So after playing with him all week, here are some things I picked up, starting with some combos(note that these aren’t corner combos or use EX as I feel those combos are counter to megaman’s game)
BnB: c.lp(x3), c.lk, s.mk, s.hp, launcher
Does around 180dmg which is not a lot and ends in a launcher but as megaman if you’re close enough to your opponent to do this then you want to tag out anyway =p
Punish: s.hp, uppercut, c.lk, buster
Good damage(290) and puts the opponent at the perfect distance. Follow up with hp.ice blaster for pressure on wakeup.
I originally wanted to to constantly combo into a sweep then get the wakeup pressure with iceblaster/thunderbeam but sweep puts you too close and both of those specials will whiff. Megaman doesn’t have a reliable knockdown that puts you in a position for setups with iceblaster/thunderbeam which is a huge letdown because I think that this is where megaman would shine.
Specials:
Mega Buster: does great damage and works as a good combo ender. I have no idea where EX would be viable(does the same damage as normal)
Ice Blaster: not as great as I initially thought, can be easily dodged and punished close range and is obviously inferior at full screen. There’s a sweet spot at mid-range where mixing up ice blaster speeds can get your a free hit but it’s not realistic to expect to follow-up after. EX can be used to extend a combo but megaman’s damage is so bad that it’s a waste of a bar.
Thunder Beam: decent for keep-away but this special could be amazing if it didn’t have a height requirement. You want to do it as low to the ground as possible on your way down. Recovery is too high to use it for mix-ups or pressure. (fun fact: I once hit Hugo with all 3 beams when he leaped[over 200 damage]). Decent damage on hit.
Random tips:
If you’re going to dash, dash cancel out of charging mega buster. Now your dashes build meter!
When zoning at full/mid screen, dont just stand there after shooting a buster shot, whiff a s.HK after every shot to build more meter.