The Monster Hunter Thread: A Whole New World

I DIDNT GET SHIT :frowning:

I got it on the capture mission for the go-getters. I haven’t found materials like plates as hard to get in this game as others.

Farming Kirin Thundrhorns is still tedious. It’s not hard to break it, the fight just goes for ten years.

It was worth it though. The Kirin Thunderpike is insane. Not only does it do mental amounts of damage it looks awesome and has crazy reach.

Charlie Brown: I got a rock.

I still take my Switch everywhere and play Monster Hunter XX…but lately I’ve been wishing for a Switch exclusive update to the X series that adds a ā€œWorldā€ Hunter Style. Simply a style that makes your weapons function the way they do in MHW. And few ported monsters. Hey, had a thought: the Sapphire Star the leader refers to…I’ve seen that in XX, and it’s nothing to pray to. It’s a freakin Valfalk. Does this game take place before/during XX or is the X series considered to have never really occurred in the MH canon?

The Commander went to the New World 50 years before you do. Past that I’m not sure.

I’m liking the open maps. It takes getting used to not running between zones but I feel once you get used to tracking and using your map it’s better.

The open maps are amazing. This game has innovated the series in a way that’s long overdue IMO. This game is everything I’ve ever wanted in MH, goddamn. I’ll say, I was hoping we’d get a new weapon as it seems like it was time for another one but it’s no big deal.

How is the HR difficulty so far??? I hadn’t played for 3 years but after a weekend marathon I’ve really gotten my mojo back and I’m wrecking everything.

Just started playing. I have to say i didn’t expect the game to look as good as it does.

Capcom did this JUST right. A single misstep would have doomed this franchise’s future.

Maybe in the West. Monster Hunter sells like hotcakes in the East, I doubt that would have changed.

Right? Dat MT Framework. It makes me wish Capcom didn’t drop the custom engine they were going to use for this gen.

Imagine the potential of a Dragon’s Dogma 2. :prayer:

Will there be any way to get a rough estimate on how many new fans this game creates in the west?

Low level quests are easier. It doesn’t have a town/city, the monsters just scale based on how many people are in the game. It’s ultimately easier in a full party but single player the Monsters aren’t as hard. In other games Ratholos is just Ratholos. Single or multi.

Eventually they’ll introduce some bullshit hard events and high level quests for vets. Some newer players are already struggling with basic stuff.

It’s sold over 5 million copies. So a fair few.

After playing 200 hours of MHP3rd leading upto World I’d say the difficulty is around the same, but the reason a lot of previous players are having an easier time is because we’ve seen this song and dance before. Your first few ranks can be rough as new/returning player but once you get nuances everything just clicks nicely.

As for HR difficulty, it’s def a few notches up. Higher damage, some mobs are more aggressive, etc. I’m sure there’ll be some proper bullshit later on though.

Where is everyone up to right now? I need to do some farming runs but if anyone does get stuck I’m HR11 and don’t mind re-doing older quests.

I just got to HR6. I spend most of my time farming.

Thoughts:
[list]
[*] R1 vs R2 for guard/sprint stuffs

  • Preference really. but it may make a difference for one’s playstyle config.
  • I use R1 for guard (with R2 for sprint stuffs); transitions to ā€˜Guard’, ā€˜Dash Attack’, ā€˜Counter Thrust’, and ā€˜Guard Dash’ all feel natural and familiar with R1 setup, to me anyway.

[*] New moves

  • Forward Step is a really nice movement option addition.
  • ā€˜Power Guard’ is a nice option to use to diminish pushback during a guard reaction, when applicable.
  • For ā€˜Dash Attacks’, being able to sidestep and 180-degree turn adds to mobility/positioning stuffs.
  • The addition of a ā€˜Finishing Twin Thrust’ (after a ā€˜Dash Attack’ charge level-up) is nice, but YMMV.
  • ā€˜Leaping Thrust’ (after a ā€˜Guard Dash’) is a nice (multi-hit) attack option, though YMMV.
    [/list]

IMO, using the Lance w/ all the new movement options feels really good.

I hardly notice forward step as I still 180 backhop or use advancing guard. The one time I notice it a lot is when I want to advancing guard, dash, advancing guard to close distance without either charging or going into an attack.

The sidehops on the charge are really useful.

The power guard letting you go straight into a charged counter thrust makes for some interesting punishes. There seems to be some timing specific stuff with it as well like perfect counters but that’s going to take some time to figure out.

I need to get some more gear with it. Right now I’m using LVL 3 Divine Blessing with elemental damage, attack damage and a health boost. I have some specialised gear but not enough to really explore it. The Mantles seem to give good mileage though. The damage absorption one is a natural fit but the jump one is really useful for sticking charge jump attacks. You kind of figure out shenanigans with it on some maps as well.

Is monster Hunter 4 ultimate for 3ds worth buying right now?

If youre planning on getting MHW anytime soon probably not. It’s still a great game though. If you wanna scratch that MH itch, get it. I last played it about a month ago and there were still people playing multi