Not a fan of Spine, Staff, Myr or 4 dudes on 10.
World Breaker is great, I’d play 4 since you’re missing Karn. Blocks anything that isn’t Blighted Agent.
Play 4 Karplusan Forest or at least cut the Copperline Gorge for another Stomping Grounds if you can’t get them in time.
Try to get a second Oblivion Stone and a third to have with you in the future.
Trade for Skites, you don’t get to complain about Burn/Infect without those. Great in a lot of other match ups as well.
Consider a singleton Sanctum of Ugin in the main, Phyrexia’s Core is cute but not worthy of a slot over Sanctum or a second Ghost Quarter in my opinion.
Heard that Warping Vail is great in the board, something to consider.
I have a friend who plays GB Death Cloud and he told me Infect is one of his bad match-ups. All the lifegain counts for nothing and the Infect player can usually get into a position where he is pushing for lethal and you have several two-mana removal spells against his one mana protection spells. Death Cloud only seems favored because when it wins, it wins in a dominant way. The good thing though is that Death Cloud’s nut draw will beat Infect’s nut draw.
Hmm, another thing that worries me about Death Cloud is my lack of experience with it. I mean, i’m far from an expert on Tron, but I’ve been playing it for months, I know it’s plan, how a good op hand should look, when to mull, etc. I’m not sure if 3 weeks are enough to play Death cloud, so I think I will stick to Tron. Maybe if I go in september too then I will try Death cloud.
@Juum: thanks man. I will get the full set of Stars for sure, and I’m looking for more karplusans. But what is your oppinion on World Breaker ? I know everybody play it, but to me seems a bit underwhelming. I often see it like a 7 mana Acidic Slime.
World Breaker is stupid. It’s like a Karn that comes back to life and has more power and toughness. It gets even better once you get to resolve a Newlamog. You should absolutely try it that card is sick. I wouldn’t compare it to resolving acidic slime ever.
(I wouldn’t say that World Breaker is that similar to Acidic Slime even I can see why you’re making the comparison)
Having Reach rather than Deathtouch, a bigger body over all that’s well outside of Bolt range, the ability to recur itself unless they exile it (though that’s less useful in Tron than other decks probably), being able to outright exile lands, avoiding being exiled by Ugin, being less color intensive (and technically colorless) and triggering a Kozelik’s Return that’s in the graveyard means the only real thing World Breaker has in common with Acidic Slime that they’re both really good (technically) green creatures due to their destructive enter the battlefield triggers. I’m not Juum, obviously, but agree with pretty much all of his suggestions on this front, though due to World Breaker thing, the only different thing I’d suggest at present is to maybe consider a one of Drownyard Temple over Ghost Quarter or Ugin’s Sanctum since Drownyard Temple can repeatedly recur itself and thus be repeatedly sacrificed to repeatedly recur World Breaker. Shrug. [/repeatedly]
Anyway, if you weren’t going to play World Breaker in that spot, then what you would consider running? I mean, you were considering playing Spine of Ish Shah, which World Breaker is essentially a creature version of for all intents and purposes (of land destruction), so I guess that’s what you would still be using over it? Or would you be wanting to use actual Acidic Slimes since they indeed aren’t strictly worse than World Breakers?
Acidic slime is strictly worse than World Breaker since you would not only cast it on the same turn as acidic slime, and get exile instead of destruction, have a better body and a recurring threat, but you also get something you can cast for one color. The deck can’t really play cards that have two colored mana symbols but even if it could, acidic slime is still worse.
No, of course I’m not considering Acidic slime, it is not good in Tron.
As for World Breaker, my main concern is that it costs G, which means you will almost never play it on t3. This basically rules out a full set of Breakers, but I’m deff trying at least 1-2. My friends have Breakers so I will borrow, try them at fnm, and if I’m pleased i’m getting my own playset.
Regarding Spine of Ish Sah - the big difference is that spine can deal with any permanent, including creature or planeswalker, something that World Breaker can’t. Even more, once you get Phyrexia’s core, you can loop spine every turn. On the other hand, World Breaker puts a big body.
I will try breaker for sure and see what’s the best combination. Thank you for all the input
Yeah, I can see not necessarily running a full 4 World Breaker off the bat between needing colored mana (despite being colorless) and Tron the deck with the least sacrificial land in Modern.
Acidic Slime isn’t strictly worse solely because its enter the battlefield trigger actually works with bounce whereas World Breaker’s activates only when cast. That, costing two mana less, and having Deathtouch prevents it from being strictly worse. At best/worst, it’s mostly worse, but “strictly worse” and “strictly better” seriously gets thrown around way too easily when that’s often rarely the case.
@Emanuelb Against your normal matchups always exile land. It’s too good to not do unless there is something that just happens to be more threatning. Also I’d at least proxy anywhere from 3 to a full set if you’re testing. It is actually that good.
(Ugh. New Thalia looks rather annoying, almost to the point of being format-warping even in Standard and especially so in Moderngiven how pretty much every “top tier” Modern deck uses predominantly nonbasic lands.
Meanwhile, the new Clone looks interesting and potentially quite powerful, especially in W/whatever Humans.)
Speaking of which, WotC seems to be pushing Humans pretty hard in Standard. Between the current lack of other tribes in Standard at present and Eldrazi now showing up in Eldritch Moon too, Werewolves and Vampires and Spirits (oh my) are potentially looking pretty fucked when it comes to getting proper support in Eldritch Moon, especially if the finally Legendary Werewolf is any indication.
Anyway, speaking of bounce above made me wonder if the new stuff that Humans got could see Venser–either one, really–finally see use in Modern, if only in a UW Humans deck. I mean, I joked earlier about how Reflector Mage was basically his boyfriend, but they honestly do seem super dumb together on paper where Venser is his planeswalker self.
The irony is Humans are already super strong in standard, the last SCG had 4 humans decks in top 8, including the winner. The new Thalia will be very annoying, at least for certain decks
(I concur, which is why the continued obvious push is so weird even if it’s a logical if overpowered extension of the original Thalia…which still fails to have any flavor tie-in to the plane it’s in mechanically.)
I’m not sure I’d call it “irony”, but pedantry aside, I do find it rather interesting that of the two “Tribes” that WotC was obviously pushing in Shadows over Innistrad, Humans is far and away the clear winner. Human decks have flourished to the point where Bant Humans is probably the most played deck in Standard currently and any and all variants of White Weenie are decidedly Human-centric. Meanwhile Vampires have fallen on their fanged faces despite the fact that new Kalitas is the most played Black creature in Standard at present and the fact that you think they’d be able to make such good use of Drana and they got at least two pseudo-Tribal enchantments and they are the Tribe that benefits the most from the in-block mechanic of Madness the most.
I mean, geez, Zombies sees more play it even though it should be on way more shaky ground than Vampires. I have to wonder what Vampires is lacking beyond Collected Company to see no play.
Ya infect runs Apostle’s Blessing, giving them pro anything, and can buff their creatures while putting poison counters on hexproof creatures since poison counters is the same as combat damage, and its not targeting. Then game 2 you have to deal with Apostle’s Blessing, and spellskite, while trying to stop Blighted Agent
I get the problem with World Breaker’s mana cost in general and the inability to cast if off a map opener, hence why it’s a two of in most lists. But it’s important that your budget replacements are proactive enough to win the game on their own. Spine deals with anything but it can’t end the game.
Bulldancer mentioned that stone rain is almost always the correct answer and I heavily agree. This is where you’ll spend most of your thinking if you want to up your game (with Karn).
Whenever I saw a bogles v infect match-up, it always seemed to me that bogles had the advantage unless the opponent got a Blighted agent. So many auras gave first strike to the point that I would see the infect player using their pump spells just to overpower a bogle. G2 really did seem like whoever had spellskite down first won, and the bogles players would typically side in path. I suppose there’s more to it that I do not see from more in-depth experience.
I know a lot of people are still complaining about the new Emrakul but I am hoping that they are correct. If people find a way to reliably get it out in standard or modern, she’ll end up becoming the next hornet queen (at least from my experience with standard). I’m gonna be keeping an eye on any potential reanimation spells to cheat her out. I also feel like the heartless eldrazi shell might be able to make use of her too.
I’m also really hoping Thalia gets underrated. I like her kit, and with the legend rule I feel like getting her out early with the original Thalia would tempo a person out pretty well.
Its also that infect has better match ups in modern then boggles, while infect being 8% of the meta, while boggles isnt even in the top meta. http://www.mtgtop8.com/format?f=MO