Game is so fucking Amazing. I own all of the uncharted games and the last of us so far is nothing like those games real talk.
If you miss survival horror this game is it at its highest level. How can you hate one hit kills from the clickers? Shits called run or get the shiv upgrade up. A few parts where I was low on shit real life awareness kicked in I fucking ran grab a 2x4 and beat those Fuckers down
When the game gets intense shit is intense.
I’m enjoying this game and trust ya boy the fuckers in this game ain’t zombies, these are those raging mofos from 28 days later lol. I play dirty as fuck arrows to the dome, nail bombs, shotty up close fuck I feel like my life is on the line.
Oh yea and Ellie that chick holds her own she prolly the best ai controlled partner ever. Bitch will yell behind you, stab a fucker and basically hold you down if that bitch was legal that’s the chick you need on ur team real talk lol.
Gonna wait till I beat it to give a score but trust it’s gonna be high.
I dunno man, It’s been the total opposite to me. I feel like the games controls gets in the way of my experience. It’s been really hard trying to stay immersed in this world because the obnoxious (non mappable) controls take me out of the moment I can’t really say this is a good tps shooter, but it’s a pretty cool adventure game i guess.
I gotchu with the controls you prolly jumped right in, games like this you gotta take a lil time and learn the controls. Any game I play that I know is survival horror etc I get those buttons down cause when shit gets hectic you gonna wish you took the time.
I practiced, quick turn around, firing, shoulder aim switching, throwing bottles which is the diff. Between life and death. And running cause sometimes holding down L2 is your best friend. Shit I run a lot, if I have a melee weapon I run right at fuckers in frantic zig zag, also punch punch quick shot etc.
Oh don’t craft shit with enemies around, run get safe, go into listen mode and then craft etc.
Nah that’s all well and good, but not being able to remap buttons in this age of gaming irks me, alot they don’t even have an alternate control scheme. the controls feel clunky the man does this backwards run like he can’t turn his head slightly behind him and proceed in the same direction, he readies his gun a bit slow, and he just doesn’t seem ready for conflict. the aiming is poor but then again all naughty dog games suffer from that so I can’t really expect much but it is pretty annoying jumping from a tps like MP3 which has some legit aiming, and then hitting this game. it’s jarring in a way. I actually spent a minute getting used to the controls and I still can’t believe there is no way for this man to cling to a wall or something for cover. Really melee has been the only dependable thing so far, but if I wanted a combat system in which I have to find planks and crowbars to kill things, then I’d be better off just buying dead rising, (which again has a better aming system than TLOU)
Just beat the game. This was probably the most engrossed I’ve ever been playing a PS3 game, this whole journey was incredible. Little girls in post-apocalyptic settings are pretty bad-ass, huh?
[details=Spoiler]The Ellie gameplay was all amazing. Just as amazing as Joel by himself with a bunch of infected after him.
The adventure ended so suddenly for me. I felt like there was more like some giant infected final boss but that’s just me being used to Jak and Daxter kind of bosses.
And speaking if the ending… I’m okay with it. Joel and Ellie are great characters that live until the end. The biggest gripe I have is that Ellie is disappointed/ sad regardless of what Joel told her because they went through a lot and the humanity remains in peril. But perhaps the dissection of Ellie’s brain would not have garunteed a vaccine. Perhaps if it did, then the Fireflies would have taken advantage of it to dictate the world which would mold humanity into something worse than what it was pre-pandemic.
Joel and Ellie are very believable and understandable characters. Even if Joel’s actions are more on the selfish side, the possibility of the sacrifice of Ellie resulting in failure keeps me from thinking about it too much.
The last few hours of the story are just very dark and twisted, and it stinks that Ellie didn’t get to choose whether or not to give her life to possibly save humanity after all that she went through. [/details]
9.5/10
Haven’t even touched the multiplayer and I don’t care to be honest. I’m gonna play again on Survivor+
I have been going back and forth with my friend on the ending and basically said everything you did.
[details=Spoiler]With the addition of the notion that it could also be that Joel has seen what the majority of people in this world have to offer and doesn’t think it’s worth sacrificing Ellie to find a cure for these ruthless people.
Loved playing with Ellie. Felt so fucking badass every time I jumped on some fucker’s back and stabbed him in the neck (semi-related: I also love how the blood splatter is completely random and it will spray on surfaces and permanently stain them). I made sure that even when I successfully snuck by I went back and took them all down.[/details]
The MP is kinda fun. I wish they’d handled crafting (at least the finding items part) and loadouts differently and made item locations more random and also let you pick up other people’s weapons.
Also, I’m not going to lie. I actually enjoyed killing people with melee more than actually using weapons. The contextual finishers are so brutal, it’s hard not to want to see the various possibilities.
I don’t see how Joel could be considered a horrible person. He’s very human and it’s clear he’s struggling to deal with the losses he’s been dealt with during the out break. The journey is all about how Joel closed himself off to other people after the outbreak and how Ellie slowly breaks down the walls he created to protect himself. Joel didn’t make the best decisions but they were realistic choices, and I believe the path he took made him one of the most believable characters in a game.
Random thoughts on the game. There are spoilers from beginning to end:
[details=Spoiler]It’s made clear to the player that Joel never came to terms with the death of his daughter despite the situation being out of his control. I think just like any other father in that situation, he blames himself for the death of his daughter and he’s struggling to move on from that moment. He basically ‘deals’ with that loss by trying to ignore it and that’s how he deals with other situations. It’s the same when Tess, Sam, and Henry died. He never wanted to talk about the situations and got visibly short with Ellie whenever she wanted to talk about it to gain some closure.
You can see that Ellie is slowly is opening Joel up to be more true with his feelings. Towards the end of the game there was a shift in Joel’s character and he saw Ellie as a daughter-figure. It’s at that point that Joel came to acceptance with the loss of his daughter and found redemption in himself.
Ellie was such a phenomenal character. I absolutely loved the portrayal of her innocence with the gradual progression and maturity of her character as the journey becomes continuously dangerous and she bonds closer to Joel. The one thing I don’t quite understand is that after she killed David it appeared that she was experiencing hearing loss. The scenes after wards also indicated that she was going deaf but the game didn’t really delve into that deeper. Was it just because the infection was mutating as Marlene said or did that mutation occur prior?
The world was so absorbing and I loved reading the various notes of other survivors. The whole section of reading Ish’s diaries as he struggled to survive on his own and then trying to sustain a camp of people. Entering the room where Kyle and the children died and you slowly piece everything together with the covered bodies, Kyle’s notes of his final moments, and the message on the floor “They didn’t suffer” was so grim but I absolutely love the subtlety of that area. When I found Ish’s note in the house outside of that camp I thought for sure you would bump into Ish farther into the game but that never happened.
Towards the end of the game you enter an abandoned trailer and stumble upon a picture of a family with a message on the back saying “forgive me” and then when you explore the back you realize he killed his children and committed suicide after wards. Just those little moments really did a lot for the game, imo.[/details]
I’m not feeling the multiplayer that much but maybe it’s because I haven’t played with a good team. I’m down for multiplayer if people want to set a group up.
[details=Spoiler]Pretty sure Ish became infected. The kid’s drawing showed Ish and another (protector) in police/military gear and either one of the infected you kill in that area is wearing it or one of the dead bodies you find is.
Also, I don’t think Ellie went deaf after the run in with David. I think what you’re supposed to take from that is a total loss of her innocence. She had just gone through an utterly traumatic experience where she had to actually fight for her life on her own (and she previously expressed how scared she was of being alone in her scene with Sam). She’s no longer the peppy, upbeat little girl that’s trying to whistle and constantly marveling at all these unfamiliar and new environments outside of her Boston QZ. She’s was lost in thought, and almost seems mentally broken by the reality she’s found herself in. You have to remember, she never knew life before the infection and most of it was spent in a camp behind guarded walls. And then you get the bit about her friend and how she was dealing with the deaths of Tess, Sam and Henry. I think her character development is truly genius work.[/details]
[details=Spoiler]Ish can’t be infected because you find a note after that area saying that he escaped with the mother of those children that died with Kyle in that one room. I thought I might have missed another note somewhere but based on looking at other boards for an explanation most people came down to the same conclusion as me.
Yeah, I’m not sure if she was going deaf or not as later in the game she was responding to Joel normally. I was speculating that the infection was advancing in some way and her life span was getting shorter but the end of the game didn’t indicate that either.
I considered her loss of innocence at the point where she killed her first person to save Joel though yeah, David was a much more traumatic experience for her. [/details]
The last game I beat was Max Payne 3, about a week before getting TLOU (I beat it yesterday). I really don’t see what is wrong with the aiming…to me it was just like any other shooter…The controls also seemed pretty standard. I played MP3 with default setting (soft lock) and it is just pretty easy to snap to targets, and the slow mo makes it easy to get headshots… not to mention you literally kill thousands of people. TLOU is more of a “puzzle type encounter” as in, not simply, stick to cover and pop people, but find a way to pick people off, not engage the whole crowd at once. I like the idea that just shooting up the place is not the ideal solution.
Anyway
My problems with the game would be
The AI, its kind of dumb. I mean, a good portion of the game can be spent choking people, crouch walking around some cover and choking the guy who comes to investigate all the choking noises. At first the clickers are really creepy, as you slowly creep past them, but then when you realize you are pretty much invincible if you don’t walk too quickly, they aren’t such a threat. It then become the stalkers are the most dangerous, as they can actually see you and will alert others if you get too close. The blindness is kind of cool…but, why are the non infected blind too? I mean, I like they aren’t all psychic and become aware of presence immediately when somebody catches a glimpse of you, but there were quite a few times I’d walk infront of somebody inadvertently and they wouldn’t notice.
Enemy variation. You’ve got non infected, melee and gun users, stalkers, clickers and bloated. I spent the entire game waiting for some mysterious “4th stage” infected to show up, based on that torn poster you find, only to realize that was the bloater…who are kind of easy once you set them on fire.
Some unnecessary gate keeping. Often involving a movable object or a floating pallet. These aren’t really difficult enough to be called puzzles, and kind of just slow you down for no real reason. I mean, they often aren’t even after a big encounter as a way of making sure you killed everything.
The last section of the game (spoilers),
Yes, there is a good reason for you to be undoing all of your efforts from practically the entirety of the game…that doesn’t mean I really like it. I was kind of hoping for a least 1 really epic battle, like huge, 3 way between you, infected and fireflies, like balls to the wall insanity. Instead its…just some guys…and then shooting some unarmed guys. I don’t like how you get a weapon so late in the game and its not even that great. I was hoping you’d still have it for new game plus…but apparently not. Hell…I didn’t even use the flamethrower until the last encounter of the game because I was “saving it for a rainy day”.
The difficulty.
I felt this game should have been harder. I spent a huge portion of the game with the max number of health kits. Having full ammo and or crafting material was a pretty common occurrence. Clickers can be snuck past pretty easily, most enemies can’t take a lot of punishment. I mean…I never even got a chance to use the shiv master skill. There is one…“boss” battle, which was pretty cool, but not particularly difficult. The checkpoint system is generous, which is nice, but it does make the game significantly easier. I mean, at one point, I stopped playing in the middle of a battle. When I started the game back up, the AI was just standing around. Might of been a glitch…but still…the game would be scarier if you felt some real threat of death. Most of the time I died was because I was being greedy and didn’t want to use ammo or health.
Things I am ambivalent about:
Weapons
Kind of unremarkable…would have liked to see something out of left field like a flare gun…or a nail gun or something…
Skills
Would have liked to see skills that really change how the game is played, like, being able to really commit to stealth or crafting or something.
Crafting
Would have liked to have seen more of it. More ingredients too. Like, being able make smoke bombs with chemicals that damages anyone inside it. I pretty much always had full sugar because I used smoke bombs only a couple of times. There should have been something else to use it with…like maybe a sticky trap or something…or some badass item that used most of the ingredients.
The plot…as in, most of it isn’t that remarkable. There seems to be plot device after plot device to herd you in the right direction.
The linearity
Things I liked:
The story telling, is just great. I never felt bored, or even remotely compelled to skip cutscenes. The dialogue is always interesting, even the little artifacts you find are nice.
The voice acting. Top notch. When Sarah gets shot, those squeals she makes are heart wrenching. All the voice acting is really well done.
The characters, they are all memorable, and Joel and Ellie really grow on you. You see their relationship go through highs and lows and it grows on you. Really good character development.
AI partners. This game does it right, they don’t get in the way, they never cost your life and are helpful without ever making you feel like you aren’t needed.
Flow and pacing. The game really progresses at a nice pace, and the “breather” parts between the action are nice. Gives you plenty of opportunity to stock up and feel prepared/powerful (although this does make it easier). Action sequences, especially infected ones, are often quite tense.
Sound…sounds great, really heightens the mood.
Graphics. While there is kind of a numbing effect when it comes to good graphics, you do stop seeing them after a while…but when you just stop and look around, its pretty good looking.
Gameplay. I think it does a pretty good job of blending action, stealth and survival. I like how there is leeway in how you play the game, and you aren’t railroaded into strategies (or at least, it doesn’t feel like it). It’d be interesting to see how much of the conflict you could avoid altogether.