The Magic: The Gathering Thread

I actually like that it’s big. When the art is transitioned into the card, you miss out a lot of fine minute details.

(Uh, Pertho? You realize that now you’re mod you can just edit someone’s post right?)

Not that I can’t understand not wanting to do it and asking first, but as nice as those are, I’ve put them in individual spoilers to save space, @Stabby. I’ve also labelled them though, and want to say thanks for putting them up.

I wonder if they have full-art for all of those already given the only other one I saw besides the Hanweir, the Writhing Township one was the one for Emrakul, the Promised End.

Shit, didn’t even think about that. Sorry.

Brisela has full

Spoiler

http://i.imgur.com/kg693gN.jpg

Think thats all

(It’s all good, Stabby. Also, thanks.)

In other news, it would seem that Gatherer is updated with the cards from Eldritch Moon already. For once I didn’t even notice Gatherer go down, so either they’re getting much quicker about it or I was just that distracted. Then again, it’s quite possible both.

Gonna have to build a couple of EDH decks.

By any chance, do any of you guys have any experience with playing emperor with EDH decks? Have an idea for a fun casual format but need to know how to go about setting up teams.

Yeah, I’ve had quite a few drunken Emperor-evenings with EDH. It’s pretty fun until some asshole (which is to say, usually me) combos out two players in a two turns because the person he/she facing didn’t have tech against combo-based commanders.

Bad news, a guy got banned from one of the local stores and set up a tournament on the same day that the one that banned him scheduled things.

Good news, I’m going to fix that accidental bad relationship start AND implement two ideas for casual and competitive players. As they get unrolled I’ll see if I can do blogs about it and post them up here. Man, I haven’t really been excited about M:TG at all but this opportunity to really help fix a lot of the accidental animosity is going to be great.

I have been having a lot of cheesey fun with the legacy U/R delver variant with stiflenaught. It sucks to get abrupt decayed but it’s cool to have two gameplans going without either one interfering with each other.

(I’m guessing by “Stiflenaught” you mean Phyrexian Dreadnaught plus Stifle.)

Huh. The local Prerelease for Eldritch Moon is $25, requires tickets, and seems to only available online possibly. That’s…new.

So I’m more or less the official M:TG liason for the new store. Spent a couple of hours today working out a weekly schedule out of events which hopefully starts working out. Afterward spent a couple of hours smoothing some nonsense over with the other store because of the actions of an idiot (forcing a scheduling conflict with the other store because a player got banned for being an asshole).

Apparently my city has a history of doing shit out of spite to stores whenever they disagree with some shit in it. Gonna have to change the culture of the M:TG scene entirely. Would probably be better off recruiting new players and having them learn the right way. Its pretty funny that the first thing I get before any game is played is dealing with drama.

Dreadnought is one of my all-time favorite cards and that deck is a lot of fun to play as Ive tried it. Its just really UR Delver with DN instead of swiftspear or goblin guide. But I think decks that can run 4 stifle and 4 trickbind are not terrible are the fun. I always feel there is a deck that could run those and like suppression field.

Stifle is close to one of the best cards ever. Every time you use it feels like that crucial “AHA!” moment in a movie when an unexpected thing fucked up the bad guy.

You have the best laid plans and when you’re about to turn that corner…STIFLE.

Always there, always watching, always in danger of not being good and you’re never good when that card puts you in danger.

(It’s almost a shame that Stifle isn’t Modern-legal, what with all the fetchlands.)

That said, it still reminds me that I still find it weird that both Trickbind and Shadow of Doubt basically no play in Modern despite the fact they are Modern-legal. I’m expecting them be 4-ofs or anything, but being almost entirely absent is still weird.

Yes. I once was interested in going full on combo for it, but it just didn’t pack the same combo wallop that reanimator, sneak and show, and omnitell packed for cheating in fatties. I like to whip out the combo game 1 and then proceed to focus on a delver/pyromancer tempo g2 if I know the opponent will want to pack hate.

Does Trickbind see any significant Legacy play?

(Sigh. I doubt that I’m going to prerelease at this point. Again.

Also sorry to hear that people in your area are such bitches still, Pertho. Be careful about that, especially since you’re in Arizona, right?)

Are you genuinely asking me? Or using that to demonstrate how relatively non-viable it is despite being in the Stifle being legal in Legacy?

It should be noted that I don’t play, Legacy, so I don’t know if the former. If the latter, then touché I guess, though again at least there Stifle is actually legal unlike in Modern. So Trickbind actually has competition in Modern despite not being subject to Force of Will, especially since combo decks tend to want play the most inexpensive cards that enable their combos.

El Paso, Tx. The good thing is that the owner I’m working with really wants to have a drama free, fun place for the players. He also wants all the stores to have a good relationship with each other. Right now I’ve helped him facilitate the hell out of that. Next phase is building up rapport with the community so that we can get them on board with things going on. I had an M:TG banner a close friend gave me as a parting gift that i’m lending the store so that they can have some that lets people know this is the M:TG area. Gotta assemble a bunch of basics for the Prereleases. On top of that I’m taking all of my extra playmats so that if we have people with out them, I have stuff to lend.

So yeah, the thing with the douche is going to be an issue said person forced on everybody. There is no way around that. But the stuff we have planned and the things we’ve done are all really positive so far. Both of us are on the same page of not letting this one ugly incident ruin the start of a lot of great things.

Oh, right. Forgot to talk about the prerelease. EMN is as expected, passable but not exciting. Just like Dragons of Tarkir, Magic Origins, and Gatecrash, Aggro/tempo is a more dominating strategy than the typical cobbling a pile-o-goodstuff mindset in sealed. Also, the new mechanics are very straightforward and don’t really open up new decks like Delirium and Madness do. Straight SOI was more enjoyable even if Blue was on life support in playability. I had more fun watching my nephew play and learning the ropes of the set. He was very sharp with enabling delirium, such as saccing his almost-online Lupine Predator with an emerge card just to get more card types in his yard. Plus, he opened a foil Emrakul and managed to cast it seven times the whole day. In one match he even lived the dream and cast his opponent’s Ruthless Expulsion for a 5-for-1. However, he made a handful of misplays in combat and played too slowly since he put two of his games to a draw. Still, he was never nervous, played better than I’ve ever seen him play, and just had an all around great time.

So apparently Card Kingdom does 4 pack sealed for $15 with rewards a pack/win. All of the LGS I have been to sell packs for $4 minimum. I find this quite a steal since I do enjoy sealed from time to time and this will help me get a side deck to possibly enter standard again. 30 card decks sound really weird.

On another note, anyone understand the hype over collective brutality? I can understand its use for reanimate and delirium, possibly even dredge and loam decks, but I feel that the decks that run snapcaster might be overvaluing it? For instance, I know that thought scour is huge for delver decks because it’s instant speed, cheap, can fuel delve, and is easy to recur with snapcaster. Collective brutality is sorcery speed, 2 cmc, and pitching the cards from your hand can cause you to lose card advantage if anything is interrupted. On one hand I would like to try it in both standard and modern, but on the other hand I feel like my knowledge of the game is half cocked to the point that I might sort of see something but not really.

I guess I kind of don’t want to get bitten like my Anguished Unmaking try. Instant speed, able to exile anything, all at the cost of 3 life sounds good on paper but ends up nuking me a ton in practicality (will never forget the time I had to fetch->shock and throw out Anguished Unmaking against an early tasigur. 6 life and one turn for a 1 for 1 card exchange).

It’s removal and duress all in one. I can’t see how that isn’t good lol. Honestly I would side something like that though and bring it in against creature decks. Seems pretty legit against burn strategies because being able to gain life and throw away a card and kill a creature is insane.