The LET'S MAKE A SUPERGUN Thread

Well, hopefully you guys can help me. I have an Atomiswave on the way with HnK and RumbleFish2. I now understand that, in order to run this on my lcd, I need a supergun:confused:

Therefore, in authentic noob fashion, I have a few questions:

  1. Is there a way to use custom sticks like the ones on this forum?

  2. Will I be able to use them with my 360 as well?

  3. I am new to this, so I want to know how difficult it is to make a supergun?

On an unrelated topic, does a consolized Atomiswave, MVS, etc, need a supergun? Lot a questions, but I am thankful for any help:sweat:

Iā€™ll take a stab at your questions, from one noob to another.

1/2. Yes, you can use customs, but youā€™ll have to wire each button into the Jamma harness (and Kick Harness for games with more than 3 buttons). However, you could make a project box that converts your 360/ps3/dc/neo-geo/whatever sticks into something the Supergun can recognize.

  1. Seems really easy honestly. Just need a power supply, the appropriate video encoder, a jamma harness, kick harness, some buttons and sticks. I donā€™t know much about Atomiswave, but for that you might need some extra audio related stuff that I wonā€™t need, bc CPS-2 already has a lot of that done for me.

Q. As for a consolized Atomiswave/NG-- those donā€™t need a Supergun, bc thatā€™s the definition of one. :]

Iā€™ve wanted to build one of these since I was in high school.

I recently purchased a Mitsubishi AM-3501R RGB monitor. Itā€™s really nice, and games look great on it through advancemame and soft 15khz.

However, I would like to be able to play real pcbs on it too. So I thought about making a super gun for it.

For reference here is the monitor in quesiton:

http://img225.imageshack.us/img225/7263/3kd3p53o95q05s65rb9aq5a.jpg

http://img843.imageshack.us/img843/6966/3n53k83m05t55u05r2a44ca.jpg

http://img841.imageshack.us/img841/7199/4349i7620.jpg

For this monitor I have a couple of considerations.

The first is that I donā€™t need to do any kind of conversion of the RGB signals since this monitor can accept the direct feed from the PCB.

The second is that since the monitor is 37" and flat across the top I have the space to make a very large supergun case and set it on top of it.

Hereā€™s a little drawing I made in MS paint:

http://img96.imageshack.us/img96/3/supergun.png

In this case my supergun would be different from the others because the pcb will actually go inside the casing of the supergun instead of sitting on the outside.

The controller ports are on the side so they donā€™t hang down in front of the screen during gameplay.

What do you guys think of this project?

Sounds like it could turn out neat, but here are some considerations:

  • Most PCBā€™s, as well as the power supply, are designed to be inside of a big cabinet, not a small suffocating box. This could cause problems (component stress/fire hazard) for your power supply and some PCBā€™s which may generate a significant amount of heat. My recommendation is have sizable vents on the back and/or sides and maybe a small 12V PC fan to get the air moving across everything.

  • Depending on your game preference, you may want to run your monitor vertically. Games like Pacman, Contra, and a grip of flying shooters run vertically, requiring you to rotate your normally horizontal monitor to a vertical (tall) position. If this is an option you wish to retain, maybe keep the size of your supergun box the dimensions of the side of your monitor rather than the top of your monitor.

Good idea on the wires hanging off the side rather than in front of the screen :tup:
-ud

Ah, good idea here. And such a project needs a adjustable 5V regulator. Some PCB work at 5.9V or even 6V (ie. GnG bootlegs) and some at 4.8V

Can you elaborate on this a bit more? I think I might be running into a problem within this area. All but one of my JAMMA setups will not correctly work with a particular PCB. It is a multigame CPS2 board for reference. What happens is that the game constantly resets itself without any user input.

Let me know if Iā€™m way off on this and Iā€™ll search elsewhere for an answer.

Great ideas on the adjustable 5v regulator and ventilation.

However, I am never putting this heavy thing into tate mode. lol.

I have a couple of other smaller RGB monitors along with this one. If I ever want to play some vertical game I should be able to hook it up to them and set them on the floor beside the cabinet.

One great thing about RGB monitors is that they usually support looped input (RGB out) and you can have something hooked up to both of them at once. When you do this there is usually a switch between 75 ohms mode and High mode. High mode will increase the brightness of the video signal to compensate for the dimmer picture you usually get when splitting video signals between two sources.

So in this case Iā€™ll just run wires from the big monitor to the little one, and when I play a vertical game Iā€™ll turn the big one off and the little one on.

To everyone that is thinking of building a supergun I encourage them to have a look around their community and see if they can find a monitor that can support 15khz RGB video. These monitors usually have excellent picture quality, and a variety of adjustments like horiztonal/vertical size and placement. This is useful to prevent overscan from cutting off part of the picture. The best part is they are usually found very cheaply on craigslist or ebay. I got my big monitor from the University of KY surplus auction for the equivalent of $15. I got a couple of other ones for free just by having a look around older computer parts dealers.

I got this list from Neo-geo.com:

Size-Model #-highest res- sync ranges
42 Mitsubishi AM-4201R 1280x1024 15.7-64 Khz 1.1 45-120 Hz
42 Mitsubishi MegaView Pro 42 (AM-4201R) 1280x1024 60 Hz 15.75; 20-64 Khz .96 45-120 Hz
37 Mitsubishi MegaView 37 (XC-3716C) 1280x1024 75 Hz 15-39.5 Khz .85 40-120 Hz
37 Mitsubishi MegaView 37 Plus (XC3717C) 1024x768 75Hz 15-61 Khz .85 40-120 Hz
37 Mitsubishi MegaView Pro 37 (XC-725C) 1280x1024 75 Hz 15.75; 24-64 Khz .85 40-120 Hz
37 Mitsubishi Diamond Scan 37 800x600 15-36 Khz 1.1 40-120 Hz
37 NEC MultiSync XP37 (XP3778A) 1280x1024 1524-78 Khz .85 40-120 Hz
37 NEC Multisync XM37 (XM3750A) 1024x768 1524-61 Khz .85 40-120 Hz
35 Mitsubishi AM-3501R 640x480 15-35 Khz 1.0 40-75 Hz
33 Mitsubishi MegaView 33 (XC-3315C) 800x600 60 Hz 15-38 Khz .83 40-120 Hz
33 Mitsubishi Diamond Scan 33 1024x768 15-38 Khz .83 40-120 Hz
29 Mitsubishi MegaView Pro 29 (XC-2930C) 1280x1024 75 Hz 15-82 Khz .79 40-120 Hz
29 Mitsubishi Diamond Pro 29 1280x1024 15-82 Khz .79 40-120 Hz
29 Mitsubishi MegaView 29 (AM-2725A) 640x480 66 Hz 15-39 Khz .76 45-100 Hz
29 NEC MultiSync XM29 (XM2950) 1024x768 15-50 Khz .75 40-100 Hz
29 ViewSonic ViewSonic 29 GA 1280x1024 60 Hz 15-64 Khz .75 45-160 Hz
28 Aydin Controls Spectrum Autosync 9026 800x600 15-38 Khz .74 50-90 Hz
27 Mitsubishi AM-2752A 640x480 15-39 Khz .76 45-100 Hz
27 Mitsubishi AM-2752 640x480 15-39 Khz .76 45-100 Hz
27 NEC MultiSync 4PG 1024x768 15-50 Khz 40-120 Hz
27 Sony PVM-2530/BS 640x200 15.734 Khz .73 59.9 Hz
26 Mitsubishi Diamond Pro 26M (HC3505SK) 800x600 15-38 Khz .31 45-90 Hz
24 Image Systems M24LV-65MAX 1280x1024 15-80 Khz NA 55-90 Hz
21 Image Systems C21LV-65MAX 1280x1024 15-80 Khz .29 55-90 Hz
21 Image Systems M21LMUMAX 2048x1536 15-65; 48-108 Khz NA 55-90 Hz
21 Image Systems M21LV-65MAX 1280x1024 15-80 Khz NA 55-90 Hz
21 Sony PVM-2030/BS 640x200 15.734 Khz .55 59.9 Hz
20 Aydin Controls Spectrum Autosync 9008 1024x768 15-38 Khz .28 40-90 Hz
20 Mitsubishi Diamond Scan 20LF 800x600 15-38 Khz .31 45-90 Hz
20 Mitsubishi Diamond Scan 20LP (HC3925L9ATK) 800x600 15-38 Khz .31 45-90 Hz
20 Mitsubishi Diamond Scan 20M (HC3925ATK) 800x600 15-38 Khz .31 45-90 Hz
20 Sony GVM-2020 800x600 60 Hz 15-36 Khz .55 50-100 Hz
20 Taxan Supervision 970 640x48060Hz 15-37 KHz .31 50-90 Hz
19 Barco CD-351 1024x768 15.5-23.5 Khz .32 50-60; 72-80 Hz
19 Conrac 7250 1280x1024 15.73-37 Khz .31 Hz
19 Microvitec 1019 800x600 15-36 Khz 40-100 Hz
17 Image Systems M17L-T 1600x1280 15-65/48-108 Khz NA 55-90 Hz
15 Electrohome C15 Series 15 1024x768 15-50 Khz .28 45-90 Hz
15 IDEK / Iiyama MF-5015 800x600 15.5-37 Khz 50-90 Hz
15 IDEK / Iiyama MF-5015A 800x600 60 Hz 15.5-38.5 Khz .31 50-90 Hz
15 Princeton Graphics Multiview II 640x870 15-70 Khz NA 75 Hz
14 AOC CM314 800x600 15-35 Khz .31 50-80 Hz
14 Commodore 1950 (AOC CM314) Up to 800x600 15-35 Khz .31 50-80 Hz
14 Darius TSM-1431 800x600 15.75-39 Khz 50-90 Hz
14 IDEK / Iiyama MF-5014 800x600 15.5-37 Khz 50-90 Hz
14 Magnavox CM1352 640x200 15.7 Khz .42 47-62 Hz
14 Mitsubishi Diamond Scan 14 (AUM-1381A) 800x600 60 Hz 15.6-36 Khz .31 45-90 Hz
14 Mitsubishi FA-3415 800x600 15.7-35.5 Khz .28 45-80 Hz
14 Nanao FlexScan 8060S 640x480 15-35 Khz Hz
14 Nanao FlexScan 9060S 800x600 15.5-38.5 Khz .28 50-90 Hz
14 NEC MultiSync II 800x600 56 Hz 15.5-35 Khz .31 50-80 Hz
14 Panasonic PanaSync C-1391 1024x768 (i) 15.5-36 Khz .31 40-80 Hz
14 Princeton Graphics 1400 (Utra 1400)~A Multisync 15-36.5 Khz 45-120 Hz
14 Relisys RE-5155 800x600 15.5-35 Khz Hz
14 Sony GVM-1310 800x600 60 hz 15-36 Khz .25 50-100 Hz
14 Sony PVM-1354Q 640x200 15.734 Khz .25 59.97 Hz
14 Sony PVM-1351Q 640x200 15.734 Khz .37 59.97 Hz
14 Sony GVM-1311Q 800x600 60 Hz 15-36 Khz .25 50-100 Hz
14 Sony PVM-1390 640x200 15.734 Khz .37 59.97 Hz
14 Taxan Supervision 770+LR 640x48060Hz 15-35 KHz .31 50-90 Hz
14 Taxan Supervision 770+ 640x48060Hz 15-35 KHz .31 50-90 Hz
14 Taxan Supervision 775 640x48060Hz 15-38 KHz .28 50-90 Hz
14 Wen JM143E 800x600 15.75/30-37 Khz .68 48-90 Hz
13 Aydin Controls SP 1499 1280x1024 15-40 Khz .31 40-90 Hz
13 NEC Multisync 3DS 800x600 56 Hz 15.8-38 Khz .28 50-90 Hz
13 Sony CPD-1303 800x600 15.75-35.5 Khz .37 50-100 Hz
13 Sony CPD-1402E 640x480 60 Hz 15-34 Khz .25 50-100 Hz
13 Sony CPD-1302 800x600 60 Hz 15-34 Khz .25 50-100 Hz
13 Sony CPD-1302A 800x600 60 Hz 15-36 Khz .25 50-100 Hz
10 Sony CPD-9000 640x240 15.75 Khz

Of course, if you choose to build a supergun with RGB out it would still be a good idea to also include some kind of video encoder to support Composite, S-video, and component video just to be sure that the supergun is still compatible with the widest range of displays.

i never got around to finishing my supergunā€¦ found a cheap cab (x2)
after 5 years, i suppose i should though.

subscribing to this threadā€¦

Hey Bernie,

no, seems that this is an other issue. Perhaps go to BYOAC Forum or Jamma+. Perhaps thereā€™re some guys who can help.

In general take a look at shorted pins and/or track damage at the solder side. Check all sockets and press the ICs in the sockets. This is a good startā€¦

Iā€™ll check that out. Thanks for the feedback!

I too have had problems with that multi cps2 board. like the double normal moves in XvsSF donā€™t work with wolverine and Storm (mp and mk together for drill claw), pressing the coin button repeatively slows the game down to a crawl (like the old slo mo button on pads and sticks back in the day), even slow mo when the coin button isnā€™t being pressed repeatively.

but I havenā€™t had a problem with it resettingā€¦ yet. IMO we got what we paid for. a hacked cps2 board with tons of games on it for 200 bucks or so. But at some compromise to the games themselves.

ShinjiGohan: I never had that problem. When the board worked at all, all games functioned the way they should as far as I could tell. No slowdown or any such strangeness. Iā€™d rather not derail this thread with this discussion, though. Thereā€™s lots of great info in here already, so Iā€™d rather get back to the topic at hand.

My questionā€¦I have an edge connector for my existing supergun that by design of the box itself where the connector is built into the connection to the CPS2 A board does not sit flush. Itā€™s not an issue for any of my other JAMMA games, but I am using the device mainly for CPS2 games so this is a potential problem for me. How hard would it be to configure something to basically extend the edge connection so that Iā€™m not forced to have to have the thing sit flush against my A board? Is it as simple as getting one of these? Or should I need to get a fingerboard wired up to a female edge connector? Iā€™ll probably need to get some button rewiring going as well, so whichever option you guys feel might work better would work for me.

Was curious if this is something anyone else has done before.

Yeah, you could get one of those extenders from jammaboards.com. That is all it is, a fingerboard wired to a female edge connector. If you want to skip the wiring, youā€™ll get about 1" extension just by soldering a female edge connector directly to a JAMMA fingerboard.
-ud

Iā€™m in the process of procuring items to build my first Supergun, I have a JAMMA harness and a CPS-1 Kick Harness on the way, and I have a SF2: Hyper Fighting board just waiting for me play. I already have a few ATX PSUs lying around, so a power source isnā€™t much of a concern, all I really have to do is get an RGB -> NTSC encoder, build the attenuation circuit for the audio, and make my controllers.

I plan on basing my attenuation circuit on this site, seems excessive but I like soldering. I could probably build the video encoder circuit as well, but I really donā€™t feel like just having composite out, so Iā€™m going to go with a JROK.

EDIT: After looking, I donā€™t think itā€™d be necessary to have a double transformer setup as I plan on only playing mono games.

Has anyone done this already, or are there examples out there? This would be so much easier for offline events where people bring their own sticks

Neo geo doesnt require any conversion to work. 360, PS3, and DC donā€™t currently have any way to be converted this way. For PSX, SNES, and Saturn though, there is a way:
http://www.godlikecontrols.com/download/converterwelcome2.pdf

well it might be possible if you made an additional cable for the joystick/gamepad thats soldered directly to the points on the pcb (will be quite bulky so its not as feesable for a gamepad) and wire that all together to a DB15 or DB25 (depending on your supergun setup) and it might work, but that depends on each person modding their own personal controller to match the needs of the supergun that theyā€™d be working with.

Question for you guys.

I was debating between which supergun to purchase. The choices are:

From Multimods.com

1)The Revolver

2)The Bazooka

3)This supergun: MINI SUPERGUN ARCADE NEO GEO MVS ATOMISWAVE NAOMI CPS2 - eBay (item 160494657664 end time Oct-23-10 19:28:31 PDT)

Between the Revolver and Bazooka, are there any differences besides the fan? The site (multimods) mentions that the Bazooka has an internal power supplyā€¦is that essential? I also noticed that the Bazooka appears to have some additional wires attached, Iā€™m guessing thatā€™s the jamma kick harness? (I apologize for the noobish questionsā€¦iā€™m new to all of this). Assuming I went with the Bazooka, would using an additional converter for RGB to VGA/DVI introduce lag into the equation (planning to setup the supergun with an Asus monitor).

What Iā€™m basically looking to do is purchase a supergun with preferably RGB output (component will suffice also) that utilizes db 15 pin connection. I plan to modify 2 sticks (aka pay someone) that will have db15 connectors for usage on the supergun.

Any recommendations on which supergun would be the best and least hassle to setup would be greatly appreciated.

Thanks

I donā€™t believe heā€™s making those superguns anymore.

It looks like:
The Bazooka has a different power supply - one that also provides -5 volts. (This might be an unintentional omission on the part of multimods.) I donā€™t know which JAMMA games require the -5V connection, but apparently the MK series does, while CPS and Tekken do not.

Having an integrated power supply is nice because itā€™s one less cable to make salad with, and one less box to lug around, or forget somewhere. The case fan on the Bazooka is most probably there to keep the power supply happy, since nothing else on a supergun should produce much heat.

According to the site, both the Bazooka and Revolver have CPS kick harnesses.
To get where you want, the Bazooka and Revolver will be easier than the the Mini.

Iā€™ve been looking into the upscaler lag issue since we exchanged PMs about this, and donā€™t have any solid answers.