The most solid "casual" fighting game ever?

What is a “casual” fighting game? It sounds redundant because pretty much all major fighting games are meant to appeal to casual players. Even though we may take them seriously, we are a very small portion of the people who actually buy these games. At the same time it seems wrong to label a game as only “casual” when pretty much all fighting games are enjoyed in different ways by different groups of people(casual, competitive, and everything in between).

Bloodstorm and Time Killers.

digimon rumble arena 2

that game is playstation allstars with high/low blocking

TMNT:TF

That game is probably better than half the games out today. No joke; for w/e reason Konami decided that it was going to make a godlike fighting game with the turtles license.

One of those THQ UFC (can’t vouch for the EA ones). They’re pretty casual and solid.

toshinden was the most casual game ever, a 50/50 split between street fighter and tekken which was so much damn fun but didnt have enough depth to it to make it hyper competitive. Pretty sure it had a few troll characters in it too which meant choosing anybody else except for lols was foolhardy.

Wow… 48 posts and not one mentioning Shaq Fu.
I am disappoint.

any and all of the treasure fighting games

yuyu hakusho for the mega drive

versus mode in guardian heroes for saturn

bleach DS and bleach DS 2nd. really good stuff, and very true to all of the respective series.

lol at people calling virtual on and gundam vs series casual

OH!

and jump superstars and jump ultimate stars. most fun platforming/smash style movement but with crazy assist gameplay

Erghiez is pretty solid for a casual 3d fighter.

Casual as in best bad games or game that was marketed as shallow but ended up deep?

If we’re talking about best bad games SF2 Koryu is fucking amazing. Like nobody knows you can cancel hitstun with specials because of how the air specials hack works but that and the mid-game character switching gives it mind-blowing broken strats and mindgames. Honorable mention to DBZ Taigetsu on the GBA for being so bad that it’s good.

If we’re talking about accidentally good games SSBM takes the lead by far. SSB64 is floaty and has a ridiculous amounts of hitstun so it’s really fun but not that technical or deep. SSBB is a clusterfuck. Jump Ultimate Stars is a cool game, most of the depth breaks down to the deck building but that’s fine because there’s hundreds of cards. Naruto Clash of Ninja and Bleach DS are crazy good series, but I’d hestitate to call them casual because CoN devs actually asked top players to playtest all of their games and Bleach DS resembles Blazblue/MvC2 at its roots and the second game is in part a balance patch.

Wavedashing in SSBM is 10 frames of landing lag + jump squat animation on the ground and short time in the air, hardly instantanous and it kinda looks like a ground dash IMO. Shines are jump-cancelable in Melee, shine-cancelling is actually the Smash 64 tech.

You misspelled MvC2.

MvC2

Dunno why Smash is showing up so much, did people forget we are talking about fighting games?

MvC2 metagame got crazy with airdash/fly shinnanigans, guard breaks, and doubles snapbacks but with the huge progression and assist mechanics overhaul from MvC1 was it really that much of an accident?

Budokai 3 is definitely up there. People who don’t know how to play the game can activate hyper mode and get hype over Dragon Rushes. People who know the mechanics can get hype over intense combos.

MvC2 the way it’s played at high levels is purely accidental.