The "Make Fei Long competitive" thread

Does the Rekkekan hit high, low, then high? I’m 50% sure it does but if it doesn’t it should. And his move where he kicks your foot and flips over you needs to beat grabs.

Rekka hits mid so any block will work

The animation looks like it does but I think the Rekkekan should go high or low depending on if you press fierce or medium, small should just be low like medium.

Unless its too tricky to block, maybe have it go “low-high-low” or “high-low-high” so if they get hit by one they how to block the next two.

How the fuck do you screw over a character that’s bases off of BRUCE LEE? wtf is capcom thinking? lmao…

they need a Chuck Norris (not ken) character in the game, then you’ll see that Fei Long is pretty weak.

They would have to change the command of his super if Rekkas were super cancelable.

I really wish they made Rekkakan hit high, low, then high. And have his Super Combo become backwards so you can do a Rekkakan->Focus Cancel->One inch Punch Ultra.

But I guess that’s wishful thinking.

I’m not sure you can focus cancel into counter ultras…

What do you mean by counter ultras? Isn’t the one inch punch like his old ultra in that he does a punch first to trigger the event? Or did I watch the video wrong?

even better would be to have the Super Combo input backwards so you could go Two Rekkakans into a super.

We need Rekkas off c.mk.
wait, rekkas off anything.

Fei’s got good pokes, but he can’t do shit with them.

Yeah it sucks his pokes are limited since he doesn’t get shit off of them. Imagine if fei got his ultra off random DP trades, his cr.Mk and cr.MP comboed into rekkas, and he could set up ultra off shit int he corner.

Man he’d be like Ryu… god forbid.

I wish PC SFIV were more open to modding, I’d make a version where the tier lists were reversed.

I’d also like DP FADC full ultra and having rekkas FADCable.
Also, make his dash not have the delay at the end, speed up the command grab. Enter Makoto 2.

Fei can get ultra off of DP trades, just not “full” ultra.

what really bothers me about Fei’s ultra is the fact it goes into the animation at the 2nd punch and not at the last or even the 4th. I feel were losing a LOT of damage cause of that.

he’d be more like Ryu/Rufus.

RYUFUS! lol

Q: Fei Long is all about the rekkas! But this time, they don’t do much damage…can we go back to the time when Fei Long’s strong rekkas could control the pace of a match?
A: Although we haven’t made any big adjustments to Fei Long himself, we have made adjustments to characters who had a strong up-close game, so if we’re talking about offensive power, I believe Fei Long is stronger in this game because of that. We’ve also tweaked his Rekka Shinken startup and the command for the Rekku Kyaku, so I feel like his ease of use is increasing. Please aim to be the No. 1 Fei Long player.

Hey, it’s not much but it sure got me excited capcom didnt forget about him =D

O and on the above post for those of you who didnt notice, CW command is changed, although I never wanted it to be changed there it is for those of you who did.

CW command is changed??

Uh-oh.

…and they tweaked his SUPER but not his ULTRA? Geez. Super was great!! What they really needed to tweak was his Ultra. :sad:

btw could anyone cue me in as to why some people want CW command to be changed? I think it’s fine =/

People wanted it changed…because the old motion was stupid. It takes (took) twice as long to do as a QCF, which hopefully is what they gave him. Or at least a HCF. There’s no purpose to having CW motion when HCF and QCF both are open and don’t overlap anything.

Easier input makes CW better.

No clue, bro. I think the input is pretty lenient compared to when I played HDR. It doesn’t even get in the way of any moves.

I’m curious what they’re doing to the super, although I always thought it was solid and nothing was wrong with it.

dpad players will probably have trouble doing CW’s, like me.

HCF is more than enough. the UF is what gets me to be honest.