They can’t use those themes. Those songs are from generic music libraries that big companies and movie studios use for trailers. They appear in all sorts of trailers not just Street Fighter.
And I wouldn’t want them to use them anyways. It’s just be another game that got ruined with cinematic Hollywood trash music that’s not meant to be listened to outside of action scenes. It’d completely remove the musical identity of street fighter.
I made a music mod implementing a few of those trailer songs. Nash, Karin and maybe one or two more. Might add in Akuma.
It had tracks from KOF, GG, Tekken, SF Ex, Fighting Layer, Kensei Sacred Fist and VF. When I finally unlock the last two stages that I need, i’ll get working on the last few dlc stages/characters.
I think most of the music in this game is okay. Some are great, some are not. But I would definitely love to see the old EX tunes back. I miss that badass Rising Dragon theme. It would be great if you could add your own music to the game as in Tekken Tag 2.
God-awful elevator music on practically every stage. At least IV had a couple of memorable tunes, this game has none. Listen to the Ryu, Ken and Guile themes from SFII and tell me V has even decent music. The soundtrack is as bad as the mechanics of the game. Utter trash.
Sounds depressing for a fighting game theme song, or maybe sleep inducing. It might be a decent composure outside of the gameplay to some regard, but to hear this as fighting game music for Street Fighter is off-settling for a battle theme imo. The same situation applies with Juri’s theme.
From listening to a lot of the themes SFV has to offer, it doesn’t even feel like SFV has a clear set-in-stone decision of what genre of music it should primarily focus on. At one instance, it was rock, then it became orchestra, then they tried mellow upbeat electronic, followed by dubstep-like music… etc. Although, basic synthesizers doesn’t seem to be commonly used in SFV… and this was commonly used for almost every SF game with some exceptions like 3S, but even that game used synths sparingly in most bgms (usually fitting the DNB environment).