The last ROM thread...info on how to perform the ROM infinite inside

fucking word. thanks dude, that’s it.

whats the claw? or is it just another way of saying the thumb method?

yup

cool, thanks. one more question, how big is the difference in timing in the xbox version and the dc/arcade version?

… i’ve never had a problom with a difference. But if there is someone will answer it.

I’ve been trying to do this for a year and still can’t get it. I usually do it two ways. I go up with an sj. d+short–>sj. forward, pause, ad.df d+short, pause, ad. forward. My other way is doing sj. d. short, pause, ad. df d+short, pause, ad. forward. I can do all four or all three hits. But after I land, the opponent is still too high for a second rep.

I tried doing this differently. Sometimes the first d+short knocks them too far back if I’m only attempting three hits. If I do four hits, then it works fine. I tried doing a regular short after the air dash but that really doesn’t help. Occasionally after the air dash if I wait RIGHT BEFORE hitting the ground to do the forward, the forward just whiffs right under the opponent.

Is it better to do a d+short when going down? No matter what I do, I can’t get another rep. Should I not pause for the forward after the airdash? I also seem to be able to keep them lower if I do four hits instead of three, which seems strange to me. Any suggestions would be greatly appreciated.

Also, why do people think the slide infinite is harder? I can actually do repetitions the slide infinite. There’s no timing for the slide infinite unlike the ROM infinite.

And I forgot to mention, I do the ROM infinite using the slide method. I go up with two kicks, 1-2, I pause, and then go down with an air dash and a kick, 1-2, then I pause again and do the last kick, 1. So it’s something like 1-2, 1-2, 1. I hardly do three kicks anymore; I seem to get better results from doing four kicks instead.

Practice on sentinel first cuz he is a big ass target.

What I did to practice it was dash in(if you want) standing jab, then standing strong, that should launch sentinel.

Super jump after him and hit sj. short, sj. forward.

DON’T DO SJ. D+SHORT. that is the wrong short. just just sj. short

hit sj. short, sj. foward right behind the other. no delay.

then let mag float so crotch or abdomen is a bit higher than sentinels head(about a quarter to half a second). then air dash down and press sj. d+short. sj. forward. When air dashing down you should hit d+short RIGHT AFTER the downward air dash. Also, leave a gap in between d+short and foward or you will hit the ground and when you sj to repeat the rom again it wont combo.

You need the d+short when air dashing down!

so the combo is:

the dots are pauses

jab, short. [sj. short, sj. forward…air dash down, sj. d+short…sj. foward}. repeat in brackets.

just post again if you need advice.:slight_smile:

peace

SKJ

Right now most of the time I try to do the airdash I end up going df. but over Cable’s head. Could it be that the first short is coming out too late? It still combos, but the first short I aim for the stomach or chest. And I can’t pause very long for the last forward, since it’ll whiff under Cable or won’t come out before I land.

I just noticed why I had trouble with this. Sometimes I tend to let go of the joystick after the airdash and it screws up my second short. I thought I was doing a second d+short but I looked more carefully and saw Magneto’s foot sticking straight forward instead. Hahaha, thanks for everybody’s help. I think I can do it now.

Big thanks to Jason aka da_dragon aka showcase Magnus for making this thread, there were WAY too many ROM infinite question threads that had the same answer.

Though I’m still mad scrubby, I ROM’d Cable until he dizzy’d out in training mode, plus I can usually get 3-6 reps off during actual matches.

Also thanks to ilikebeingalive for pointing out where I needed to fix things (ie: doing the last 2 hits too fast), as well as Tyranidman aka The People’s Champ for giving me some tips as well (ie: keeping them low to the ground for crazy mix-up stuff, knowing the general height and all that).

thanks dragon for this thread. i’ma be bugging you on aim all the time now for tips with mags. i’m switching my team to mags something something. cuz strider/doom ain’t cutting it. =/

What’s the max hits for the infinite? That is, how many hits untill the opponent dizzies out of the infinite?
I can get up to 34 hits, but I can’t seem to break my record. I’d like to be able to ROM untill the opponent dizzies out of it though. Am I even close to doing that? :stuck_out_tongue:

Also, if someone can give me tips on how to keep from doing his u,uf, f and any punch button in the air would be appriciated. I do that a lot when I mean to dash dw. It’s a real piss off, but I guess that’s what happens when you’re using a controller.

I believe that max hits are somewhere in the 50’s. To stop getting that sonic boomish projectile in the air put the stick or controller back in neural before air dashing df. Don’t roll the stick to df pass through neutral basically.

peace

SKJ

come through qnz we can run some marvel =)

i know u want a rematch cuz i got lucky plus i need some comp:D

OK this is what I’m doing right now…

launch, sj.hk, addf, (down?) lk lk, land sj. (down?) lk, addf, down lk lk.

I think most of the time I’m holding down…

but sometimes my opponent rises after a while…what can I do to lower him/down to continue the infinite??
does doing lp lk instead of down lk lk work better or what?

any tips? :stuck_out_tongue:

i dont know if this was stated already, but i dont feel like reading through 12 pages to find out. for those that do the rom infinite and the wave thing comes out, instead of jumping straight up initially, you can jump up/forward, and then come straight down as opposed to d/f. the only thing about this infinite is that the first lk when coming down has to be down+lk. the rest can be regular lk’s. if a character gets too high, you should try going up with only one hit, like sj with lk or lp and come down normally. thats all for now.

when you addf after the sj.hk you should do a d.short then foward. I highlighted the correction in my quote.

When you land and superjump after them you don’t need a d+lk, just a regular lk.

Sometimes when the opponent gets too high I don’t do: sj.lk, lk, addf, down+lk, lk

instead I do

sj. lk, addf, lk, lk

also if you want try out

sj.lk, lk, addf, d+lk, lp, lk sometimes I find that keeps some peeps at a even level.

mix some rom sequences up to keep your opponent level so keep a close eye on them.:slight_smile:

LOL didn’t think you would remember the noob you tore up at CTF.

I don’t think you would want to play against me since that was my first marvel tourney and im still learning. :frowning:

Give me some time and I think I can give your MSP a run for its money:D

peace

SKJ

did i use msp against you?..coulda swore it was mss-a…cuz i played X right after and i beat his msp with mss-a and gave his santhrax some comp lol…ima be back in ATL on the 4th tho…so i dunno if we can play again…hopefully we could:D

Da_Dragon did i play u before? I waz at the Most Recent CF tourney, I think we both used msp. Im a tall light skinned person. I believe we played on the small cabinet (maybe not).