why no body does the machine-gun chicken ?? and how it was work ? it was about 6 hits ! ex-able
Machine-gun chicken? You mean the launcher/chicken combo? I think everybody does that one. It’s Strong(launcher/1st hit)>Forward Chicken Kick>repeat. I use the Strong elbow uppercut (what’s this called again?) after the second chicken kick though cuz it seems to hurt more. Less meter charge though I’m sure.
SlimX: This multi disk corner combo. Care to share it?
i think he meant when the qcf+k (air) does 6 or so hits…
Heh, oh. Well in that case:
Oh, well, you can check it out in video #4, but I can paste what I wrote in my little explanation text. It’s definitely not a practical combo to do in a match, or anything. =)
*Oro combo #2
How it’s done: (corner, opponent jumping) close MP (just first hit) -> EX disco ball, juggle with HP disco ball x 2,
juggle with MP uppercut
Explanation: You have to time the close strong such that only the first hit connects, then buffer it into the EX ball.
From there, just charge really quickly. Only problem with this combo in the video is, Ken is so high in the air, you can
barely even see Oro throw the first fierce ball. Fortunately, you can still see the hit count at the end of the combo.*
Doesn’t sound like much in text, though.
“disco ball” :lol:
Pretty cool combo. Even if it isn’t practicle.
But yeah, I’m using SAII now so I wanted to have some cool ex sun disk combos. Doesn’t seem to be many though. In fact, I can hardly find any ex combos with Oro. Ex Oniyama after the 4th hit of the chicken combo is only one damage more than a Strong Oniyama. Only good one I can think of is ex sun disk after the whole chicken combo. But that’s just for a set up, not an actual combo.
Strong color Oro = True sex appeal.
You’re supposed to do the air chicken when you’re almost landing from a jump. If you do it right, only the first hit will connect, allowing you to juggle after. That’s what I was raving to Hungbee about.
Multi-hit air chickens and air-chickens in the middle of a combo are nigh useless. Doing an air chicken right after jumping serves as a quick overhead, but if it’s blocked you’re screwed.
Since you start with an air chicken and not Strong, can you do an additional 5 hits afterwards in the chicken combo? Or just the 4?
Seems like it would be more damaging (although more risky) to start off with the air chicken instead of Strong.
Gotta go practice…
You can continue the chicken combo for five more hits after the air chicken. However, if you’re going to rock the house with EX Tengu, be sure to cancel into the super on the second launch, not the third.
I didn’t realize but a lot of people in this thread had a part in the Oro tutorial (that thing is like my bible :lol: ). But yeah, you guys gotta be some of the best Oro’s out there.
Ever play, or know of, someone better?
Bible? BTW, take the tutorial merely as a starting point. Try to invent your own strings, mixups, throw setups, etc to make a unique style.
As for the best Oro players, two stand out: Japan’s Dirty Music and Cali’s Hungbee. Dirty’s team won the Third Cooperation Cup three months ago, and he’s the only Oro to qualify for SBO2. As for Hungbee, match vids of him are readily available.
Of course, of course. Simply a guide to start off with.
I’ll have to check for vids of these two cats. Thanks for the info.
Hey everybody, nice stuff so far!
Random tactic: Do close s.short at point blank range, then either close strong or kara-throw. The short gives you 1-frame advantage on block (on DC at least, shouldn’t be different for arcade but I dunno), so if they try a normal afterward it’ll likely get stuffed by the strong. Of course there’s also the possibility of reversal DPs and such, so sometimes it’s good to just block and punish after the short.
Note on the Yun and Yang matchups: If you parry the divekick, and land close strong while they’re still slightly airborne, you can do the full chicken combo. I think it might also work if you land air chicken close to the ground.
And finally, a hint for the Chun-Li matchup: GET THAT STUN COMBO DOWN! It is not really hard at all with practice, and leads to something like 75-80% damage.
-Josh
While practicing against Yang (DC) I did a close Strong and cancelled into Forward chicken a little after the second hit. It connected and allowed me to do another Strong, didn’t think about it then but I guess you could cancel into SAII or SAIII. Use your imagination.
get off yun! he will short dive kick you guys to hell! :evil:
hi josh – coming to another MD tournament when we hold one? pad ownage!
Jiorn: Holy crap, that’s good! Don’t have my DC right now to test this further, so was wondering…can you do something like this on Hugo as well?
Khang (did I spell that right? =P): I definitely hope to come down there sometime…thing is I’m basically dependent on the rest of Team Serious for rides that long and I dunno when they’ll all want to go to MD again. You guys are mad good tho, I wanna play everyone there again! =)
Oh, and hopefully I’ll ditch the pad by then. Roundhouse kara throw = IMPOSSIBLE. X_X
-Josh
It won’t work. Not only do all super arts whiff, but so do any reset attempts if you replace the second Strong with a ducking Fierce.
Close Strong (both hits) XX any super art obviously works.
Close Strong (2nd hit ONLY) XX Forward chicken, close Strong (1st hit) XX any super art works.
Close Strong (both hits), close Strong (1st hit) XX any super art works.
Other than those examples, connecting the second hit of Oro’s launcher spells doom for your juggle.
JinraiPVC:Yes, what I meant to say in my previous post is cancel SAII or SAIII after the FIRST hit of Strong punch. I’ll try that later on today I guess.
More random crap:
All damn day I was having trouble landing the chicken combo. I was just playing way to hastily. I couldn’t wait for Ken to get low enough to juggle with strong. So I did this:
Strong into chicken like usual, then as soon as I hit the ground I hit Strong then cancelled the first hit into a Roundhouse chicken, followed by another (with slightly different timing of course).
This one is a lot easier for me and does a little more damage, it doesn’t work on Chun or Alex, but it’s easy to do the chicken combo on them anyway. I only tried it on them, Urien, and the shotos though.
Josh-TheFunkDOC: Glad you enjoyed it. Don’t know if it works on Hugo, but I’ll do a little experimentation today on him. I’ll post up later with any funky shit I came up with.
That still doesn’t work. Also, the Roundhouse chicken juggle only works if you’re barely hitting with the first hit of the Strong. Otherwise, SA2 and SA3 will not combo.
Hmm, well that sucks. And yeah, I always make sure to cancel SA’s after the first hit of the strong.
BTW, do you know how much a blocked corner SAIII hurts?
Also, have any tactics for the EX Yagyou-Dama? I doubt there’s any but it looks so damn cool. Especially when you kill someone with it.