The "Make Fei Long competitive" thread

If you have the reactions and the execution to throw out qcf x 2 + KKK in response to a 4 frame jab you should probably stop playing Street Fighter and take up a career in professional snap, or go back to the Old West and become a gunslinger.

If your opponent isn’t absurdly predictable, ultimately, you’re just guessing.

i was referring to in-between crouching jabs spam… not on reaction to a single jab
just follow the patterns of the opponent and if you see a crouching jab never comes alone activate the counter

anyway… i wonder if these counter ultras can be landed after FA crumple :rofl:

from what it looks like, the execution does look like 1 qcf or qcf x2 motion. Dont see how reliable it can be to counter once opponent knows you have Ultra. Im pretty sure it will work after a FA crumple but youll lose parts of its full Damage considering it isnt a reversal anymore id guess.

Well, I’m fine with Counter Ultras as long as they’re safe on block. For balancing the fact that you have to mostly guess to land it, if you guess wrong, at least you shouldn’t be punished for it. I don’t know if they’re gonna be safe on block, althought I find this highly unlikely.

How do you block a counter?

I mean, Player A executes a Counter Ultra guessing Player B was going to do some poke, but Player B never did it, so the Player A Counter Ultra doesn’t land… and in this moment the situation I would like to see is, for example, Player A unlanded Counter-Ultra pushing far away Player B from him so it’s a safe Counter Ultra if it doesn’t land. I don’t know I have explained it well…

The point of a counter ultra is for your opponent to know you have it.

The point of a counter ultra is not to land it. It’s to make your opponent be more defensive so that you can be more aggressive.

the way the game does ultras makes counter ultras silly

all this epic zoom and everything, you will 100% have to guess and do it in response

where as with remys counter ultra u could do it and still easily catch ppl doing something after u have done the ultra

I think he means that the ultra should have little or no recovery, but that presents a problem because you want it to be active for a good while to actually be able to catch the attacks.

I just hope it has 1 frame startup. It will be completely useless if it’s any slower.

Edit: the Ki blast push back idea would be hilarious. lol $ SSJ Fei.

I guess you have a point but i dont see why they have to make the game more defensive than it is with FB, Teleports, Option Selects, and Full screen Tatsu’s. If the point was really not to land it than they should just give Fei Long his Ultra 1 that can juggle into full animation doing 600 Dmg so they have something to worry about. From the looks of it, i dont see why a Ryu wouldnt mash a reversal DP into ultra considering chances are most players on the offensive wont be able to react to 3-5 Frame DP’s.

Here’s another idea, maybe the ultra zoom-in/animation should only trigger if it connects. And also make it fairly non-descript like Gouken’s counter.

Pardon me if I’m repeating something other people said; I didn’t read the rest of the thread.

It’s been proposed, yeah.

For the late comers, I basically proposed this:

  • No ultra flash
  • IF the counter is successful, ultra flash, full animation, full damage
  • After the counter window is closed, Fei initiates a slow grab move like his Tenshin: these also act as his recovery frames
  • IF the grab is successful (which it really only should be in the instance of a huge whiff, focus crumple, a dizzy or fighting a tard due to how obvious/slow it is), ultra flash, full animation, 2/3 damage

That way you can still use it in stock situations but with the added functionality of a counter. You lose out in raw offensive power, and it’s situational, but at least it can be used semi-offensively.

Samurai posted something similar so everyone’s sorta on the same page.

It would be nice if the counter ultra worked on everything.

If they try to throw you, they eat a counter. If they fireball, they eat counter. if they PUSH A BUTTON, they eat counter.

Way to beat it: Do nothing. Fei wastes entire ultra bar for nothing.

counter ultra will be matchup specific imo. it will help out a ton against charge characters already mentioned like honda or blanka or rog. sure you can already punnish their respective attacks with flamekcks and such, but that usually requires precise timing to take advantage of the invincibility. besides that it will only do 160dmg max. with a counter ultra, you get full invincibility as opposed to trying to hit a 6 frame window, meaning it will be easier to pull off from half screen away and under, and it probrablly does 500+ with full meter. so you shut out a big part of their game much in the way that abel takes away fireballs from a shoto

No one in the right mind will do a F headbutt, blanka ball or rog dash punch from a distance where you can react when you have a counter ultra, even if they do decide to for some reason there’s still that margin for error in distancing, say for instance you see blanka do a ball, you execute the ultra but it whiffs because blanka only did a LP blanka ball.

I am very skeptical on how good this ultra will actually be, I am hopeful that just having the ultra shuts down some of your opponents options, since ultra 1 does not actually do that unless they tweak ultra 1, which i hope they will do.

on the bright side, i dont see how it can be worst than Ultra I.

realistically from the looks of things you may be right, we going to have 2 shit ultras to choose from and ultra 2 might be the lesser shit of the two.

that sounds already better than Ultra 1… you shut their main special moves off in fear of your counter, whereas with Ultra 1 you barely get a chance to land it…

Yes realistically in comparison to his ultra 1 yes it may as well be better given how crappy ultra 1 is but as an overall ultra i am skeptical of the overall effectiveness/application in actual gameplay.

If you can react with this counter ultra, why couldn’t you also react with DP? They shouldn’t be doing those moves in situations where you can react and DON’T have an ultra, so the point is rather moot. You can already punish 2 of those listed moves with rekkas anyhow.

I know that it will be a good move to react with, as it will do big damage, but this all depends on them being stupid.

But… as was said a million times already, ultra1 is shit, so maybe it won’t be that bad in comparison. Example: If Ryu does a blocked far low mk into fireball, ultra2 should actually work against the fireball, unlike Ultra1 which gets one measly hit then gets blocked and you die.