The "Make Fei Long competitive" thread

Did you see it? Better range than Fei’s, comes out just as quick. If it isn’t better, it’s just as good.

Makoto is Capcom’s way of trolling Fei users.

I was wondering if any one else realized that makoto is basically what we wanted capcom to buff for fei long. Her moveset is basically fei long but better.

Looks like I’m not the only person who realized that ^

She doesn’t rely on FADCing either. If her dash punches are safe on block i’m sold.

Oh I forgot one: her crouching MP looks like Fei’s, has Fei’s ST c.MP range, and cancels. Hahahahaha.

her damage output is higher than feis even without the rage on.

Rekkas are better than hayate. They can be used as a zoning/spacing tool, whereas Makoto’s likely cannot (big startup, you never saw good people randomly throw out hayate from sweep range in 3s, and the move looks even slower in SSF4). Rekkas push the opponent to the corner almost 100% of the time, hayate does not. Rekkas are confirmable off crouching jabs, it doesn’t look like hayate is.

Makoto’s command grab is obviously not instant start up.

Makoto does not have a dragon punch (in the traditional sense of the word). Fei does.

Makoto’s crouching strong has always been special cancelable. It has big startup as a result. Fei’s crouching strong is incredibly fast and can chain into itself. (I do agree that it should be special cancelable, but don’t pretend the moves are the same)

I mean… come on guys. Makoto may be looking sweet (and may be higher tier than Fei), but don’t just go off the deep end for no reason here.

Makoto is also not fei.

Hello, don’t ignore my queeestion. Can you ultra from tenshin in SSF4?

Are we using the same move? You can mash DP from the first rekka and it’ll almost always hit. They’re incredibly unsafe unless you want to space LP rekkas perfectly every time. If his rekkas functioned like they did in Super Turbo, it’d be a different story.

You sure? It looked pretty much instantaneous. Justin was pretty slow with the motion so she was just entering crouch before the throw. I’d say it’s probably 3-4 frames. EX will probably be 2-3 with more time to connect afterwards.

Fei’s flame kick is awful, though. It’s nice to say he has it, but then Dan’s got a fireball, too.

Well okay… compare it to Fei’s cr.HP then? Slower, bulkier, can’t link into or from it, still doesn’t cancel. Might do more base damage, but add in the canceled move on top, and Makoto’s still better off than Fei.

The only thing I can honestly say that Fei’s got it over Makoto, based on what I saw there, is movement speed. You can’t walk up and throw as Makoto. That’s about it. But her dash is better. Haha.

Karakusa if it’s the same as 3S is 7-9 frames from lk-hk. Or around there anyway. Can’t remember my frames too well.

I don’t think makoto looks that much better than fei at all. if her fireball punch move is unsafe on block i seriously doubt she will be too much better than fei. dudley and ibuki on the other hand, put fei to shame.

fei is still too secksi in the footsies department for me to say makoto is better. she might be, but we won’t know anything until we can actually get the game and test it out. imo makoto’s normals don’t look too hot outside of c.mp. but for real, she is nowhere near is bad as her 3S counterpart. i still like fei’s overhead, c.mk, c.fp (for priority), ex dp, j.rh air to air, cross over mk, meaty s.mp, c.mk super link, cwing into rekkas, pressuring with safe rekkas. only thing i wish they would improve on fei is his damn command throw and ultra 1…seing as ultra 2 is just a waste of time if you want to be consistent.

Abel’s tornado throw is 5 frames. I can’t imagine Karakusa being any faster than that. My guess is it’s going to be between 6-8 frames startup, maybe less for EX (or more range but same speed). All command grabs “look” instant when they connect, that’s sort of the point. There’s absolutely no doubt that karakusa will be a slow move. It’s just how Makoto works.

Fei’s flame kick is awful? It forces you to respect him on wakeup. At the very least, that is worth something (and something Makoto will have to deal with ALL the time, her lack of a good reversal). It can be used as anti-air. EX does insane damage. What’s so bad about it, other than it’s not as good as Ryu’s DP?

Rekkas are a great move. They’re unsafe when spaced poorly, yes. Space them better, I guess? They also work wonders against characters that don’t have DPs (not every character in the game has one, sometimes we forget!). From sweep range you can pretty much throw out LP rekka at your discretion, and hit confirm into the string. You can combo into rekkas from crouching attacks and from things like counter-hit crouching strong (which counterhits a LOT because of it’s good hitbox and speed). I don’t know why you’re complaining about Fei’s crouching fierce, too. That move is boss. I doubt Makoto’s crouching strong will have a better hitbox.

FK’s awkward hitbox means that he can be crossed up pretty much at will, its startup hitbox is worse than regular DPs, and the hop at the end makes it horribly unsafe if whiffed. It can be made better simply by giving it better properties once it’s airborne and fixing the recovery, but at the moment, it’s baaaad.

Oh and the EX version often connects incorrectly because of its weird arc.

Fei’s rekkas are garbage compared to ST. You could work your way through the whole string without fear of punishment if you spaced them right and used the strengths properly in ST. In SF4, you can only space with LP rekkas, and if you’re even a little bit off, you’re going to get murdered. You also can’t safely progress past the first hit on block, no matter what strength. The damage is awful, too.

Don’t get me wrong, I love his cr.MP. It’s one of my most-used moves and has saved my ass many-a-time. I just think it’s funny that Makoto got what Fei users have been asking for (special cancel), despite the fact that we’ve received no word as to whether Fei got it too.

SO once again I’ve seen the light from the Makoto thread in that they can Karacusa into ultra… wasn’t fei supposed to be able to do that in vanilla? not to mention the start up for fei’s command throw is 10X longer then Makoto’s… but in all seriousness, the way these 3s chars are coming out, I seriously hope that fei is getting something other then this lack luster ultra.

for those who have yet to see the video’s of the 3s chars here ya go.

I recall Seth mentioning in a pre-release build that Fei could Tenshin into ultra, yeah.

reading the dev blogs if the startup on fei’s super is being reduced then we could do a hk cw in to super /shrug

After seeing that video of Dudley I kind of laughed about how bad Fei is. Seems like he can do everything Fei can but better. I mean seriously… other than a mediocre command grab, what does Fei have on Dudley?

I kinda thought about Makoto being a better Fei as well but… no DP. I doubt that matters much though, I expect her to still be better than him. We’ll have to see how she does without parry though.

The command grab doesn’t do shit against good players, too.

He should just do more damage overall, that’s his only problem. He’s too weak. But the game is done already so no use complaining :confused:

The command grab doesn’t do shit against good players, too.

He should just do more damage overall, that’s his only problem. He’s too weak. But the game is done already so no use complaining :confused:

Yeah I know but I’m just really asking myself… with all these fun new characters that genuinely look good as fuck… why stick with boring old Fei?

What incentive other than character loyalty do we have to stick on this ship?