
is unable to move.
KAEDE & MORIYA
KAEDE: Super Cancel his Shinmei Renjin Zan (qcb+P) into either DM (which does
not have to hit), then motion d,d+AE anytime after.
- Kaede starts with a close C slash.
MORIYA: Perform his Taitou Hogetsu (b,d,db+A/B/C), then motion f,hcf+CE.
- Moriya starts with his Ittou (df+A) slash.
- Good luck getting the Taitou Hogetsu to launch in the first place, as it
requires very strict motioning.
TERRY BOGARD & ROCK HOWARD
TERRY: Perform a Charge Run (hcf+K) without the Charge Kick, then motion
b,f,f+AE anytime after. Terry must complete the run animation.
- Terry starts with a Rising Upper, which has poor range, but comes out
pretty fast.
ROCK: Perform a Rage Run: Type Shift (qcb+D) and successfully switch sides,
then motion b,d,db+CE anytime after.
- Rock starts with the (A) Rising Tackle, and all 3 hits must connect on
opponent on the ground for the rest of the move to launch. Despite the
animation, the move has no priority whatsoever.
HAOHMARU & GENJURO
HAOHMARU: Activate the Ikari Bakuha (ABC), then motion df,df+AE before its
effects wear off.
- Haohmaru starts with his close C slash.
GENJURO: Activate the Ikari Bakuha (ABC), then motion f,b,f+CE before its
effects wear off.
- Genjuro starts with a far B slash.
MR. KARATE & ROBERT GARCIA
MR. KARATE: Connect a Tenchi Haoh Ken (qcf,qcf+P), then motion qcf,b,f+AE
anytime after.
- Mr. Karate starts by stepping forward with a punch (the 1st hit of his
Buryoko Ranbu minus the autoguard).
ROBERT: Connect a Hien Senpuu Kyaku Finisher (qcb+K 4 times, qcf+K), then
motion qcb,f,b+CE anytime after.
- Robert starts with his Ura Ken backfist.
LATE EDIT: Anyone not on the list doesn’t have a SDA. Just a heads up.