You mean the part that played like an unfun version of Pac-Man? Or the part that came after?
End boss
[details=Spoiler]
The train boss seemed easy enough. The part where you had to change tracks so you don’t collide into him had me stumped (I guess I didn’t stop fast enough, or was I supposed to speed up?), but it wasn’t a one-hit kill so it wasn’t too bad. I actually like the boss battle after that, where you had to make your way to Zelda’s body.
Oh, and when I learned I had to play the flute during the very last battle…I wasn’t impressed.[/details]
@Cyntalan: You can make Zelda drop whatever she’s holding by hitting her with something.
For me it was to a degree, but ultimately, it was more annoying than anything. The train crap was so agonizing it hardly made the game worth playing everything else that could have been good about it, and my above example was just the icing on the cake for me. Call me crazy, but I think it’s an unforgivable oversight to have a method in which the only way out of the situation you’re in is to kill yourself/reset. Of course, if I’m proven wrong and there IS some way to make the Phantom drop the redirector, then I’ll take back the unforgivable oversight accusation, but I spent a good long while trying to find out how with no avail. Every interaction with the Phantom is “guide and assume”, so any object interaction requires an object to interact with… there didn’t seem to be an “object” anywhere that would interact w/ the Phantom after that was in hand.
Honestly, I don’t understand why, if they programmed in the “switch” button between Link and Phantom, that they didn’t just let you fucking control the Phantom instead of give it orders. That whole process was on the annoying side, and I’d constantly fuck up and accidentally switch back to Link forgetting that I had to draw a fucking line for the Phantom to follow. That would’ve solved the whole problem I had above in the first place.
like what? Like, chuck a pot at her? In the place I was in, it was isolated totally, on higher ground than her, and I was out of inventory at the time, which is why I failed at finishing the puzzle. I don’t think I actually HAD anything to hit her with with the difference in height.
Regardless of how much I fucked myself over, I can’t think of an instance in a past Zelda where the only choice remaining was to jump in the pit and start over. I noticed in almost every other isolated setup they had something that’d drop an item refill of some sort in order to bail yourself out at the very least, but not in this case. :bluu:
It was the last straw in this, and hearing about shit like train fights and mid-fight flute playing only makes me not want to pick it up again even more.
Although, I hope Iwata is bullshitting on them actually getting the next Zelda out by 2010. The fact is, given all we’ve seen or even heard about the game has been one vague poster image and conflicting accounts from Miyamoto and Aonuma, I don’t think concert development has been going on for long. So a 2010 release may mean we could be getting a rushed game (probably simplified for all audiences as well), instead of the well crafted masterpieces we’ve gotten with previous Zelda games.
The thing is, we don’t know how long this game has been in development. For all we know, they might have started work on the next game right after TP was released. Nintendo isn’t known to rush games. There’s a chance the game could get delayed.
ppffft…Nintendo? Rushed? Zelda? please…Miyamoto ain’t having that lol. If there’s so much as a speck out of place that Miyamoto doesn’t like the he’s going to ‘upend the tea table’ and end up delaying the game.
Anyway, LttP is my favorite (also my first I still remember how many times I died when I finally beat that game and that was about…12 years ago), after that they aren’t in any particular order but I did like MM better than OoT and TP was good for the story line (big Zelda lore fangirl), the ending, and Midina, but it was too easy. I wish Nintendo would get beyond the three hit for most boss battles.