The Melty Blood : Act Cadenza (PS2) thread~

Sion vs Nero is getting kinda tiring to watch though. Almost 20 matches. @_@ Hopefully there will be a big surge of new ver.B matches in the near future.

The button on the HUD for damage reduction will turn blue for a successful button press and red for a failed one. If you know the rhythm for a certain combo it shouldn’t be too difficult but when you include supers that hit like a gazillion times you’ll probably mash for dear life.

Hay guys there’s plenty of space in the Arcana Heart thread.

That’s what’s Japan has moved to.

I hear you. I made it up to match #10 and stopped. :shake:

@MasterChibi:
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2:02 I saw **that **coming :lame:. stupid french-jap maidz.

God damn it Hisui is so fucking stupid ass random, I can’t make sense of that match at all. My head hurts, seriously.

And yeah I found emuchina through kubo’s subscriptions so I’ve already added him as well.

That Overture tournament was a national huh? If so, then that’s pretty interesting to see Niga to opt for Akiha instead of Sion. His Akiha pretty good…

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Slayer player gUd!

It’s surprising to see Niga play someone other than Sion.

Double Post. I know…gay

HUGE NEKID BOOBIEZZZ!!!:looney: :wow: :pray:
ok, that should have got your attention.

I case you guys havent noticed (some probably dont care) I have left some valuable information in my sig. Yes, there is a Melty Blood Act Cadenza channel open to all you bubz out there so come (no pun intended) and join already so you can get schooled (or school) the public about MBAC randomness.

One of the head ops (Veteru) holds mucho knowlegde about pretty much all aspects of the MB relm and im sure he would be willing to help out any A-cups (noobz) as well as share top-secret advanced info w/ the B and C-cups (intermediate/advanced?). **

#MBAC would also be a fine place to exchange vid updates and any new info or tricks you may have with others.

Uhh one thing. Please keep the chan MB related. Try not to come in there and fag it up with random anime talk. Shit’s hella gay.

**in case youre wondering, Japan falls into DD~G-cup in MB…too bad their women dont lololol. I make a funny

GONNNNG :china:

~ZtB

ZTB: It’s HUGE NEKKID BUBZ, get it right.

Also, TGA officially has MB:AC ver.B, for the zero people that live near there.

Chibi should be there to arpe some nubs during the ranbat, and I’ll try my best to not go two and out during the tournament (but considering who I have lost to, I can not find any more spectacular ways to lose… can I?)

I have no fucking idea if I’ll be able to get footage from this ranbat or not. Actually, I’m fairly sure I will not be able to, as I can not get a feed from the cabinet. :\

I’ll have my camcorder with me, so I’ll record what I can.

:smiley:

Splitting off from the ‘custom music in MvC2’ thread.

Not to hijack the thread completely, but I figured out what the hell everything in MB is compressed under.

They’re using CRI’s ROFS as a virtual file system, and I’m nearly certain the actual music tracks are in ADX format.

Found the file format (in Japanese). Apparently this mounts straight as an ISO out of Daemon tools? I tried it with Alcohol 120% (because Daemon Tools never works right on this machine), and it didn’t work. :\

However, the tool on the format page was able to spit out the address locations and files of everything.


No = 1, file size = 0x0000f800, file name = A
No = 2, file size = 0x001ca000, file name = BGMME00.ADX
No = 3, file size = 0x00396000, file name = BGMME01.ADX
No = 4, file size = 0x00372000, file name = BGMME02.ADX
No = 5, file size = 0x00345800, file name = BGMME03.ADX
No = 6, file size = 0x002dd000, file name = BGMME05.ADX
No = 7, file size = 0x00279800, file name = BGMME06.ADX
No = 8, file size = 0x00393800, file name = BGMME07.ADX
No = 9, file size = 0x00393800, file name = BGMME08.ADX
No = 10, file size = 0x00347000, file name = BGMME09.ADX
No = 11, file size = 0x002ad800, file name = BGMME10.ADX
No = 12, file size = 0x00392800, file name = BGMME13.ADX
No = 13, file size = 0x002c6000, file name = BGMME16.ADX
No = 14, file size = 0x00296000, file name = BGMME17.ADX
No = 15, file size = 0x00444000, file name = BGMME18.ADX
No = 16, file size = 0x0038c000, file name = BGMME19.ADX
No = 17, file size = 0x0042a000, file name = BGMME20.ADX
No = 18, file size = 0x00348000, file name = BGMME21.ADX
No = 19, file size = 0x002d2000, file name = BGMME22.ADX
No = 20, file size = 0x0030c000, file name = BGMME23.ADX
No = 21, file size = 0x002ed800, file name = BGMME24.ADX
No = 22, file size = 0x002f0000, file name = BGMME25.ADX
No = 23, file size = 0x0033c800, file name = BGMME26.ADX
No = 24, file size = 0x002fd800, file name = BGMME27.ADX
No = 25, file size = 0x00072800, file name = BGMME71.ADX
No = 26, file size = 0x000c4800, file name = BGMME72.ADX
No = 27, file size = 0x000b4000, file name = BGMME73.ADX
No = 28, file size = 0x000c9000, file name = BGMME74.ADX
No = 29, file size = 0x000d3000, file name = BGMME80.ADX
No = 30, file size = 0x00048c2e, file name = BGMME81.ADX
No = 31, file size = 0x00096800, file name = BGMME82.ADX
No = 32, file size = 0x00064de6, file name = BGMME83.ADX
No = 33, file size = 0x00049606, file name = BGMME84.ADX
No = 34, file size = 0x0007e000, file name = BGMME85.ADX
No = 35, file size = 0x005e5d12, file name = BGMME90.ADX
No = 36, file size = 0x0062c116, file name = BGMME91.ADX
No = 37, file size = 0x0007e000, file name = BGMME98.ADX
No = 38, file size = 0x000c5000, file name = BGMME99.ADX
No = 39, file size = 0x00007000, file name = D
No = 40, file size = 0x00009000, file name = D
No = 41, file size = 0x00001800, file name = H
No = 42, file size = 0x019d1000, file name = P00OPE00.SFD
No = 43, file size = 0x00186000, file name = P00RAN00.SFD
No = 44, file size = 0x001e0000, file name = SE.AFS
No = 45, file size = 0x00001000, file name = S
No = 46, file size = 0x0000e000, file name = S
No = 47, file size = 0x00000800, file name = S

Now what file is actually what (actually I’m nearly certain I have some of these BGM and stage associations wrong, but 1-27 are the stage BGMs):


file_name=BGMME00.ADX, start_addr=0x2204a800, file_size=1875968, desc=intro
file_name=BGMME01.ADX, start_addr=0x22214800, file_size=3760128, desc=sion stage bgm
file_name=BGMME02.ADX, start_addr=0x225aa800, file_size=3612672, desc=akiha stage bgm
file_name=BGMME03.ADX, start_addr=0x2291c800, file_size=3430400, desc=v.akiha stage bgm
file_name=BGMME05.ADX, start_addr=0x22c62000, file_size=3002368, desc=arc stage bgm
file_name=BGMME06.ADX, start_addr=0x22f3f000, file_size=2594816, desc=v.sion stage bgm
file_name=BGMME07.ADX, start_addr=0x231b8800, file_size=3749888, desc=wakaira stage bgm
file_name=BGMME08.ADX, start_addr=0x2354c000, file_size=3749888
file_name=BGMME09.ADX, start_addr=0x238df800, file_size=3436544, desc=kohaku stage bgm
file_name=BGMME10.ADX, start_addr=0x23c26800, file_size=2807808, 
file_name=BGMME13.ADX, start_addr=0x23ed4000, file_size=3745792, 
file_name=BGMME16.ADX, start_addr=0x24266800, file_size=2908160, desc=len stage bgm
file_name=BGMME17.ADX, start_addr=0x2452c800, file_size=2711552, desc=nanaya stage bgm
file_name=BGMME18.ADX, start_addr=0x247c2800, file_size=4472832, desc=shiki stage bgm
file_name=BGMME19.ADX, start_addr=0x24c06800, file_size=3719168, desc=white len stage bgm
file_name=BGMME20.ADX, start_addr=0x24f92800, file_size=4366336, desc=aoko stage bgm
file_name=BGMME21.ADX, start_addr=0x253bc800, file_size=3440640, desc=ciel stage bgm
file_name=BGMME22.ADX, start_addr=0x25704800, file_size=2957312, desc=mecha-hisui stage bgm
file_name=BGMME23.ADX, start_addr=0x259d6800, file_size=3194880, desc=neco-arc stage bgm
file_name=BGMME24.ADX, start_addr=0x25ce2800, file_size=3069952, desc=miyako stage bgm
file_name=BGMME25.ADX, start_addr=0x25fd0000, file_size=3080192, desc=hisui stage bgm
file_name=BGMME26.ADX, start_addr=0x262c0000, file_size=3393536, desc=kouma stage bgm
file_name=BGMME27.ADX, start_addr=0x265fc800, file_size=3135488, desc=satsuki stage bgm
file_name=BGMME71.ADX, start_addr=0x268fa000, file_size=468992, desc=story dialog loop 1
file_name=BGMME72.ADX, start_addr=0x2696c800, file_size=804864, desc=story dialog loop 2
file_name=BGMME73.ADX, start_addr=0x26a31000, file_size=737280, desc=story dialog loop 3
file_name=BGMME74.ADX, start_addr=0x26ae5000, file_size=823296, desc=story dialog loop 4
file_name=BGMME80.ADX, start_addr=0x26bae000, file_size=864256, desc=special menu idle
file_name=BGMME81.ADX, start_addr=0x26c81000, file_size=298030, desc=new challenger
file_name=BGMME82.ADX, start_addr=0x26cca000, file_size=616448, desc=sp continue
file_name=BGMME83.ADX, start_addr=0x26d60800, file_size=413158, desc=sp game over
file_name=BGMME84.ADX, start_addr=0x26dc5800, file_size=300550, desc=pre-fight intro
file_name=BGMME85.ADX, start_addr=0x26e0f000, file_size=516096, desc=sp between stage tween
file_name=BGMME90.ADX, start_addr=0x26e8d000, file_size=6184210, desc=ending
file_name=BGMME91.ADX, start_addr=0x27473000, file_size=6471958, desc=?
file_name=BGMME98.ADX, start_addr=0x27a9f800, file_size=516096, desc=post-fight outro
file_name=BGMME99.ADX, start_addr=0x27b1d800, file_size=806912, desc=character select

I can compress these to WAVs and even reconvert WAVs to back to ADX (even with correct looping points), but I need to somehow get these files back into in the VFS.

Can I expect there to be a price drop or a sale on this game soon?

Not really, unless the place selling them does so of their own accord, it is an import after all.

;p

I bought it for 63 right now. Is that fine?

Yes, that’s how much I paid :O!

I wouldn’t worry about price drops now considering that the new ver. B will be heading to ps2.

Ok, I’ve never played this game and I wanted to know if the feel of it could be compared to another well-known fighting game.

And why does it seem like all the characters have an “alter-ego” of sorts? Len and then white len? Arcueid (sp?) and Red Arc? NEKO ARC!?!

bubbzbzbubzbubz

lemme eat that pizza then eat her bubz, chibi
gawd i’m so hungry gawd
bubz

White len brings it up to 4 doubles, not counting joke characters. Its a little more different than going from ryu to evil ryu, but not quite as different as sol to holy order sol, if that helps.

bubz? what bubz