Thanks Dude (:
Whats the best combo to do after a launcher? Iv been doing crhp dendro f+MK HP
i been using L Angel Knee Heavy Languish cMK LK Sunflower . i dont know is that the best tho
2mp>5hp is not special cancelable , 2mp> 6hp is
[media=youtube]n326d-dyaKM[/media]
I’ve had success using f.mk -> s.mp, cr.mp -> f.hp xx lk angel knee, cr.hp xx hp.deno, f.mk -> f.hp.
If you land the forward mk that string is awesome, easy link. Against crouchers, I usually end up just doing ex deno combos instead.
I just do Bedtime after f+mk > st.mp into lk knee into > cr.hp xx deo > f+mk > st.hp
Just discovered a 64% three bar combo with lili and ken =) and also a one bar 54% combo as well.
Can someone help me with Alioune’s BnB?
c.LK>c.MP>f+HP xx LK Knee > c.HP xx LP Dendro > f+MK>HP
The bold part is where I drop it, for some reason I can’t keep them high enough for f+MK to connect
Edit: Nevermind, just realised that I should’ve been using HP Dendro since it floats them higher
This is a combo video that me and my friend made and I hope you guys like it
[media=youtube]NsbDGHvpikg[/media]
Mind you that we could have went for bigger combos but this was just something for now well enjoy
Good stuff above, I use that team For the corner after a j.mk fake crossup, you can do cr.mp > cr.mp xx hk angel knee > cr.hp xx hp deo > f+mk ~ st.mp
It does 381 damage and no meter, I think having meter with Llii is important outside of combos, as it really boosts her ways of getting in and gives her good reversals
This only works if they’re standing, if they are crouching (for some reason), you can just use the meter for Ex Deo after cr.mp or do
j.mk > cr.mp > cr.mp ~ f+hp xx lk lance for 289.
I’ll try to make a low quality vid of my ken lili team =D
Def wanna promote team money inc.
Thanks and nice stuff on the combos I will have that noted and I remember you your that Sakura player nice you see you play Lili and Asuka
A few combos that I do in the corner after a j.mk fake crossup is cr.lk>cr.mp>st.hp xx EX Deo> Andante> st.hp> cr.mpxx lk divine step
It only cost one bar and does good damage and another one is
cr.mp>st.hp xx hk angel knee> st.hp xx hp deo> f+mk~ st.HP
IMO, Lili players really need to start making use of her 100 damage launcher and ability to link into her launcher. She can get some sick, easy, minimally scaled damage off of a hit confirm… Here’s something I have with Xiaoyu, starting with Lili.
j.HK, cr.MP, cr.MK xx Launcher (Xiaoyu) Breakdance Loop x3, Phoenix Talon xx Switch Cancel (Lili), nj.HK, cr.HP xx LK Sunflower Lance
This does ~500ish damage IIRC for one meter and you probably gain half a meter back just doing the combo. The part wihere Lili comes back in after the switch cancel is corner only, though. You can do j.HK, cr.MK xx Sunflower Lance for ~20ish less damage, I think.
That’s a good point; a lot of partner juggles off of a st.LP hit-confirm into launcher will do roughly the same or better than an EX Dendrobium put in at that time, and you can use that bar you would have spent to extend it again after the partner combo to tack on a little extra anyway . Right now I think Lili’s main use for meter is extending juggle or df+HK combos with EX Feisty Rabbit if applicable, or just other purposes like EX Sunflower Lance in footsies or basically any other EX move outside of Dendrobium.
And do most of her damage.
I use cr.mp> Ex den j.mp > j.hp chain air combo into raw launcher for about 300 damage back into ken to continue to build meter or empty jump back into a abc launcher to lili again.
Disregarding scaling, what’s Lili’s strongest combo coming in after a typical launcher for 1 bar? cr.HP xx EX FR + HK, j.MP xx j.HP?
Wouldn’t it be crHP xx EX FR + HK, sHP xx HP Den, f.MK-HP
Anyway, since I haven’t seen any overhead combos, here’s what I’ve been doing
Meterless
[LIST]
[]Submissive Heel, crMK xx LK/MK Angel Knee, crHP xx HP Den, fMK-HP (375)
[/LIST]
1 Meter
[LIST]
[]Submissive Heel, crMK-HP xx EX Den, sHP xx HP Den, fMK-HP (404)
[]Submissive Heel, crMK, crMP xx EX Den, sHP xx HP Den, fMK-HP (402)
[]Submissive Heel, crMK xx LK/MK Angel Knee, crHP xx EX Feisty Rabbit-Rabbit Thorn, crHP xx MK Sunflower (413)
[/LIST]
I would do the second one if you’re not confident linking a crouch medium after her overhead because a blocked crouched M is safe on block and you don’t have to spend the meter on a blocked EX Den to make the M-H string safe. You can also replace the crMK with a crMP.
The combos with Angel Knee in them arn’t 100% reliable because if you land the overhead at max range the Angel Knee will probably whiff and if you do HK Angle Knee you won’t be able to do the rest. You can link stand jab instead of a crouch medium for an easier link at the expense of some damage.
If my teammate isn’t recovering life, I’ve been combing into Launcher and switch cancelling the launcher for some better results:
With Cammy
[INDENT=1]Submissive Heel, crMP, crMP Launcher SC jHK, clHK jc jHP, HKspike (438 works anywhere)[/INDENT]
With Poison
[INDENT=1]Submissive Heel, crMP, crMP Launcher SC njHK, clHP, clHP, clHP xx HK KBG (432 corner)[/INDENT]
[INDENT=1]Submissive Heal, crMP, crMP Launcher SC jHK, clHP CADC clHP xx HK KBG (414 midscreen)[/INDENT]
You get 2 more damage if you replace crMP, crMP, Launcher with a crM-HP-HP string
What are her best AA combos after Andante and EX angel knee? I usually do cr.HP xx hp dendo f+mk hp. Is that the most you can get meterless?
I think so, yes.
Idk if this is the best option for 1 meter but after AA Andante lk angel knee crhp ex feisty rabbbit thorn fmk hp