Since there’s a thread talking about Tiers, I thought it would be good to start another that talks about the less significant people in CvS2.
You can also post some suggestions on how to play them better, correct some of my errors… and even suggest what they should improve when (if ever) a CvS3 comes out.
These Range from Tiers 3 down to Tier 5
Mid Tiers: These are not really bad ones, they can work with the best of them, except they have to give more effort than the Top or semi-top tiers, but they can go toe to toe if played accordingly to how they’re supposed to play
Highest mid Tier IMO: Akuma
despite his weakness in vitality, his versatility gives him a deciding edge over most of the third raters.
Not in order
Morrigan: With or without Dash she’s almost on top of the mid-tiers list if not for her vitality (well the same can be said about Akuma too but he’s more versatile IMO because despite lacking chains, he can go from one move to another, can survive an in close-fight, can zone, and can rush better)
Terry Bogard: It sucks to see him in Tier 3 but I guess that’s him… because you often spend time blocking a move with more priority, getting a knockdown or getting a close fierce works best for this guy, otherwise stay grounded… the air is definetely not his best friend…
If it weren’t for SEVERE problem matches with chun li, Sagat, Blanka, Bison, Yamazaki, and Vega he would at least be at the bottom of the Tier 2.
Ryo: He’s IMO tied with Terry, he has an edge in a case that he doesn’t have that much bad matches as terry does, but compensates (against his favor) by not having significant strenghts (outside of only a level 2 in C-Groove), a Poor Man’s shoto. but the damage he does with his normal moves clearly prevents him from falling down to Tier 4.
Rolento: He’s actually very VERY good, the only reason IMO he’s Tier 3 for me is because he’s hard to use, and easeness of use DOES contribute to tiering.
Vice: Knowing to use the right tools at the right time spells Tier 3 for this former good character. has good linking possibilities, decent defensive options, a cross-up. but of course you just can’t rush with her the same way she can be used to in CvS1.
Eagle: Good chipping capabilties, good range and good damage, too bad average priotity and slow speed sinks him to Tier 3.
Todoh: Todoh is almost as good as rolento (although IMO easier to use) but being so predictable and having only limited offensive strats downgrade him to the third grade
Mai: If her jump was much better, then she’d be Tier 2
Yun: slightly above King because he’s more annoying.
King: The Lower-mid Tier character, she’d still confined in Mid because she can still annoy a lot of people if you know what you’re doing, she still has some options to keep you out, a fast super and a good roll. she’s lower mid obviously because she takes damage like hell, and with the lack of range and priority.
LIMBO TIER: Rugal
As of now It’s either he’s the tied with king as the lowest mid-tier or the best lower tier (both not a title to be proud of)
Big Damage and all but gets guard crushed very often, and he can’t outpoke more than half the characters in the game, a bad jump, very slow, and below average priority.
oh I forgot, once your opponent knows you’ve got a super it’s easier for them to keep you out than it is for you to even land just one hit that leads to a damaging combo…
sorry but even his high vitality doesn’t save him from this.
Lower Tier (Tier 4): Being outclassed by a majority of characters in the game YET not totally hopeless.
Benimaru: you have to build meter here and there and keep a good keep-away game, landing a cross-up is not as practical as it was before, and he rarely has a chipping game, sweep is lowed down and priorities reduced from CvS1, his ground speed is OK but his jump mostly gets you in the wrong places in the wrong time more often than not. you don’t have many options that go froma ground barrage to a special move, and most of them are either too short ranged (pushes you too far) or susceptible to error (Iaido kick anyone)
Maki: I dunno I really never found her as a threat outside of well attempted dash moves even when I’m using a new character for practices.
Yuri: Poor Man’s Sakura, reduced priority, dinky range, lack of combos and takes damage like shit.
Bottom Tiers (Tier 5)
Anyone want a donut???
Kyosuke: nuff said
Dan: I guess the name speaks for itself.
I know I have forgotten some chars, and I’m not saying this is definite, this is just based on what I see everyday so far.
I’ll post my own “improvements” later on…