Yeah, its not like I don’t know about the tech, I was just curious. An assist really does make it even harder to get out of. I rarely ever see anyone do the setup so when I saw that El Gato started to use it, it just made me a bit happy. Still don’t know why people aren’t using it like you said. It’s great tech that was found out a bit ago.
Advancing guard on incoming is likely where people will find it easiest to break the setup, but it will still be pretty hard and I have a good OS in mind if they are REALLY mashing that pushblock. Basically, it’s a slight variation of the air grab unblockable reset. You throw down cr.M, fly, float up a bit, adf, j.H (OS air grab), buffer j.M/st.M. If they are pushblocking to stay afloat, they will get the air grab unblockable reset. If they drop down, they get hit by the unblockable into st.M. Another idea (more practical IMO), which can be somewhat seen in the video, is if you delay the Dark Hole assist, you will catch the opponent mashing pushblock/air dash/buttons and they will have to block the first cr.M low. I just need to see how human players can pushblock the flare + dark hole to get some conclusive results though.
Too much work ma friend. That’s why nobody plays Firebrand and wins the match on the first touch. Just pick Dark Vergil and let him touch the floor. Much quicker, less thought etc.
I’ll throw this on here. Some pressure stuff I’m working on with Dante and missiles.
[media=youtube]7EUoS7lzn-A[/media]
And even Firebrand’s flowchart and combos are far easier than Dok’s. He only needs to know a few conversions and combos… my flowchart right now has 32 paths consisting of 12 unique combos. It’s sounds like a lot of work, but since I’ve played Dok for a long time, I came up with it within 6 hours spread across a few days, so I’m sure I can optimize it further. I don’t expect anyone else to try it in this game’s lifetime, but I’m going to try and make it happen anyways.
Honestly if people don’t use this tech, that’s more of less a motivational to use the tech in offline scene to gain success.
It’s not people were going to do log traps/Faltine loop unless a top player does it.
I’ve been trying to make a Strange team work as a secondary team. Been playing around with Spencer/Vergil/Strange as well as Magneto/Vergil/Strange. I love the latter. Bolts help both Mags and Vergil immensely, you can play the team in nearly any order, hyper grav can help Vergil extend his combos into sword loops pretty easily, Mags can basically kill with a DHC into Vergil, or you could always TAC into Strange for FoF loops if you want to build more meter. Strange is still kind of ass as anchor, but he has a few pretty decent matchups and works as a good counter pick, and I think he can actually be really effective against MorriDoom (still gets completely blown up by anyone with a tracking teleport though).
Also, is it me or are most people doing round trip mixups completely wrong? IMO almost everyone is completely free to roundtrip -> call assist - > teleport -> dash under at the last second for a mixup (or if you have DT Vergil, you can often do a double crossup). No one can escape it if you throw the round trip meaty. Then once you establish with someone that mixup, you can go into all kinds of crazy mind games (don’t cross up, cross up call assist double teleport, random rapid slash right below them, etc).
Like what Saitsu said, Trish/Strange/Doom stuff. This team is extra scummy. Ambiguous welcome mixups with Strange + Peekaboo assist for meter positive kills on Thor, for one. I need to record this ASAP. You pretty much need to optimize EVERYTHING you do in Strange’s combos otherwise you’re not gonna build up enough meter for the last super. Thankfully, my Strange execution is the best, so… >.>
That MODOK tech… it almost makes me want to use him, MODOK/Dormammu/Doom is pretty nasty for me now.
Yeah i just watched a video of his team (Thor/Dorm/Doom) and it helped me with doing combos with Thor/Dorm, thanks for the info, i will PM him if i have any doubt.
Never thought of using vajra with dorm, i will give it a try.
It seems to me you can block the assists after the air tech, pushblock, and then double jump or air dash out of the Modok unblockable setup, will they even have to block Dark Hole if they forward tech? If they tech the throw it seems they have the option of doing air supers or double jumping out if there is no assist. But yeah, good stuff on that scummy unblockable tech. Someone needs to do the same with RR or Dormammu.
Who said you need to snap people out to kill them with Task/Viper? Your unblockable is one of many mixups you have on incoming, and you might as well spend XFactor to get the kill(this is what I do the majority of the time). The tenderizer unblockable is guranteed for the 3 characters if the tenderizer is timed right, the only escape is Phoenix Rage/Hard Drive/Darkness Illusion.
Maybe it should be a fundamental rule of fighting games from now on that you can’t be hit by unblockables on incoming, in the same way that you can’t just get command grabbed.
What I wanna know is: who the hell is the genius who decided that putting unblockables in this game was a good idea?
The same geniuses that designed Vanilla Berserker Slash, Vanilla Phoenix, decided that it’s ok for Wolverine and Vergil to OS throw with Divekick/Helm Breaker, and the same genius that designed Vergil’s hitboxes and spiral swords.
The entire game is kusoge, and is only going to get more broken as we go along.
Unblockables aren’t inherently bad. If you’re just standing there when Viper is charging up a Focus Attack, it’s your own damn fault. It only sucks when you get forced into inescapable setups.
round trip mixups are good but unless you have an assist they get really fucked over by well timed pushblocking. which is why i use Unibeam. if you late pushblock a round trip on incoming it doesn’t matter what teleport vergil uses he will end up in front of you. there is ways around this such as REALLY delaying your teleport (so that the round trip comes further midscreen but if you do that the M teleport cross up becomes very easy to react to so its really a mixed bag unless you have an assist to ignore the pushblock.
i’ve been grinding these viper fuzzy guard set-ups off trijump L and S there is about 7 different varitions she can do with multiple high/low/left/right/TK feint into grab and most of them ignore pushblock. once i get can try them offline i’ll decide which ones are the best and post a short video or something. also still trying to find a legit unblockable for non-double jump characters with DT Rapid Slash assist but its looking like nothing covers every possible answer
Trying out random raw tag flashy combos with Vergil. Can’t do much stylish stuff yet, but so far I have: (no videos, but maybe somebody can replicate them or something)
(on p1 side, for the sake of explanation): Combo into roundtrip charge and vergil’s cr.H, Stinger (wallbounce), pause, release roundtrip, raw tag to Magneto (magneto enters right, vergil exits right), pause (roundtrip drags opponent to Mags’ right), st.H + call vergil assist (Vergil enters from the left of the screen and roundtrip returns from the right of the screen), Hypergrav M, pause + vergil hits, Hypergrav M, Magnetic tempest.
…That’s the best way I can describe it, lol.
Other stuff include vergil’s incoming animation being faster while in DT, so random stuff like:
Dante: Combo into prop shredder (high enough for double acid rain combo), acid rain once, raw tag Vergil, dp. M, cr.H stinger into etc. or
Magneto: Combo into Hypergrav, raw tag vergil cr.H, stinger, etc
EDIT: Magneto exits right, vergil exits right. Error on my desc :))
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[media=youtube]3heKVw2jSgw[/media]
[media=youtube]XHBttsnHBKI[/media]
Does this answer your qusetion?
Eighting is famous for being a Kusoge company. Don’t be surprised that uMVC3 ended up being retarded.
Working on Dante atm, was wondering what everyone thought would be the best training regime to grinding out everything you need for him?
fight as many wolverine, magneto and zero’s as you can. those character generally require him to use the largest amount of his tools to control the matchup. It will make you familiar with what to use and when very fast. also practice getting weasel shot and reverb xx fireworks out on whiff, they cover a lot of important space. like a complete regimen though, I think CJay posted something like that in the Dante boards
That is absolutely perfect.
Thanks.