The most balanced fighting game ever

Urban Champion?

then you have to throw in matrix, scrubclops, duc, etc…

But grappling is not viable, bulldogging is not viable and footsie superiority is not viable. Half the playstiles in SF do not work at all. One can not really put SF and crossover series in the same niche.

LOL wut??? The fuck is this shit
Rushdown, keepaway, zoner, 3 styles yeaaaaaaah… nup
I swear to god, those mvc2 fans like to make the dumbest assertions, and i thought that the 3s fans were bad

You came late to the party bro.

Super had shit balance, really… For starters, 8 out of10 introduced characters ranged from mediocre to crap. People were just still figuring things in the game and we dodged bullets(as in, people not realizing how good Fei was till much later, Akuma underrated for not being as stupid as vanilla, similar for Seth, Cammy was not abused almost at all etc). Then, you had quite a few 7-3 match-ups across the board. AE actually condensed tiers quite a bit, but people were too busy crying about the twins. Not that much viability for all playstyles either.

2012 is the most balanced version of the game by far, and it’s not the most balanced on this gen either way.

who cares, saying that mvc2 is balanced or that has balance in play styles like some mvc2 fans want to proclaim now is utterly stupid.

1 character being superior to the rest doesn’t make a game unbalanced…
So no, Petshop doesn’t make Jojo unbalanced.

It’s the only game that each of the top tiers excel at one or two of the styles and can flow from one style to another. Sure, you can have a rushdown Guile in SSF4, but it’s not nearly as scary as a rushdown Seth.
A rushdown Sentinel is as scary as Storm and Magneto, and before you know it, back dash and now he’s spitting and locking you down with assists and shit… Spiral throws shit around and you get used to blocking and escaping the trap, and then what… she’s teleporting after you and locking you into her swords for easy ticks into metamorph. Storm trijumps you and runs circles around you, and then she’s off the screen throwing typhoons down. Magneto rushes you down, you escape, and tk em disrupters with assists, plowing through everything. There is no character in that top 10-15 characters that can’t play all 3 play styles. Show me a zoning Zangief or a runaway Yun, and I’ll concede to your opinion.

You also fail at knowing what playstyles exist in Marvel 2. Yes, you have rushdown, zoning, and runaway, but at the same time, you have hybrids of each. Magneto is a perfect example of zoning and rushdown, Cable of runaway and zoning, Strider of zoning and rush, Storm of run and rush… Then you have basics… Psylocke is a very footsies, ST style of character. You play ground games and hit confirm off of c.lk a lot and use tick throws. There’s no “right or wrong” way to play Marvel. You have matchup data and shit, but it’s not as in-depth as Street Fighter. You use the character the way you want to win. Josh Wigfall used to have this really patient Magneto that wouldn’t rush you immediately, but would use his speed to counter your stupid mistakes. Yipes uses his speed to overwhelm you completely. Sanford plays a rushdown Storm. Justin plays a runaway Storm. Clockwork plays a rushdown Strider, and others play trapping Strider. Everybody plays their characters differently.

It’s not like when I play Super Turbo, my main being Blanka and I come across matchups…
Guile - ok, slide under booms and make sure you’re at x-distance or you get countered, stay at this range… blah blah.
Zangief - stay at sweep distance and 90% of your attacks are s.mp and c.hk…
etc. etc.

Magneto matchups…
Sent - stay on his fucking ass.
Storm - don’t get in her s.hk range.
Cable - get under him.

dont forget about dat trap/lockdown playstyle :coffee: its not just spiral or strider either, what you know about storm variety assist plus bullets?

I used to use Cable / Storm Variety / Blackheart… My first team… Took 3rd at a CTF tournament with it. :slight_smile:

Where does Anak/Sim/AA assist(Usually Son Son) fit in this mvc2 team talk?

People who think the argument for MvC2 as balanced is stupid need to study the game. You can’t just look at the game and say “40 characters are useless, it’s nowhere near balanced”, you are missing out on what made high-level MvC2.

Anak/Sim/Cyclops is a very solid mid-tier team.
It can rush, but since Anak has low defense, you can play safe too, leaning on that Cyclops a lot. With that assist, Dhalsim can play side tricks in flight mode leading to his infinite, and use his limbs for zoning and trapping. His RH xx fireball + Anak assist is a nasty and annoying lockdown that when somebody jumps, Sim can sj.HK and put them back down - cancel to flight and use Cyclops. Anak has that really quick overhead too that with Cyclops, you can get his cobra super out. If you’re in the corner and time it so that the cobras hit high, you can actually lk when the super recovers and get another super out. It’s 80%+ by itself. Nasty rush, nasty zoning, only hindered by the fact that Anak has super low defense and the overall execution requirement for Sim is super high.

Rushdown, zoning, runaway, touch of death, offensive lockdown/trap, defensive lockdown/trap, what else did I miss.

It is a weak, flawed argument. That’s like saying CE, HF and ST are all balanced, because Guile, Dhalsim, Sim, Vega, Sagat, Chun and/or Balrog (depending on the game) can play different styles. WTF. That’s precisely the problem.

Because honestly, playstyle balance matters more than chafacter balance. It’s those games that have multiple viable playstyles, even if it’s only limited to the upper tiers that end up being enjoyable at high levels.

Honestly… That’s precisely why I think all three of those games are balanced… ST isn’t a Gat/Claw/Boxer/Sim show by any means… The fact that you can change your play style makes the game balanced within itself and causes formerly good matchups to become bad matchups. It forces you to play diversely or lose. A truly unbalanced game would not only have characters with clearly defined tiers, there would also be no room to modify tactics for various situations. You have good and bad matchups in every game, only it SEEMS more diverse in a one-v-one game. You can see that Gief has a slight advantage against Ryu in ST, regardless of tiers by watching the matchups… The problem with MvC2 and not being able to see it is something like this… Psylocke clearly beats Cable… But putting Psylocke on point against team Scrub with Cable on point, Psylocke loses because she loses to the assists and the team dynamics.
If you leave the mindset that you only see 14 characters maximum and realize that you see dozens upon dozens of teams, it looks a lot less unbalanced… and anybody that knows Marvel 2, knows something about team dynamics… For example, MSS with Sent on Projectile plays very differently than putting him on drones, and that’s an assist change. ROW plays entirely different than MSS, and that’s a single character change. Reverse Row plays entirely different than ROW, and that’s an order change. Combinations of the same top tier characters, but the teams are so different, it’s not like picking Ryu or Ken… It’s like picking Ryu, Blanka, or T.Hawk… They’re very different.

But you don’t know anything about MvC2, that’s the point.

Also you missed the context, badly.

If we say VF is close to perfect balance, is it because 100% of the roster is viable? If we don’t put it into a percentage and leave it as a raw number of 19, pretty sure MvC2 has a similar number of viable known team combinations (order and assist matter).

*whooooooowat? *She’s Chun-lite pretty much. Not a lot of people pick her because they’d rather just play Chun… And in my opinion, if you want to win, Chun is more fun.