The mashing metagame

You can consider whatever you want as whatever you want it to be, but when posting/talking in a community you have to use the correct words for people to know what you are saying. What if I considered all automobiles cars? It doesn’t really change what I’m addressing, or what the word I’m using is intended to mean, but saying to someone “Yeah, I took my girl for a ride on my car. I wanted to drive, so she sat on the back. Why are you looking at me like that? I’m a pretty good driver.” when you are talking about a motrocycle. It’s fine if you consider it what you do, but you need to use the proper terms, at least around others to prevent confusion and thread de-railing.

how can something have two definitions that mean something completely opposite of each other?
that’s silly.

mashing isn’t a strategy, and if it were to be, it certainly would not be a good one.
that’s silly.

i have no idea what you are saying.
your silly.

the ultimate yomi is not to specifically anticipate your opponent’s reactions but to already know what’s coming up next.

Mash or attack at a disadvantage = 暴れ・アバレ・abare

http://mizuumi.net/2012/03/17/glossary-of-japanese-fighting-game-terminology/

It’s a common practice.

i know its offtopic
but QFT

but isnt that only for VF?
iirc abare also means that a character have better ways of converting random hits into big damage

That glossary is a translation of what Garu told US Melty Blood players at Final Round this year. Every time I see Japan translation of the meaning or a player in Japan who post here and speaks English, it seems to mean mashing. I really think it’s a Western definition for abare.

i see, but that doesnt change the fact that for yeaaaars we have been using abare this way

http://iplaywinner.com/glossary/general-terms/abare.html

your definition for 3d fighters and the one that i posted for 2d fighters

A metagame is a game outside of the game. When you look at the evolution of fighters, a metagame develops when prevalent strategies arise – you are no longer playing within the rules of the game, but within the rules of how other players play the game. T****his is the point tier lists become useful, because now you have meaningful matchup statistics and can figure out what characters do the best overall, but then characters that may be low tier but have good matchups against high tier characters become somewhat viable, etc etc. That is the metagame.

tl;dr it’s not the strategies the players apply in-game, but when players control the evolution of the game and take gameplay outside of the confines of what was intended.

There’s a Japan regional forum here, you can ask them and they’ll probably say mashing. I think it something translated wrong and just stuck.

Oh people are mashing in a fighting game? Please tell me more.

I think there’s too much negativity associated with the word mashing. There’s not that much difference between holding back to block (as opposed to pressing back when you see an attack) and churning out 360s, or hitting the throw command repeatedly. They all mitigate how good your reactions need to be to avoid resets/pressure in favour of making an early guess at what might beat what’s coming.

In skullgirls, there seems to be a lot more options for ‘mashing’ and baiting which makes those situations a bit more suprising than rock-paper-scissors. It will continue be a big part of the game unless zoning or TOD combos become more viable as dlc is added.

No “your” silly if you think it isnt
f you can beat me in a ft10 il concede that im silly and also create a thread about how I’m quitting skullgirls xD

What? there’s a HUGE difference.

Blocking doesn’t mean you get hit for doing something stupid.

And no, it won’t. You can tell pretty fast if people mash. People who mash will get baited and punished. It never has been or never will be a high level tactic.

C’mon guys. This shit ain’t new.

Wow great counter points! You did a great job addressing the points I made in my argument and debunking them. You are really convincing not only me, but also the multitude of people here who are giving strong points against why mashing isn’t a strong tactic.

Get your shit together man.

I would GLADLY play you in a FT 10.

A little bit of random goes a long way. Ask Daigo and is “umeshoryus”.

There is a strong difference between a little bit of random and what the OP is suggesting.

And even then the term random is misused. People, by definition, can not be random. A dice roll is random. Every movement you make has some sort of thought process behind it, making it not random.

Its not so much doing something random every once in a while as much as doing something ‘rare’ or ‘different’

FOR MONEY

Blocking does mean you get a hit if they don’t make sure they’re safe on block. Just like doing a dp gets you a hit if they don’t make sure what they’re going avoids or blocks or beats it. What is the huge difference?

You can tell pretty fast that people like to go for throws too, or like to do a cross up reset at a certain point. That doesn’t mean that they don’t have other options as part of their mindgames. People who mash without any variety are not scary, but that is not what I was talking about, and I doubt that’s what the OP was about either.

Shots fired!

I hope one of you records that shit.

FOR DAT PAYPUH

http://twitchtvfaces.com/images/KevinTurtle.png