The "Make Fei Long competitive" thread

As opposed to long start up long recovery right now? lol

But Tenshin has both slow startup and slow recovery…dang! gives evil glare towards Capcom

How about keeping the long recovery, but making it a canceable with a kick.

Pressing forward + kick on a specific set of frames would make him throw out a quick sidekick. The sidekick could be cancel into a super move since it’s a special.

idk, the tenshin move seems like a kick that’s reconsidered into a leg grab to psyche the opponent out.

That’d be awesome. Maybe a bruce lee stepping side kick that gives wall bounce like Ryu’s donkey kick in 3S. I’d love to see that. Don’t think it’d help the move much though.

Why not change Tenshin to hcb+P? Solves everything there.
Add in HDR Chicken Wing command and there would be no more input complaints.

Yeah actually I agree with that. Thought about it and although it doesn’t make sense in reference to the move, I don’t care. It would be a lot better. I don’t think the game would mix up rekkas / tenshin.

It can still stay a kick if it was dp motion with kick (going forwards not backwards). But that would also depend on if they change CW to another motion. Of course a better solution is to get rid of tenshin and give him the equivalent of one with a punch button (say looking like fei’s forward throw where he flips on top of someone but instead of throwing him, he just lands behind the guy) with the hcb motion. Would solve a lot of problems.

dp motion for the command throw is mad easy. As a move that basically gives Fei a free combo, it shouldn’t be something you can whip out just from walking forward. hcb+p wouldn’t be a bad idea though, but if they tighten the time frame for special commands we won’t have to change the input.

As far as tenshin goes, give him either or: Fast startup, lengthy recovery or vice versa.

HCB + p for the command throw makes all the sense in the world, since he’s only using punches for QCF’s. It’s not like it’d be the first time a kick move uses a punch button or vice-versa.

I can’t think of an example off the top of my head… please give me a reminder? ^^;;

Ummm, isn’t that the problem in the first place? That we are walking forward doing a tenshin instead of a flame kick? Besides, it’s a command throw that does 0 damage, we have to use a lot more motions to actually get damage.

i’m not particulary good but I always have issues against people that use Fei Long so for the avg user, I guess he is competitive enough.

No offense but if you’re not good, you can play Ryu or Sagat, I can kick you around with Dan all day, and would you be asking for a buff to Ryu / Sagat and a nerf to Dan.

i agree at CCC123. feilong will rape you anytime. and besides dont compare with sagat and ryu, it makes less sense. few cents

You guys are scrubs.

Does it really matter when they startup 3 times as fast? Abel is so rushdown it would just waste meter to cancel.

Guess I wasn’t specific.

Tenshin is a move that puts your opponent right in front of you and makes them temporary vunerable for free damage, all because they happen to be too close. Making it the same as a dp motion is silly cause it has the potential to do much more damage then a dp yet it’d be just as easy to pull off. At least a shoryu can be blocked to prevent FADC > Ultra.

Like Abel’s tonardo throw, tenshin is a high risk/high reward move that’s unblockable. No unblockable should be three inputs long (Or two when you’re already walking forward).

What fei really needs are his tools to be fixed, not changed so that they’re easier to do.

Another signifcant difference, is that in ST, Fei Long’s Flame Kicks have less Recovery than other DP moves. The short Flame Kick is mostly safe. There’s no such thing as a safe DP in SF4, unless you have metter.

Fei Long having a sick Tenshin mix-up game that resembles Abel or Honda would be sick. It reminds me of those Bruce Lee movies where he weaves from enemy to enemy followed by a sick sock to the body and face. I’m not a avid Fei player, but that would make him much more appealing to me.

LK - Fastest start-up, good range, unable to do FP or other strong hits after. Unable to Ultra after.
MK - Fast start-up, short range, able to do FP or other strong hits after. Unable to Ultra after.
FK - Slowest start-up, shortest range, able to do FP or other strong hits after. Links to Ultra.

I don’t like the idea of the slowest one having the shortest reach since you’re gonna want to do it from block strings. I’d just say do it in reverse of that…or just give them all respectable reach.

I guess I’m just confused as to how people mix up Tenshin and Flame Kick or anything else to begin with. It requires to be initiated with a forward input, which means…right there, it’s like…impossible to fuck up a flame kick given that it starts in the opposite hemisphere. Rekka’s are qcf’s, so, again…where’s that fuck up coming from?

Anyways, I think that if Fei could cancel off of crouching normals other than c.lp, he’d be close to or at fine. His ultra isn’t that fantastic, definitely lends itself to the punishment oriented ultra’s, his super can be hit confirmed easily enough and does high end super damage.

-Reduce startup of chicken wing a bit
-Drop the delay after the dash
-Add special cancel-ability to c.mp, c.lk, c.mk.
-All hits of CW armor break

Above all else, really, I feel like him not having a variety of special cancellable crouching normals to be his most obvious flaw.