The last ROM thread...info on how to perform the ROM infinite inside

do one lp or lk going up instead of two

whats a good height to keep them at?I think that may also be my problem.

the best example i can think of is, as soon as you land from addf.lk, lk, your opponent’s feet (for example cable) should be by magneto’s chest

ok, thx much.

I’m very new to this game, and my friend said that learning magnetos BnB setups into ROM is a must if I’m going to play anyone period. Whether this is true or not I don’t know, but I’ve tried to do this infinite for a half an hour now, but I can’t pull it off… :sad:

You’ll get it eventually. If you can watch somebody do it in person, it’ll help a lot.

Ok, it took me a while to relearn the Rom infinite(on pad, might I add).Don’t expect to learn it any time soon, and you’ll need MANY hours in training mode to learn it.

Try to these steps.

  1. learn how to tri-angle jump with Lk
  2. Learn Mags Bnb setup: c.hp, sj.rh, ad df.lk, (slight pause) ad.lk, land.

Note:When you ad df. lk and u have to slightly pause, try to hit them again(with another lk for the mk to come out) when you’re close to landing on the ground.

  1. Once you get down his Bnb set up, try: Super jump lk, mk( you can do this part fast), float slightly above your opponent head (so mags crotch is close to the foes face), and then ad df.lk, slight pause, lk again, land.

4)if your opponent gets too low to the ground, speed up your lk lk after you ad df.

5)If your opponent gets too high,super jump up and do 1 lk instead of 2, but try to hit them in the chest or stomach area.

Here’s two Magneto tutorial I found. [media=youtube]SiN7kbKR3sc&feature=related"]One is in Spanish, but watch it because it can help you understand the spacing.The second one is in English, and made by [URL=“http://www.youtube.com/watch?v=IWW2IkIsfGk”[/media].

Edit: I recommend using 2p for a 1 button dash to learn the timing first, then use the claw or the slide method.

Easy help right here.

If they are falling out of it because they are too low… then you need to speed up the ROM. Just like if they are too high then you need to slow it down. its a constant rhythym. if you are doing 23 hits then that is just part of the ROM progression. We all went thru that. What solved it was a close eye on the dummy and working on it till my wrist hurt. now i can do it all day. all the sent variations and plenty of normal variations. There is no shortcut past the hard work. if you are doing it for 10 reps then you are almost there. Keep it up. it pays off in the end

Slevin: the ROM is more intermediate. If you learned that in 30 minutes then everyone would be playing Mags. Wait… they already do. Well still. It will probably take you a week up to a month up to 3 months or longer to learn how to ROM. So i wouldn’t even worry about it right now unless you have his BnB down. Essentially being Triple fierce, lauch RH addf lk lk standing RH cancelled to Shockwave, and launch magic series and hyper grav tempest. And also how to SJ cancel your crouching RH. If you can do all that then and only THEN would i suggest working on ROM. oh and BTW… the learning curve is mad steep for those of us not born with Godlike control over our fingers. its all muscle memory. I hope this helps.

im not sure but i think i am mis reading the rom… so is addf lk suppose to mean:

air dash down forward then low kick?

or

air dash then down forward kick

[addf lk] means air dash down forward low kick. but it’s supposed to be down low kick if you want the combo to combo.

Lately I’ve been wanting to add some variation to my ROM infinite on opponents other than heavy characters. Short to forward’s getting boring, so I’m wondering how do you initiate with a jab without doing EM Disruptor? Super jumping straight up doing the backwards motion?

um, can you rephrase your question?? i don’t know what you mean??? sj.f lp, addb lk, lk??? < is that it?

you can variate Rom however you please… the basis is to take them to the corner and do massive damage after a reset. preferably 1 reset. if you’re doing 2 you are risking it. if you’re doing any against Sentinel you’re quite foolish. you can simply do an unblockable on the fat bastard.

on a reset:

2 things you need to learn. how to beat a masher and how to choose the better of the odds of someone who is blocking. if you get Rom low enough they can’t mash you. if they aren’t mashing, sj throw them. even if they tech, it’s a guard break set up. hyper grav xx tempest in corner is a bitch to mash. utilize all the cheezy tools magneto has. also, remember make your resets tight and effective. you have 4 points to hit your opponent. mix it up, use all 4. you don’t want to become predictable.

Haha that wasn’t my question at all, but I figured it out anyway. It was too late at night for me to realize that EM Disruptor is HFC. I’ll stick to shorts, because I don’t want to risk throwing out a projectile using jab.

i don’t see how you could possibly accidentally throw out an em disruptor during Rom… in order to do that you would have to tiger knee your Rom which is odd. i don’t know why you would do that.

Perhaps I’m missing something here, but isn’t tigerknee d, df, f, uf? That’s how I perform my tigerknee AHVBs, and how else would you superjump besides doing d, df, f, uf or d, bf, b, ub?

Like I said, I might risk doing an EM Disruptor by accidentally starting from back, or accidentally do his other projectile by ending on uf or f when doing the backwards motion.

I’m going to laugh very hard if I’ve been doing unnecessary motions for nearly a decade.

i super jump going from d, neutral, u (uf or ub). besides on the sj if you’re going uf or ub you’re really just making the juggling properties harder on yourself.

besides if you’re super jumping with all of your other characters from d, db, b, ub it’s really not that logical because then your opponent could wiff a move and prevent you from super jumping because you will be blocking.

If they whiff, then you’d super jump with the blocking animation. I’ve only had my super jumps interrupted when something touches me.

:lol:

Around what year was the ROM first used in major tourneys?