The Marvel 3 Lab Thread: New Age of Ideas

already seen this? it’s horizontal spacing

[media=youtube]L6d6PZXxPYI[/media]

Vergil/Dante/Ironman round trip assist extensions with crystal, jam session, unibeam, and repulsar blast midscreen and corner.

Already got HSD independent extensions with crystal everywhere (duh) and jam session everywhere (kinda finiky in the corner). Jam session midscreen is cr.H+call dante->stinger->round trip->cr.H->judgement cut L->spiral swords. Corner is cr.H+call Dante->st.S->jc.round trip trip->cr.HS->jc judgement cut L->cr.H->stinger. You can do air round trip->st.SH judgement cut instead for a more consistent combo, but it’s HSD dependent because of the SH (not that this will matter much)

Unibeam extension is HSD dependent, but actually very consistent everywhere. cr.H->call Iron man->st.S (delay) H->round trip->cr.H->judgement cut L->cr.H.

Moving on to repulsar blast today.

Yea, I’ve definitely seen this. I was hoping someone had a shorter chain to start the loop to make practicing it go faster. I guess I just need to put in more work. Thanks for the responses.

If Dormammu decides to throw a raw stalking flare against Chris, Chris can quickly go prone, shoot under the stalking flare, and hit Dorm in the foot thus stopping the flare.

And apparently Chris’ magnum beats all of these characters’ normal projectiles:

just for fun, I noticed mags comboing solo into tempest from a crappy corner mag blast bNb leads to double plasma storm (aka 1.1-ish mill for three bars off a tridash-L, one built). no grav loop needed

well if it helps, I used to have a huge problem with corner FoF until someone showed me I was delaying IP->S. Apparently you’re supposed to launch asap after IP so that they have some height

Working on combo and shocking pink shennanigans with Strider/ViewtifulJoe/RR.
Also trying to make a TOD with MODOK/RR/Strider but seems impossibruh

Working on setups and incoming mixups + hitconfirms with my main team Magneto/Task/Dante. + Working on some silky smooth movement. Task why does your plink backdash OS shield Skills T_T.

Also considering picking up some scumbag Wesker/Dante/Magneto or Strider, or possibly Vergil/Dante/ Magneto or Strider. Confused on which assist to pick, Disruptor allows Vergil to get XFactorless confirms but Vajra is much derpier, Vajra is more fun with Wesker but Disruptor gives full screen gunshot confirms. Real talk too, Wesker is so much fun on point, such a mobile character and everyone loves some command grabs. Trying to pick up Joe/Trish/Sentinel for a troll team but Joe requires too much work for anything other than boxdash jS and boxdash Voomerang spam.

Been messing around with an anti-pushblock setup for Joe. If you throw an airdash Voomerang and they block with advancing gaurd, you can do a ground dash when you land and dash through the pushblock and go for a high/low. The farther away the longer you’ll have to delay the ground dash, and if you’re close enough it’s pretty much a dash the instant you touch the ground. So far seems only reliable in the corner since midscreen the advancing gaurd will also push the opponent backwards.

Also been working on using the airdash M Voomerang setup Tofu Warrior talked about more. If you airdash at Instant Air Dash height and use a M Voomerang (the one that goes straight down), the Voomerang won’t have time to actually come out and Joe will simply land. You can use this to fake out and go for a high/low mixup. Good to mix-up with regular IAD Voomerang pressure since your opponent will be expecting a Voomerang to come out.

I am working in this too, i just messed with Morrigan, Vergil, Dante, Taskmaster, Hawkeye and Sentinel, is there one character can let dormammu charge 3 spells and use them after DHCing into Stalking Flare? (aside from Vergil)

Thor to Dormammu is pretty nice. Mid screen, just finish a normal air combo with Tornado, DHC to Stalker flare, get 3 destruction charges, teleport up as the flare ends and knock 'em down with j :s:. Land, Big Bang, Dark Hole, Chaotic Flame. I always feel cool doing it in a match, but usually they die before I do the whole thing.

Instead of doing 3D0C can 1D2C(meteors) be used? I used Thor for a bit but never though of using him with Dorm, gonna mess with him in the lab and see what i can find, thanks.

It can be done on 1 of 3 conditions so far that I have tested.

  1. is that you do a combo that puts them so far in the air and puts them in a slow free fall that when you dhc they land into it. Like up TAC into thor
  2. do it from mid screen
    3.after stalking flare call strider so when it finishes it otg’s them and give you time to get that third spell.

You can but because its so inconsistent you may want to stick with 3D. not to mention in the corner it builds more meter and damage.

Local SRK member Serpentarus has a neat Thor/Dorm team with a myriad amount of tech, maybe try PMing him? I’m pretty sure he would be more then happy to help you.

I wish I could see a tenth of MODOK’s potential shown in competitive play. But nobody plays a MODOK team.

Just some 300% stuff I’ve been grinding out that will never see the light of day (thanks Firebrand, Viper, Taskmaster). :frowning:
[media=youtube]G7dVpGw7Bls[/media]

That’s disgusting.

Coming up with ideal Dante TACs midscreen and corner, in DT and out of DT. Will upload soon.

UNCLEAN
UNCLEAN
UNCLEAN.

Ugh, if only I had the patience to pick up the DOK. I love his playstyle and character though.

Good shit. I was just curious, but doesn’t El Gato also use that setup but just with a different assist since of his team? I think I remember seeing him do it in some of his first to 5 or whatever matches.

Fuck Viper, Taskmaster, Firebrand. That setup is amazing because You don’t need to snap people out. I’m sure there are skeptical people refuse to believe that Firebrand/Taskmaster %300 is 100% inescapable.

All you got to do is just test stuff like if the oppotent tries to advance guard your setups, and show proof that it’s inescapable in multiple ways after this video.

Yes, but I don’t think he covers it with an assist, which works in most cases anyway. If the opponent doesn’t know what to do against it, you don’t need the assist call. The opponent can’t escape the grab attempt, can’t hard tag out thanks to cr.M, and can’t call assists unless they want them dead too, thanks again to cr.M. Things like Vergil’s j.L will hit Dok out of j.M, so assist calls break that escape and other mash attempts. Air XFactor can screw up the unblockable, but then I can use HPB (which ignores pushblock) with missiles to setup another unblockable, if the opponent blocks the free mixup I get from Dorm’s assist.

It disappoints me that it that no tourney Doks use that air grab unblockable reset. It works, it isn’t that difficult (you do need to put some lab time into it though), and it’s been known for the past 8 months.