keeping anyone in the air is pretty tough, you can’t combo them in the air until you’re ready to kill them, the severe lack of hit stun prevents that.
air? strange. I like fighting everyone on the ground. Olimar may be an exception, but I dunno since I’ve never done Lucario vs Olimar
lucarios ground game is great, then again so is his air game in some respects at least. I just find lucarios air game is good because he has safe aerials, dair, nair, fair, all of these are safe. bair and up air are not but they can be decent killers at high percents.
I find the best way to kill is just fsmash;
Great range, power, it has IASA frames, so if you wiff the first one you can start another almost instantly.
I use to think the lucario vs olimar match up was next to impossible in olimars favor but I’ve come to realize it’s far more even.
You can’t keep him in the air forever, but just try your best to get him off the ground. Both of your throws (reg and SideB) get him into the air, AAA combo at decent % gets him into the air, Utilt gets him into the air… I’m not saying “This is how you easily beat Olimar”, but it’s the only advantage I could tell you as an Olimar player… Now if I could play against a decent Olimar, then I could help more. But unfortunately, I’m only seeing this matchup in the Olimar perspective, so this is the best I can do.
In the air, Lucario is better. On the ground, Olimar is better IMHO.
Now, back to Mario Kart. =P
Chippy
I love Lucario
A lot of people underestimate his range a lot like DK.
I don’t know many people that play as him though, and imo his recovery certainly isn’t the best.
Actually, I think his recovery is one of the better ones. The only drawback is that its not an attack, but you get better flexibility against edgeguarding. There are definitely better, but there are tons MUCH worse.
Chippy
question about lucario’s throws, not sure if its been answered already.
lets say his damage is at 150% and I throw someone, would it also send them super far or just do more damage or both? Ive never really paid attention to that.
I’m not sure about damage, but when I faced a Lucario. who was at around 160%, his forward throw sent me from the end of Final Destination to the other side of the screen (killing me). I believe I was at around 120%.
More damage and more knockback both. Usually if you’re at that high of a percentage, Fthrow and Bthrow become pretty viable killing tools. Then again, pretty much anything you do at that percentage can kill :looney:.
Lucario is a fucking beast son! A beast! His air game wrecks shit like a quake in China.
Throw em off the stage, jump FAir, FAir, double jump FAir NAir or FAir and they are not making it back,meanwhile you just dash to the ledge.
And Lucario is the best with wall cling mind games.
Ok…I was playing Rioting Soul last night and I played around with Lucario for a bit…I tried shifting through the past posts but nothing seemed to scream out about it so…
Possible Up throw mix up:
Lucario seems to have this really ugly mix up on certain characters after his up throw that could could easily lead to 50% if they don’t play their cards right. We were playing Lucario vs. Capn Falcon and i was messing around with his throws…when I noticed his up throw didn’t really chuck falcon that far at all…so I immediately start thinking about stuff. This is starting with Falcon at 0%, once you chuck him up most people probably won’t be able to di out of the up tilt that you should follow up with…this hits falcon and or interupts anything he could have thrown out at this time and he recovers right nearby lucario. You can immediately grab him again and maybe do one A and quickly chuck him back up. Rioting Soul looked like he was having a problem with it and it seems pretty reliable…however I don’t recommend it on lighter people as of right now. I haven’t tested that out but it seems it works really well on heavier characters. When the opponent gets to about 30% DIing out of it becomes easier…but most still can’t get out of the range of the following up tilt…They can dodge it though. That’s where another situation comes up where you have to decide whether they’re gonna try to attack you or dodge while they’re in there…if you think they’re gonna dodge…don’t do the uptilt and follow them because you’ll be able to get another free grab. If they’re gonna try to attack you…use another up tilt then follow up with whatever attacks that you see fit. I was able to do this against Falco as well. Of course the opponent could always jump…especially on around the 30% range but Lucario can still follow. I don’t know who else this works on but try it out and tell me what you think.
I was not able to jump out until at higher damage. And it was a bitch to dodge up tilt because if you dodge up tilt then you land before it’s done hitting, so you avoid getting hit in the air only to get punished for it on the ground. If the Lucario player is keen on turning on a dime and throwing according to which direction the opponent DI’s(like you were) then it’s hell.
Alright, here’s a collaboration of information brought to you by myself and Sonichuman! Assuming this hasn’t been posted before.
Lucario’s Final Smash seems pretty shitty overall, but we found a use for it that makes it pretty good. When Lucario starts up his final smash you may notice if you are near an opponent they will be hit downwards. Now… what if you were to try this off the edge?
Tests show that the startup is really fast so it’s viable to activate this while near someone off the edge and spike them down, resulting in a kill. One thing I tried out in training was to hit someone off near the edge and immediately dash off the edge and activate the FS. Again it seems to start up fast so it will spike them before they can regrab. I’ll have to test this more against live people but this may actually make getting the smash ball worthwhile.
If all else fails doing this will make them try and avoid the spike, which means more setup time for the aura beam.
Lucario is fucking bad-ass
Not anything crazy specific, but I was first introduced to Lucario in Brawl, back when it came out.
Now I’m hard-core into Pkmn Pearl, and I just GOT the egg that is going to hatch into Lucario (well his pre-evolved stage, but whatever), and I’m just so fucking excited –
I’m hoping he’s as good a character as he is in Brawl – fucking top-tier shit. :woot:
He can take on anybody in Brawl :lovin:
Lucario is better in PKMN.
I don’t even know Pokemon that well. But I know for a fact he’s much much better in Pokemon
He can still kick ass in SSBB though